Method
Emits particles from the points in a Point Cache.
This is useful for saving on mesh processing cost by re-using a single point cache for multiple emitters as well as other features such as lighting and cloning.
Example |
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Nodegraph Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Life |
Control the randomness for the life of each particle. |
Randomness |
How much randomness is added in the particles movement. |
Max Particle Count |
Set a maximum particle count for the emitter. |
Respawn Enabled |
Toggle whether a particle can respawn. |
Life Randomness |
Control the randomness for the life of each particle. |
Emission Rate |
What percentage of the particles are emitted from the emitter per second. |
Material
Name |
Description |
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Colour |
RGB colour of particles. |
Diffuse |
Control how much the light is scattered from the surface of the object. |
Emissiveness |
Control how much light is emitted by the particle. |
Life Colour Affecter Weight |
Controls how much the result of any Life Colour Shading nodes are blended with the particle's colour. |
Particle Scale |
Scale the size of the particle. |
Dof Amount |
How much depth of field effects the particles material. |
Density |
The density, for use in some simulations. |
Temperature |
The density, for use in some simulations. |
Cooling Rate |
The cooling rate, for thermal dynamics simulations. |
Density Decay |
Control the rate of decay in the density. |
Fade In Time |
What percentage through the particles life span the particle fades in. |
Fade Out Time |
What percentage through the particles life span the particle fades out. |
Fade Falloff Coefficient |
Change the weighting of the fade falloff to either speed up or slow down over time. |
Inputs
Name |
Description |
Typical Node Input |
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Point Cache |
The points source. |
Point Cache |
Colour Control Nodes |
Control the colours of the particles. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The transformation values of this node will be inherited by its children. Furthermore, Affectors, Shading Rendering nodes will only be effective to the particles emit by this emitter.