Method
Generates a shape based on the positions and movement of particles from a particle system.
Example |
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Example Nodegraph |
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Attributes
Name |
Description |
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Particle Size |
Size of the generated particle shapes. |
Blob Softness |
The softness of the blending between the blobs. Only functions with “Blobs” selected in Field Mode. |
Size Randomness |
An amount of randomness applied to the size of each particle shape. |
Error Distance |
Expands the allowable values for generating the Distance Field. Higher values often get rid of jagged edges and odd rendering behaviours, but with decreased performance. |
Use Particle Colours |
If this is enabled then the colour of each primitive will be taken from it's particle. This only has an effect for procedural renderers that support colour generation (and which have |
Field Mode |
Change how the emitted particles generate in the procedural system.
- Spheres, Each particle is generated as a simple sphere.
- Blobs, Each particle is generated as a blob which smoothly blends and combines with other blobs in the scene.
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CSG Mode |
These options change how this node combines with the rest of the procedural system. To find out more, see CSG Operation.
- Replace, Replaces the previous procedural system.
- Union, Adds the new procedural to the old procedural system.
- Intersection, Interesects the new procedural with the old procedural.
- Subtract, Subtracts the new procedural from the previous procedural system.
- Blend, Blends between both procedurals – driven by the CSG Blend Weight.
- Union Blend, A combination of Union and Blend – driven by the CSG Blend Weight.
- Smooth Union, The new procedural is added to the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Smooth Subtract, The new procedural is subtracted from the old, and smoothing is applied to the outcome. Driven by the CSG Blend Weight.
- Offset, Adds one procedural ontop of the other another.
- Custom Code, allows you to enter your own expression code.
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CSG Blend Weight |
How much the new procedural blends with the old procedurals, depending on the CSG Blend Mode. |
Affect Colour |
Toggles whether colour is used or not. |
Always Enabled (No Time Bars) |
Always enabled regardless of node timeline. |
Material Colour |
Modify the colour for the procedural material. |
Custom CSG Code |
Allows for custom code to be used. |
Inputs
Name |
Description |
Typical Node Input |
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Particle Node |
The particle system used to generate the distance field. |
Particle Root |
Bounding Box |
The region to which mesh generation will be restricted. |
Bounding Box |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.