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0.9.22 Project Upgrade Guide

FAQ » 0.9.22 Project Upgrade Guide

Summary There are often reams of small (and large) bug fixes between one release and the next. Sometimes a bug fix changes behaviour that improves things going forward, but makes old projects look different when loaded in the latest version. This guide presents a list…

Project Image

Nodes » Lighting » Project Image

Method Add a projection image node to a scene, link an image and project it onto the scene. *Use the blend function to blend the image into the shadows and reflections in the scene. Example A checker-board image projected onto the scene. …

FAQ

FAQ

Apple macOS/OSX Support Extending GPU Timeout Detection Frame Rate, Resolution and YOU! Issues starting Notch Multi-GPU Optimising 3D Scenes for Notch Project Upgrade Guide Supported Video Codecs

Other Windows

User Interface » Other Windows

Performance Bar And Window Controls Window Controls This menu controls some of the window options for various windows in Notch. Label Description Editor Settings Settings for the Notch Editor. Project Settings…

Web GUI

Web GUI

Introduction Using the Web GUI it is possible to control your projects Exposed Properties and Layer selection via a web browser. The GUI is optimised for touch surfaces (tablets, phones etc). You can also develop your own web GUI interfaces or control from remote web…

OSC

Devices & Protocols » OSC

Introduction Notch allows you to send and receive simple OSC data over the network for interacting with your project. When running as standalone, you can also control the play head remotely. Receiving OSC Setting up your project to receive OSC. Open the Project…

GetNumLayers()

Javascript » API Reference » Document Object » GetNumLayers()

Purpose Returns the number of layers in the project. Syntax int GetNumLayers(); returns an integer of the number of layers in the project. Example function Update() { var x = Document.GetNumLayers(); }

Standalone – Multi-head Output

Standalone » Standalone – Multi-head Output

The exported Notch Standalone executable allows you to use up to two heads/outputs. Notch provides a rudimentary feed/window selection mechanism to allow content arrangement on multiple heads. !Notch’s multi-head management is very basic and is not being…

SetVisible()

Javascript » API Reference » Layer Object » SetVisible()

Purpose Sets whether the layer is visible. !This only works when your project is NOT set to use Layers as Separate Effects: Project Settings->General->Layers As Separate Effects Syntax void SetVisible(Bool visible); Example function Update() { layer =…

GetVisible()

Javascript » API Reference » Layer Object » GetVisible()

Purpose Retrieves the visible state of the layer. !This only works when your project is NOT set to use Layers as Separate Effects: Project Settings->General->Layers As Separate Effects Syntax bool GetVisible(); Example function Update() { layer =…

Performance Panel

User Interface » Performance Panel

The Performance Panel allows you to estimate the performance of your project on a target GPU or media server and is accessible via the menu View -> Performance To be able to use the Performance Panel, you must have benchmarked your existing system. To do this: Go…

Proxy Block

Media Servers » Proxy Block

Method Proxy blocks allow you to set up the Notch Block on the master machine and distribute it to the machine network Features supported Pass textures/video from media server to Notch (e.g. SDI capture) Pass textures/video out of Notch into Media server (the…

Scripting

Nodes » Scripting

Method Scripting nodes allow for project behaviour to be scripted using Javascript.

Loop Time

Nodes » Logic » Loop Time

Method This node allows you to set loop sections in either your current layer or globally. A loop section is an area of the timeline that you wish to repeat. Setting the Loop Time nodes start and end time, will define the loop section. To understand how loops work…

Jump to Time

Nodes » Logic » Jump to Time

Method When activated (by the playhead crossing into the node on the timeline and Active being set to 1.0), this node jumps either the layer or global playhead to a particular timecode. This node is often used for: Progressing the playhead out of a Loop Time area…

Using Headset VR

VR » Using Headset VR

Introduction Adding VR headset support to your project is tremendously easy. Notch simply treats the headset as a camera, rendering the perspective of each eye every frame. All the details of interocular and convergence distances are managed by the SDK and Notch, so…

Timecode As Text

Nodes » Nodes » Timecode As Text

Method Outputs the current timecode value – the current play time of the project timeline – as a string. This is useful for debugging and video annotations. Attributes There are no attributes for this node. inputs There are no inputs for this…

