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Keyboard Shortcuts

Keyboard Shortcuts

Download these as a PDF We’ve made a quick reference guide (suitable for printing) available as a PDF for download as well. You can get it here. Viewport Keys Orbit Camera Regular Camera Alt + LMB Rotate around pivot point …

Keyboard Modifier

Nodes » Interactive » Keyboard Modifier

Method Detects keyboard key press and generates an output. !The Keyboard modifier node only works in Builder and in Standalone executables. When in Builder, the play-head must be playing and the viewport window must be selected by clicking on it. !This node does not…

MIDI Keyboard Texture

Nodes » Generators » MIDI Keyboard Texture

Method This node generates a texture based on the output from a connected MIDI Device. Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. …

Introduction

Introduction

Welcome to the Notch Reference Manual. You can navigate the reference manual by using the menu to the left. If you have any comments or corrections, please do let us know. In addition to this reference manual, we also have a large sample archive, a free Notch…

OSC

Devices & Protocols » OSC

Introduction Notch allows you to send and receive simple OSC data over the network for interacting with your project. When running as standalone, you can also control the play head remotely. Receiving OSC Setting up your project to receive OSC. Open the Project…

VR

VR

VR Introduction Notch offers an incredibly simple yet powerful workflow for Virtual Reality. Adding a single node enables VR or VR / 360 video in your scene. Virtual Reality is divided into two output types: Headset VR (Oculus / HTC Vive) VR / 360 Video (YouTube…

Generators

Nodes » Generators

Method These nodes generate different black and white effects that can be overlayed, or used to modify other nodes. Also fields. Lots of cool stuff with fields. Generators can be applied directly to these nodes, however, if applied to other nodes it will affect the…

Standalone

Standalone

From Notch Builder you can export directly to standalone executable files. Standalone executables are commonly used in fixed installs/kiosks etc. where the features of a media server are not required. License Requirements To run a Standalone without a watermark, you…

Interactive

Nodes » Interactive

Method Interactive nodes give outputs based on various kinds of live inputs. Most work with numerical values, although the RSS Feed Node and RSS Text Selector output a text string, and the Mouse Picker outputs translation data. Interactive nodes can be applied to…

NotchLC for AVI & Legacy Quicktime

NotchLC » NotchLC for AVI & Legacy Quicktime

Introduction This plugin provides support for: Windows AVI containers Legacy Quicktime 7 for Windows. The NotchLC Plugin for AVI & Legacy Quicktime is provided free of charge and does NOT require a Notch Builder or Playback license. Download & Installation You…

Web GUI

Web GUI

Introduction Using the Web GUI it is possible to control your projects Exposed Properties and Layer selection via a web browser. The GUI is optimised for touch surfaces (tablets, phones etc). You can also develop your own web GUI interfaces or control from remote web…

Web / HTTP API

Devices & Protocols » Web / HTTP API

Introduction Notch Blocks and Standalone Executables provide a webserver that allows exposed properties to be controlled via HTTP GET requests. This functionality primarily drives the Web GUI, but can also be used by 3rd party applications & web services. How to…

Academic License Server

Codemeter Licensing » Academic License Server

Introduction Academic License server provides network wide access to Notch Builder Learning, without the requirement for physical dongles in workstations. Requirements License Server: OS: Windows 7 / 8 / 9 / 10 or Windows Server 2012 or later. Connectivity: One…

Using FXPlayerHost to test Blocks

Notch Blocks » Using FXPlayerHost to test Blocks

Introduction FXPlayerHost is a small application for testing Notch blocks. It is the ground-truth for Notch block integration and performance. It provides: GUI to test exposed parameters Profiler to see how the block performs on the given hardware Viewport to see…

NotchLC

NotchLC

Introduction NotchLC was created to be a GPU powered codec that provided the quality needed to be an intermediary codec as well as the performance required to be a playback codec. You can read more about it on the NotchLC website. It brings the equivalent of 10bit…

Streaming via Virtual WebCam (NotchCam)

Devices & Protocols » Streaming via Virtual WebCam (NotchCam)

