Method
This node is used to clone objects along the spline created by an input Spline node or other source of spline data – for example from a loaded Cinema4D scene.
Example |
---|
![]() |
Example Nodegraph |
---|
![]() |
Transform
Name |
Description |
---|
Position X |
Changes the x position of all clones from the previous clone. |
Position Y |
Changes the y position of all clones from the previous clone. |
Position Z |
Changes the z position of all clones from the previous clone. |
Rotation Heading |
Changes the x rotation of all clones from the previous clone. |
Rotation Pitch |
Changes the y rotation of all clones from the previous clone. |
Rotation Bank |
Changes the rotation of all clones from the previous clone. |
Scale X |
Changes the x scale of all clones from the previous clone. |
Scale Y |
Changes the y scale of all clones from the previous clone. |
Scale Z |
Changes the z scale of all clones from the previous clone. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
---|
Node Spawn Mode |
Change the order in which the cloned objects are assigned to individual clone instances.
- All, All of the connected objects are rendered for every clone.
- Iterate, The objects are rendered sequentially by clone. For example, the first clone renders the first object, the second clone renders the second object and so on.
- Random, The objects are rendered randomly by clone, and are generated at random points from the clone system.
|
Num Clones |
Number of copies of the input object created by the node. |
First Clone |
Chooses which clone is the first clone generated. |
Spline Offset |
Offset the clones along the Spline. |
Spline Use Amount |
What percentage of the Spline should be used |
Spline Time Mode |
Controls how the Spline Offset moves along the Spline.
- Knots, followers take the same amount of time to move between each control point on the spline.
- Length, the time followers take to move between each control point is normalised by the distance along the spline, so the follower will appear to move at a constant rate.
|
Clone Offset From Spline |
Randomly offset the clones from the spline. |
Clone Scale |
Scale all cloned objects, useful for matching large objects to smaller cloner systems. |
Rotation Mode |
How the clones are rotated relative to the spine. |
Rotation – Use Bank |
Rotate the clones bank values to follow that of the spline. |
Scale Clones By Splines |
Scale the clones based on the X scale of each of the Spline control points. |
Static Spline Spread |
Keep nodes static, so they can be culled using Spline Offset and Spline Use Amount. |
Colour Clones |
Toggle whether the clones are coloured based on the Splines colour ramp, or retain their material values. |
UV Clone Deltas
These parameters apply offsets to the UV Offset / UV Scale / Crop parameters of the materials of each rendered clone.
Name |
Description |
---|
UV Scale X/Y Delta |
Relative change to the uv scale of the clone’s material. |
UV Offset X/Y Delta |
Relative change to the uv offset of the clone’s material. |
Crop Left/Right/Top/Bottom Delta |
Relative change to the crop on each side of the clone’s material. |
Inputs
Name |
Description |
Typical Node Input |
---|
Source Spline |
Spline to clone objects along. |
Spline |
Effectors |
Manipulates the clones after they are spawned. |
Plain Effector |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, Shape 3D, and Image Planes may be connected, as well as other Cloner systems