Vertices of the 3D Mesh are manipulated as particles by a particle affector.

Example Bin Example Project


Name Description
Physics Velocity Dampening Dampen the changes in velocity for smoother movement.
Fixed Update Rate Enabled Force the deformer to update at a fixed rate.
Fixed Update Framerate Choose what framerate the deformer is updated at.
Terminal Velocity The maximum speed the deformer can move at before the mesh is distorted.
Motion Smoothing How much motion smoothing is done to the deformer.


Name Description
Deformer Amount How much the particles affect the deformer.
Deformer Velocity Amount How much the particle velocities affect the deformer.
Apply After Subdivision Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied.
Weightmap Use a weight map to determine where the deformer is more or less effective.


Name Description Typical Node Input
Mapping How the Generated Weightmap is Mapped to the Deformer. Mapping
Generated Weightmap Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. Generate Weightmap Deformer
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


There are no outputs from this node.