Renders a field system as a volume by rendering a series of slices through the field system.
Ink at each voxel is rendered into cells on each slice. The number of slices and resolution of the images are controlled in a parent Field Root node.
Once the slices are rendered they are then placed to face the camera along the x, y and z planes, and will automatically change plane depending on where the camera is (though this is only noticeable at low depth values).
The node should be parented to a Field Root node.
|3D Example||2D Example|
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the y-axis.|
|Rotation Pitch||Rotate the object about the x-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Alpha||Changes the alpha of the field.|
|Brightness||Changes the brightness of the field.|
|Visible||Control whether the node is visible or not to the scene.|
|Sort Bias||Biases the alpha sort in order to make it render in front or behind other transparent objects.|
|Velocity Alpha Scale||The amount the velocity of the field is scaled when it is used to modulate alpha.|
|Alpha Height Scale||Defines the thickness when a 2D field is rendered as a 2.5d volumetric form.|
|Raymarch 3D Fields||Use raymarching to render the field system instead of slices. Depending on the scene, it can either increase or decrease performance, with some improvement to the quality.|
|Blend Mode||Choose how the image blends with the scene. See Blend Modes for details.|
|Velocity To Alpha||Toggle whether the velocity amount is used to modulate the alpha value, so areas of faster movement are more visible.|
|Volumetric||Controls whether a 2D field is rendered with thickness as a 2.5d volumetric form.|
|Num Slices||Defines the number of slices used when the 2D field is rendered as volumetric.|
|Show Velocities||In 2D, renders the field velocities to the scene instead.|
|Name||Description||Typical Node Input|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
The outputs section for this node is currently being worked on.