Fake Glass Material

Techniques » Fake Glass Material

Method Transparent materials such as glass or liquid are quite tricky to reproduce correctly in a real time engine. It is often necessary to cheat to get as close as possible to a pure and slow ray traced rendering. Sample Project Fake Glass Material…

Using Notch in 7thSense Delta

Media Servers » Using Notch in 7thSense Delta

7th Sense Delta servers have native Notch playback support from version 4.2 (patch required) Features supported Pass textures/video from Delta to Notch (e.g. SDI capture) Pass textures/video out of Notch into Delta (the resulting output) Control parameters…

Keyboard Shortcuts

Keyboard Shortcuts

Viewport Keys Orbit Camera Regular Camera Alt + LMB Rotate around pivot point Rotate around camera axis Alt + MMB Pan Pan Alt + RMB or Alt + Scroll or Ctrl + Alt + LMB Dolly in and out Dolly…

Managing Performance in Media Servers

Media Servers » Managing Performance in Media Servers

Introduction Unless your media server has a ‘side-car’ GPU dedicated to Notch rendering, your Notch effects will be sharing the same GPU processor as the media server software. Successful shows require an understanding of GPU resources. When rendering at…

Video Capture

Devices & Protocols » Video Capture

Capture Methods There are multiple ways to bring video capture data into Notch, depending on your scenario. Notch Builder / Playback: Using DirectShow / MediaFoundation compatible capture cards. Embedded in Media Server: The MediaServer provides routing from their…

Web / HTTP API

Devices & Protocols » Web / HTTP API

Introduction Notch Blocks and Standalone Executables provide a webserver that allows exposed properties to be controlled via HTTP GET requests. This functionality primarily drives the Web GUI, but can also be used by 3rd party applications & web services. How to…

Using Substance Designer Materials with Procedurals

Nodes » Materials » Substance Material » Using Substance Designer Materials with Procedurals

Using Substance Material with Procedurals Meshes. You can use Substance Designer Materials with Procedurals Meshes. It works the same way as with standard material. Unlike a classic object, you simply need to add a node…

OSC Output

Nodes » Nodes » OSC Output

Method Sends an OSC message with a single float value every frame, to the target IP and Port number set in Project Settings. !OSC messages will only be sent when the play head is playing. See OSC Topic for more details. Attributes Name Description…

User Interface

User Interface

Overview The Notch User Interface is broken into several main sections: Resource Window, Where all the media files can be imported for use in Notch. Properties Window, Where attributes of nodes can be changed or altered for different variations on…

ArtNet

Devices & Protocols » ArtNet

ArtNet in Notch When running in Builder or Standalone, you can expose any numerical parameter and basic transport controls to ArtNet (DMX over network) and hence control it via a lighting desk. !ArtNet does not operate when a Notch block is running in a media server.…

Adding a JS script to your scene

Javascript » Adding a JS script to your scene

Adding the script JS scripts are resources and so need to be imported into the scene after which they can be applied to a Javascript node. In the Resources panel, right click then: Import Resource -> Script -> Javascript and browse to your .js file. Create a…

NotchLC Plugin for Adobe CC

NotchLC » NotchLC Plugin for Adobe CC

Introduction The Adobe CC plugin provides NotchLC import and export capabilities to Adobe After Effects, Premiere and Media Encoder for the `.mov` container format. Encoding and decoding is GPU accelerated where a DirectX11 compatible GPU is present. If no GPU is…

Issues when installing or starting Notch

FAQ » Issues when installing or starting Notch

“Error 1317” during installation On certain Windows systems, you might get the following error when attempting to install Notch: Error 1317 An error occurred while attempting to create the directory Drive Name:\Folder Name This is a Windows error that…

Lighting

Nodes » Lighting

Method Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene. Lighting nodes are generally hooked into the Root node, although they can be applied…

Using Notch in Ai

Media Servers » Using Notch in Ai

Avolites Ai supports the native playback of Notch Blocks from v9.1 in both it’s software and hardware versions. Features supported Pass textures/video from Ai to Notch (e.g. SDI capture) Pass textures/video out of Notch into Ai (the resulting…

