Generates a combined sheet of images (sometimes known as a sprite sheet) from multiple inputs.

The following example shows how to do this using Polygon generators, but any image node can be used as input. The number of connected input nodes is not limited.

Processed texture
Example Nodegraph

This can be used, for example, to set up a single particle system where each particle uses a randomly-selected image from a set. Note that the number of tiles in X and Y needs to be set on the Point Renderer manually.

Particles Example
Nodegraph Particles Example


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Active Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.
Preview In Viewport Preview the effect blended with alpha in the viewport.
Preview Alpha In Viewport Preview the alpha values in the viewport.
Width The resolution of the effect along its width.
Height The resolution of the effect along its height.
Update Time Mode Change how the effect is generated with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated separated to the timecode.
Static Image (Process Only Once) Only process the image once, making a more efficient scene. Animated Post-FX nodes will not function with this enabled.
Num Tiles Mode The method used to determine the arrangement of tiles.
  • Auto, Automatically determine the number of tiles in X and Y from the total number of input images
  • Use Num Tiles X Y, Uses the specified number of tiles in X and Y.
Num Tiles X The number of tiles in X. This is ignored in auto mode.
Num Tiles Y The number of tiles in Y. This is ignored in auto mode.
Tile Write Offset An index offset for the tiles.
Clear Mode The sheet clearing behaviour. Clearing less often can improve performance.
  • Every Frame
  • On Reset
  • Never
Border (Pixels) The size of the border to add around each tile. This helps to avoid issues with filtering and interpolation at tile edges.
Tile Sorting Control how the tile sheet should be sorted while being generated.
  • None, Unsorted.
  • Luminance, Sort the tiles by luminance.


Name Description
Colour Add a colour filter over the image.
Blend Amount The amount the generator is blended with the output.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.


Name Description Typical Input
Tile Images The individual images to combine in to one sheet. Video Loader
Colour Ramp Specifies a range of colours the generator can use. Colour Ramp


Can be connected to any node which requires an image input.