This nodes allows you to switch the kind of input that goes into a node based on the number of nodes connected to it. Currently, only 3D Meshes, Images and Materials can be connected to this node, and switched between.


Name Description
Input Node Index Select the node you wish to pass through based on its position in the Nodegraph.


Name Description Typical Node Input
Select Input Node This node will accept any Material, Image, or Mesh connected, but will filter once an output connection is established. Material
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


This node can connect to any Image, Mesh or Material Input.