This node generates a 2D gradient. It is usually used as an input into other nodes, such as the Tilt Shift and Voronoi 2D nodes.

Example Nodegraph


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Mode Control how the gradient effect is built.
Apply Mode Control how the gradient effect is applied to the scene.
  • Background, the gradient is applied behind the image.
  • 3D Quad, the gradient is applied as a 2D plane in the scene.
  • Object Shading, the gradient is generated per pixel based on the depths / positions of rendered 3D objects – making the gradient appear to be mapped to 3D objects.
  • None, the gradient isn’t applied.
Visible Control whether the node is visible or not to the scene.
Transition Mode The method by which colours are transitioned.
  • Timeline – Switch, switch colours by their key positions on the timeline.
  • Timed Fade, fade between colours at a set rate.
Transition Time The fade time between colours.
Alpha Control the alpha value of the image.
Inner Range The inner distance for which colour 0 fills the space.
Outer Range The outer distance for which colour 1 fills the rest of the space..
Falloff Power Change how far the gradient reaches.
Colour 0 Colour to transition from.
Colour 1 Colour to transition to.


Name Description
Distortion Amount How much the the image distorts and moves horizontally.
Distortion Scale Scale the distortion along the x axis.


Name Description Typical Node Input
Colour Ramp Use a colour ramp for the gradient. Colour Ramp
Affected Objects Change which objects are affects by the effect. by default, all objects are affected. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null


The outputs section for this node is currently being worked on.