This node generates an environment image from an HDR/EXR image for a Skylight, or other lighting nodes.

Nodegraph Example


Name Description
Envmap Image Image used to generate the environment from.
Image Source Mapping Select which mapping type was used in the image.
  • Dual Paraboloid, Use 2 paraboloids to generate a cube map.
  • Spherical, Uses Spherical Mapping which corrects for pole artefacts.
  • Equirectangular (VR 360), Uses equirectangular mapping, common for HDRi textures.
Resolution Resolution of the generated environment image. Higher resolutions can impact performance a lot.
Max Input Brightness Maximum brightness from an image that can be used. Usually useful with HDR images.


Name Description Typical Node Input
Objects Control which objects are affected. 3D Object
Envmap Controllers Overrides environment image attributes using a null node. Null
Envmap Image Override the image in the attributes with an input image. Video Loader
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.