This node recolours a mesh based on an input Colour Ramp.

Example Bin Example Project


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the y-axis.
Rotation Pitch Rotate the object about the x-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Blend Amount How much the deformer affects the mesh.
Subdivision Order Toggle whether the deformer is added before or after the object is subdivided.
Subdivision Level The subdivision level at which the deformer is applied.
Weightmap Use a weight map to determine where the deformer is more or less effective.
Vertex Source Mode How vertexes are selected to be used by the deformer.
  • Vertex Positions, Vertexes are chosen based on their positions in the scene.
  • Chunks, Vertexes are chosen based on the enclosed section of the mesh they are used.
Deformer Transform Space Select which transform space should be used to calculate the deformations.
  • Local, Deformations are calculated in the Local Space of the object.
  • World, Deformations are calculated in the World Space of the scene.
Update Time Mode How the deformer updates with relation to the time code.
  • Locked To Timecode, The deformer deformations are locked to the time code and the same time will always yield the same deformations.
  • Running / Looping, The deformer deformations are disconnected from the time code and will loop seamlessly at the end of the layer.
Source Channel Change how the colour ramp is applied to the parent mesh.
  • Texture Coordinate U / V, Apply the colour ramp to the UV map of the mesh along either the U or V axis.
  • Position X / Y / Z, Apply the colour ramp to the mesh dependant on the distance along a local positional axis.
  • Distance, Apply the colour outwardly from a point, fading away with distance.
  • Fractal Noise, Gives each vertex a random weight based on 3D fractal noise and applies the colour ramp based on those weights.
  • Vertex Index, Apply the colour ramp along the vertex index.
  • Weightmap Channel, Apply the colour ramp using an input weightmap on the object.
Source Scale Scale the size of the input colour ramp.
Source Offset Offset the start of the colour ramp.
Modulation Function How colour should be applied at the end of the ramp.
  • Clamp, The final colour in the colour ramp is used to infinity.
  • Repeat, The ramp is repeated to infinity.
  • Sine, The ramp goes back to the beginning and starts again..
Noise Scale Scale the size of any noise generated.
Lacunarity How large the gaps between the generated noise is.
Gain The smoothness of the generated noise.
Animation Rate How quickly the fractal noise animates.


Name Description
Falloff Enabled Enable falloff from the position of the deformer.
Falloff Shape Select which shape to use to draw falloff from.
  • Sphere, Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylinder – X/Y/Z, Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Plane – X/Y/Z, Falloff is drawn outward from a plane.
Falloff Range Limits the range the deformer is effective at.
Falloff Inner Range The inner range from which the falloff is calculated from.
Falloff Curve Power How quickly the falloff drops to 0 at the outer falloff.
Invert Falloff Invert the direction of the falloff.
Falloff Curve Visualises the falloff curve, from being completely in effective to not at all.


Name Description Typical Node Input
Colour Ramp Select a colour ramp to be the source for the colours. Colour Ramp
Mask Image Use an image to mask out areas for the deformer to not function. Video Loader
Falloff Node Use an input object to control the transformation values of the falloff. Null
Generated Weightmap Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. Generate Weightmap Deformer
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


There are no outputs from this node.