Renders a field system as a volume by rendering a series of slices through the field system.

Ink at each voxel is rendered into cells on each slice. The number of slices and resolution of the images are controlled in a parent Field Root node.

Once the slices are rendered they are then placed to face the camera along the x, y and z planes, and will automatically change plane depending on where the camera is (though this is only noticeable at low depth values).

The node should be parented to a Field Root node.

3D Example 2D Example


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Alpha Changes the alpha of the field.
Brightness Changes the brightness of the field.
Visible Control whether the node is visible or not to the scene.
Sort Bias Biases the alpha sort in order to make it render in front or behind other transparent objects.
Velocity Alpha Scale The amount the velocity of the field is scaled when it is used to modulate alpha.
Alpha Height Scale Defines the thickness when a 2D field is rendered as a 2.5d volumetric form.
Raymarch 3D Fields Use raymarching to render the field system instead of slices. Depending on the scene, it can either increase or decrease performance, with some improvement to the quality.
Blend Mode Choose how the image blends with the scene. See Blend Modes for details.
Velocity To Alpha Toggle whether the velocity amount is used to modulate the alpha value, so areas of faster movement are more visible.
Volumetric Controls whether a 2D field is rendered with thickness as a 2.5d volumetric form.
Num Slices Defines the number of slices used when the 2D field is rendered as volumetric.
Show Velocities In 2D, renders the field velocities to the scene instead.


Name Description Typical Node Input
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


The outputs section for this node is currently being worked on.