Method
This node deforms a mesh along the path of an input spline.
Attributes
Name |
Description |
---|
Shift Offset |
Move the centre point of the deformed mesh. |
Shift Scale |
Scale the length of the mesh along the spline. |
Spline Time Mode |
Controls how the spline is evaluated by spline followers.
- Knots, followers take the same amount of time to move between each control point on the spline.
- Length, the time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
|
Position Delta X/Y/Z |
Offset the positions of the mesh from the spline before deformation. |
Show Spline |
Toggle whether the spline is visible while the scene is playing. |
Subdivision Order |
Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level |
The subdivision level at which the deformer is applied. |
Inputs
Name |
Description |
Typical Node Input |
---|
Spline Nodes |
Input nodes that dictate the path the spline should take. |
Null |
Falloff Node |
Use an input object to control the transformation values of the falloff. |
Null |
Generated Weightmap |
Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. |
Generate Weightmap Deformer |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.