Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to a Emitter Node, whereby they only affect particles spawned from that emitter. The exception to this is the Cloth Affector, Which can only be connected to the Particle Mesh Deformer.


Cloth Affector Collision Affector Curl Noise Fluid Affector Explode Affector Flocking Affector
Fluid FLIP Affector Force Affector Image Affector Kill Box Affector Mesh Attractor
Object Distance Field Affector Primitive Affector SPH Affector Spring Affector Turbulence Affector
Velocity Affector Vortex Affector