Using Notch in Hippotizer

Media Servers » Using Notch in Hippotizer

Green Hippo have native Notch playback support from version 4.2 (patch required) Features supported Pass textures/video from Hippo to Notch (e.g. SDI capture) Pass textures/video out of Notch into Hippo (the resulting output) Control parameters exposed in the…

Generate UVs

Nodes » Deformers » Generate UVs

Method This node allows you to generate UV coordinates for the affected object using a mapping. The UVs may be generated on a mesh before it is deformed, so the UVs will be deformed along with the mesh. Example Example Bin Example…

HLSL Shaders

Techniques » HLSL Shaders

Method The Custom CSG Code field allows you to write a line of HLSL code to implement your own CSG operation. This requires a working knowledge of HLSL and signed distance fields. The inputs to the operation are: float blendWeight; The value of the CSG…

Resources Panel

User Interface » Resources Panel

Panel Contains all the resources used by Notch in the current scene. Resources are all the custom models, sounds, fonts or images that can be imported into Notch. To import a file, right-click in the resources window, select the file type and select…

Directional Light

Nodes » Lighting » Directional Light

Method Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane. *Directional lights do not cast shadows. Example Nodegraph…

Creating VR / 360 Videos

VR » Creating VR / 360 Videos

Introduction Notch is able to treat, animate, augment and export VR / 360 videos all in one tool with completely real-time editing and in-headset preview – an offering not available in any other package.¬†Key to creating VR / 360 content is the ability to create…

Using Substance Painter exports

Nodes » Materials » Substance Material » Using Substance Painter exports

Method Unlike a material made with Substance Designer, it is not possible to use the Substance Painter file directly. You must export the textures from Substance Painter to use them in Notch. Your Painter project must also be created with the right…

Using Notch in disguise (formerly d3)

Media Servers » Using Notch in disguise (formerly d3)

disguise has had native Notch playback support from r14.1. Features supported Pass textures/video from disguise to Notch (e.g. SDI capture) Pass textures/video out of Notch into disguise (the resulting output) Control properties exposed in the Notch…

Timeline

User Interface » Timeline

Top Bar This window lists all of the layers and effects in the current project, useful for sequencing and timing effects to run together. Timeline Controls Label Description Copy Copy the currently select node or nodes.…

Particle Mesh Deformer

Nodes » Deformers » Particle Mesh Deformer

Method Vertices of the 3D Mesh are manipulated as particles by a particle affector. Example Example Bin Example Project Attributes Name Description Physics Velocity Dampening Dampen the changes in…

Mirror Deformer

Nodes » Deformers » Mirror Deformer

Method This node mirrors geometry from one side, and combines the output. This deformer generates new polygons – so using it with meshes with high polygon counts may substantially impact performance. Example Example Bin …

Proxy Camera

Nodes » Cameras » Proxy Camera

Method This node copies the camera transformations of the highest priority camera from the previous layer in the project. Only functions with “Layers As Separate Effects” turned off, as for this to work there must be a previously rendered layer to take…

Spline Deformer

Nodes » Deformers » Spline Deformer

Method This node deforms a mesh using input nodes that dictate the path of the spline. Example Example Bin Example Project Attributes Name Description Shift Offset Move the centre point of the…

Exporting Video

User Interface » Exporting Video

Method How to export a video from Notch. Settings Label Description Export Type Choose various export file types. Filename Choose the file name and path to the file will be saved once rendered. …

Spring Affector

Nodes » Particles » Affectors » Spring Affector

Method This node simulates a spring-like effect between a particle’s current position and its original emission position, making it spring back towards the point it was emitted from over a period of time. This can be used to restore particles to their original…

Standalone

Standalone

From Notch Builder Pro you can export directly to standalone executable files. Standalone executables are commonly used in fixed installs/kiosks etc. where the features of a media server are not required. License Requirements To run a Standalone without a watermark,…

Properties Panel

User Interface » Properties Panel

Window This window lists all of the changeable properties for a node. From here they can be modified, keyed, or exposed for use by other tools. Presets Presets allow you to save all the properties current values to a file for later use in other…

Cull Deformer

Nodes » Deformers » Cull Deformer

Method This node cuts away the polygons of the affected object using a plane, box or sphere. Example Example Bin Example Project Transform Name Description Position X Move its position along the…

