Cameras are used to view a 3D scene.

Cameras are generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.

Cameras can be used within a Render To Texture setup to use the view from a camera, which can output a texture to be reused within the scene.

Most Post-FX nodes applied to a camera will only be visible when viewed through that camera.

List of Nodes: