This node parents a child node to follow the transformation values of the selected vertex, particle or point – allowing nodes to be attached to the motion & transform of particles, points or blobs.
This node can be applied directly to these nodes.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Vertex Index||Choose which point or vertex to follow.|
|Low Latency||Reduce the latency for updates to the child node transforms. Slower to compute, but more accurate.|
|Apply Transforms On GPU (Low-latency, only suitable for parenting geometry)||Applies transforms on the GPU instead, greatly improving performance of this node. Only functions with geometry as child.|
|Name||Description||Typical Node Input|
|Source||Select which node to use as a source for the points.||Particle Root|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
Connected nodes will be parented to the selected vertex.