This node is the root and container for every procedurals system. Procedural Generators, Procedural Cloners and Procedural Rendering nodes must be parented to this node directly or indirectly in order to be operational.

Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description Typical Node Input
Bounding Box The region that the connected rendering nodes will fall back to when they don’t have bounding boxes of their own. Bounding Box
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


This node is the root of procedural systems, so all procedural nodes should eventually link back to this node.