Method
This node generates a 2D gradient. It is usually used as an input into other nodes, such as the Tilt Shift and Voronoi 2D nodes.
Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Mode |
Control how the gradient effect is built. |
Apply Mode |
Control how the gradient effect is applied to the scene.
- Background, the gradient is applied behind the image.
- 3D Quad, the gradient is applied as a 2D plane in the scene.
- Object Shading, the gradient is generated per pixel based on the depths / positions of rendered 3D objects – making the gradient appear to be mapped to 3D objects.
- None, the gradient isn’t applied.
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Visible |
Control whether the node is visible or not to the scene. |
Transition Mode |
The method by which colours are transitioned.
- Timeline – Switch, switch colours by their key positions on the timeline.
- Timed Fade, fade between colours at a set rate.
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Transition Time |
The fade time between colours. |
Alpha |
Control the alpha value of the image. |
Inner Range |
The inner distance for which colour 0 fills the space. |
Outer Range |
The outer distance for which colour 1 fills the rest of the space.. |
Falloff Power |
Change how far the gradient reaches. |
Colour 0 |
Colour to transition from. |
Colour 1 |
Colour to transition to. |
Distortion
Name |
Description |
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Distortion Amount |
How much the the image distorts and moves horizontally. |
Distortion Scale |
Scale the distortion along the x axis. |
Inputs
Name |
Description |
Typical Node Input |
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Colour Ramp |
Use a colour ramp for the gradient. |
Colour Ramp |
Affected Objects |
Change which objects are affects by the effect. by default, all objects are affected. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Outputs
The outputs section for this node is currently being worked on.