This node parents a child node to follow the transformation values of the selected vertex, particle or point – allowing nodes to be attached to the motion & transform of particles, points or blobs.

This node can be applied directly to these nodes.


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Vertex Index Choose which point or vertex to follow.
Low Latency Reduce the latency for updates to the child node transforms. Slower to compute, but more accurate.
Apply Transforms On GPU (Low-latency, only suitable for parenting geometry) Applies transforms on the GPU instead, greatly improving performance of this node. Only functions with geometry as child.


Name Description Typical Node Input
Source Select which node to use as a source for the points. Particle Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


Connected nodes will be parented to the selected vertex.