Root

Nodes » Nodes » Root

Method The Root node for the scene, controlling the basic menu and other important scene attributes. Attributes Name Description Background Colour Change the background colour. Backdrop Glow Defines the “glow”…

Remote Network Editing

Remote Network Editing

Notch Builder Pro is able to remotely edit Notch projects running as Standalone or Blocks on local or remote machines. Changes made in Builder will instantly be reflected on the remote standalone/block for the duration the standalone/block is running. !Changes that…

Point Lights From Vertices

Nodes » Lighting » Point Lights From Vertices

Method Add Lights into the scene at the vertices of a mesh. !This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render. Example Example…

Exposing Attributes

Media Servers » Exposing Attributes

Method Exposing properties allows other applications (e.g. media servers or via WebAPI) to control your scene in Notch, creating more dynamic and reactive effects. To expose a property, select the property settings button (?) next to the property you…

Light

Nodes » Lighting » Light

Method Add a Light node into the scene. *Attach the Target Node input to any object, to have the light track that object. *The default light node is a spotlight, in the node properties use the Light Type drop-down menu to toggle between Spot, Omni, Directional, Area…

UV Camera

Nodes » Cameras » UV Camera

Method Renders the contents of a connected 3D objects surface back into its UV texture map. This is most commonly used with media servers for projection mapped objects, where Notch renders the contents of the object’s surface and passes it to the media server…

Kinect2 Skeleton

Nodes » Geometry » Kinect2 Skeleton

Method This node controls the Kinect Skeleton tracked from a Kinect 2 camera sensor. If this node is hashed out with red, this means the node isn’t active for some reason. Usually : Kinect isn’t on or hasn’t been connected to Notch. Kinect…

Layer Precomp

Nodes » Nodes » Layer Precomp

Method This node pre-composites a layer so it can be rendered inside another layer. Any exposed values from inside that layer will also be carried over into the new layer. *Multiple nodes in one scene will rerender that original layer, so make sure to use as few…

Area Lights From Polygons

Nodes » Lighting » Area Lights From Polygons

Method This node emits light from a polygonal mesh. All polys must be rectangular. The light is emitted based on quads, so tri-gons or n-gons will not calculate properly. A maximum of 128 polys is allowed. Lights are generated per poly, so if you tessellate to…

Kinect1 Skeleton

Nodes » Geometry » Kinect1 Skeleton

Method This node controls the Kinect Skeleton tracked from a Kinect camera sensor. If this node is hashed out with red, this means the node isn’t active for some reason. Usually : Kinect isn’t on or hasn’t been connected to Notch. Kinect…

Notch 0.9.22 Release Notes

Release Notes » Notch 0.9.22 Release Notes

0.9.22.065 (4th patch release, 14th October 2019): Changes Added support for transport controls in exported VR applications. Space = Pause, Home = Return to Beginning, Up/Down = Move between layers. Bug fixes Fixed a bug when merging projects which could…

Nodegraph

User Interface » Nodegraph

Main Window This window contains the node based scripting tools for Notch. Nodegraph Controls Label Description Copy Copy the currently select node or nodes. Cut Copy and delete the currently selected node…

Ambient Light

Nodes » Lighting » Ambient Light

Method Add a light that affects all surfaces in the scene with a base ambient light level. *This is a great tool for adding light to dark and shadowed areas. Example Nodegraph Example Transform Name…

Mesh Renderer

Nodes » Particles » Rendering » Mesh Renderer

Method !Mesh Renderer is being deprecated and replaced by Clone to Particles which handles a wider range of meshes, including Shape 3D and Text nodes. This node renders an instance of a mesh at the location of every active particle. A 3D Object must be connected to…

Vortex Affector

Nodes » Particles » Affectors » Vortex Affector

Method This node makes particles move in a rotational manner. This is typically used to create rotational vortex effects, e.g. tornados. The effect is weighted by a falloff calculated using the distance from the node to the particle, ramping from 100% at distance…

Decal

Nodes » Geometry » Decal

Method Use the decal node to project a texture onto surfaces. Notch logo decal Decal nodegraph Sample Transform Name Description Position X Move its position along the x-axis in local…

