The Field cache node allows you to store the animation of a field to disk. This allows the animation to be scrubbed in time, and for simulations to run deterministically without the need to use effectors.
Cached fields may perform significantly better than running simulations live.
|When the baking is finished the effectors may be disabled.|
|Bake Now||Open baking panel|
|Field Cache||Cached File|
|Playback Rate||Playback speed|
|Playback Time Offset||Offset the playback Time|
|Looping||Enable loop playback|
|the file extension for field caches is *.field.|
There are no outputs from this node.
Field caching can generate very large files. The frame rate and field resolution will influence the size of the cached file.