Method
This camera is designed to be controlled directly by a media server when running as a block. This is useful for use with Augmented Reality camera tracking setups, where the media server is receiving the camera tracking data.
When the Exposable Camera Values attribute is exposed, it is recognised by the media server as a controllable camera and it provides higher-level controls in the media server.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
---|---|
Field Of View Y | The angle to modify the FOV with. Only functions with Use Field OF View Y enabled. |
Aspect Ratio | Defines the aspect ratio, as a decimal when locking the aspect ratio. |
Near Clip | The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip | The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render. |
Focal Plane Distance | The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX to be used. |
Focal Range | The range around the focal plane that is sharp. Requires a Depth of Field Post-FX to be used. |
Focal Bluriness | How blurry the focal point is. Requires a Depth of Field Post-FX to be used. |
Priority | Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used. |
Flip Z Axis | Flip the Z axis of the values passed by the media server |
Exposable Camera Values | You must expose this value for the media server to be able to control the Exposable Camera |
Inputs
Name | Description | Typical Node Input |
---|---|---|
Included Objects | Select nodes to be included in the final rendering from this camera. | 3D Object |
Excluded Objects | Select nodes to be omitted in the final rendering from this camera. | 3D Object |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:
- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
- The Camera Focus Target controls the focus position and attributes or the camera.