This nodes allows you to switch the kind of input that goes into a node based on the number of nodes connected to it. Currently, only 3D Meshes, Images and Materials can be connected to this node, and switched between.
|Input Node Index||Select the node you wish to pass through based on its position in the Nodegraph.|
|Name||Description||Typical Node Input|
|Select Input Node||This node will accept any Material, Image, or Mesh connected, but will filter once an output connection is established.||Material|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
This node can connect to any Image, Mesh or Material Input.