Method
Renders a field system as a volume by rendering a series of slices through the field system.
Ink at each voxel is rendered into cells on each slice. The number of slices and resolution of the images are controlled in a parent Field Root node.
Once the slices are rendered they are then placed to face the camera along the x, y and z planes, and will automatically change plane depending on where the camera is (though this is only noticeable at low depth values).
The node should be parented to a Field Root node.
3D Example | 2D Example |
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Transform
Name | Description |
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Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
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Alpha | Changes the alpha of the field. |
Brightness | Changes the brightness of the field. |
Visible | Control whether the node is visible or not to the scene. |
Sort Bias | Biases the alpha sort in order to make it render in front or behind other transparent objects. |
Velocity Alpha Scale | The amount the velocity of the field is scaled when it is used to modulate alpha. |
Alpha Height Scale | Defines the thickness when a 2D field is rendered as a 2.5d volumetric form. |
Raymarch 3D Fields | Use raymarching to render the field system instead of slices. Depending on the scene, it can either increase or decrease performance, with some improvement to the quality. |
Blend Mode | Choose how the image blends with the scene. See Blend Modes for details. |
Velocity To Alpha | Toggle whether the velocity amount is used to modulate the alpha value, so areas of faster movement are more visible. |
Volumetric | Controls whether a 2D field is rendered with thickness as a 2.5d volumetric form. |
Num Slices | Defines the number of slices used when the 2D field is rendered as volumetric. |
Show Velocities | In 2D, renders the field velocities to the scene instead. |
Inputs
Name | Description | Typical Node Input |
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Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.