Introduction Notch is able to render content to a virtual webcam known as NotchCam. This enables you to render in realtime directly into tools such as Zoom, Google Hangouts/Meet, OBS or any software that takes a web camera input (via DirectShow). This solution…

Fields

Nodes » Fields

Introduction A field is a grid of voxels. A voxel is a 3D pixel that contains the following data: “Ink” – RGBA Colour information “Movement Vector” – XYZ Vector By holding colour / “ink” information in the voxel,…

Integration & Control

Techniques » Virtual Production » Integration & Control

Introduction Virtual productions, aren’t purely virtual. They contain a whole range of upstream and downstream systems from camera tracking systems, to lighting to media servers, to control surfaces. Notch provides are whole range of methods for integrating…

SDK Dependencies when using Media Servers

Notch Blocks » SDK Dependencies when using Media Servers

Introduction Notch utilises a number of 3rd party SDKs that require the installation of such SDKs and/or DLLs onto the media server that is going to be used for your project. below is a list of those sdks, and a list of the dlls and where they need to go. SDKs that…

Nodes

Nodes

This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…

Using Headset VR

VR » Using Headset VR

Introduction Adding VR headset support to your project is tremendously easy. Notch simply treats the headset as a camera, rendering the perspective of each eye every frame. All the details of interocular and convergence distances are managed by the SDK and Notch, so…

Managing Performance in Media Servers

Notch Blocks » Managing Performance in Media Servers

Introduction Unless your media server has a ‘side-car’ GPU dedicated to Notch rendering, your Notch effects will be sharing the same GPU processor as the media server software. Successful shows require an understanding of GPU resources. When rendering at…

Streaming via RTMP/RTMPS/RTP

Devices & Protocols » Streaming via RTMP/RTMPS/RTP

Introduction Notch enables you to stream your Notch content to internet streaming platforms, such as YouTube, Twitch, Facebook Live, Mixer & more directly from within Notch Builder, with both video and audio. You are also able to stream to custom streaming services…

Creating VR / 360 Videos

VR » Creating VR / 360 Videos

Introduction Notch is able to treat, animate, augment and export VR / 360 videos all in one tool with completely real-time editing and in-headset preview – an offering not available in any other package.¬†Key to creating VR / 360 content is the ability to create…

NotchLC Plugin for Adobe CC

NotchLC » NotchLC Plugin for Adobe CC

Introduction The Adobe CC plugin provides NotchLC import and export capabilities to Adobe After Effects, Premiere and Media Encoder for the `.mov` container format. It is available on both PC and Mac. Encoding and decoding is GPU accelerated as long as a DirectX11…

Viewport

User Interface » Viewport

Window This window show the actual scene, and what will be rendered / output by Notch into other tools. Top Bar Label Description Translation Switch to the translate gizmo. Rotation Switch to the rotate…

Intel Realsense 2.0 Camera Setup

Devices & Protocols » Intel Realsense 2.0 Camera Setup

Introduction Just like the Kinect, the Intel RealSense can be used to with Notch in a number of ways, such as generating meshes, emitting particles, generating fields, and using the depth and color images in video processing chains. !The suitability of RealSense for…

Real-Time Reflections: A Practical Guide

Techniques » Real-Time Reflections: A Practical Guide

Introduction Reflections are one of the most important parts of a realistic scene, and often times the different techniques can get confusing or muddled up. Screen Space Reflections? Planar Reflections? Unless you have been following real-time 3d graphics…

Kinect Setup

Devices & Protocols » Kinect Setup

Introduction Notch can read both RGB and Depth data from both the Kinect 1, Kinect 2 and Kinect 4 depth sensors. You can use this data in a whole variety of ways, from generating meshes, emitting particles, generating fields, and using the depth and colour images in…

Notch 0.9.23 Release Notes

Release Notes » Notch 0.9.23 Release Notes

0.9.23.237 (19th patch release, 20th April 2022): Added Features [Node] Frame Loop: Added Loop Reversed and Mirror Reversed loop modes. [Node] Frame Loop: Added a Playback Rate property. [Node] OSC Output: Added Send On Change property, which only sends OSC…