Flocking Affector

Nodes » Particles » Affectors » Flocking Affector

Method This node simulates a flocking behavior on a particle system. This is typically used to make particles behave like a flock of birds or a shoal of fish. The simulation solves several different behaviour goals: making particles move towards their goal position…

Volume Renderer

Nodes » Particles » Rendering » Volume Renderer

Method This node renders particles using a volume renderer. This causes space to be split into a 3D grid of cells and particles within each cell are accumulated together, before the cells are rendered to screen in depth order. This can give the appearance of a more…

Custom Shader Post Effect

Nodes » Post-FX » Image Processing » Custom Shader Post Effect

Method This node allows you to write your own custom shaders for use as a Post FX within the Notch nodegraph. Notch shaders are written in HLSL and use the D3DX Effect framework which allows for multiple techniques and passes and access to all of the pipeline stages.…

Chunk Effector Deformer

Nodes » Deformers » Chunk Effector Deformer

Method This node moves unconnected sections of a mesh independently based on an input Cloning Effector. Example Example Bin Example Project Transform Name Description Position X Move its position…

Clone

Nodes » Procedural » Cloning » Clone

Method Makes copies of its children. Example Example Nodegraph Example Project Transform Name Description Position X Move its position along the x-axis in local space. …

Repeat

Nodes » Procedural » Cloning » Repeat

Method Spatially replicates its children. This is a spatial operation, so the number of copies is potentially infinite. Example Example Nodegraph Example Project Transform Name Description …

Line Renderer

Nodes » Particles » Rendering » Line Renderer

Method This node renders lines between pairs of particles that neighbour each other in emission order. This is typically used in conjunction with emitters that spawn particles in an ordered fashion so that lines are coherent; otherwise the lines that are created may…

Import and Using a Substance Designer materials

Nodes » Materials » Substance Material » Import and Using a Substance Designer materials

Exporting .sbsar Materials from Substance Designer. To export a material, click on the icon with the arrow. “Publish selected Element(s)” Leave the default settings, click OK. Your substance material is now exported. The extension for substance…

Curl Noise Fluid Affector

Nodes » Particles » Affectors » Curl Noise Fluid Affector

Method This node gives the affected particles a fluid-like motion. This is typically used to make particles move in a turbulent but spatially coherent manner with local eddies like smoke or liquid. The motion is generated procedurally using Curl Noise rather than…

Mirror

Nodes » Procedural » Cloning » Mirror

Method Effectively folds its children on to themselves over a specific plane of reflection. Example Example Nodegraph Example Project Transform Name Description Position X Move its…

Primitive Affector

Nodes » Particles » Affectors » Primitive Affector

Method This node is used to attract or repel particles from the surface of the selected primitive type. This is typically used to make particles form into a given shape. Particles will use the closest point on the primitive’s surface to move towards or away…

Target Effector

Nodes » Cloning » Effectors » Target Effector

Method All clones affected will rotate to target a point described by an input. Example This image is taken from the “cloner_instancing” sample project. Example Nodegraph There is much…

Distortion Deformer

Nodes » Deformers » Distortion Deformer

Method This node deforms a mesh based on a distortion function. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in local space.…

Colour Map Deformer

Nodes » Deformers » Colour Map Deformer

Method This node recolours a mesh based on an input image or video source. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in local…

Ocean Wave Deformer

Nodes » Deformers » Ocean Wave Deformer

Method This node displaces the vertices of a mesh based on an ocean wave function. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in…

Turbulence Deformer

Nodes » Deformers » Turbulence Deformer

Method This node deforms a mesh based on a turbulence function. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in local space.…

Velocity Affector

Nodes » Particles » Affectors » Velocity Affector

Method This node applies a constant velocity to the affected particles. This is typically used to make particles move in a regular, linear fashion, e.g. wind effects or repulsions. The Mode attribute is used to determine if the velocity is directional with a random…

Nodes

Nodes

This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…

Smoothing Deformer

Nodes » Deformers » Smoothing Deformer

Method This node applies iterative smoothing to the connected object, making sharp edges of the mesh rounder and smoother. Example Example Bin Example Project Transform Name Description Position X …

Hardware Tracking Camera

Nodes » Cameras » Hardware Tracking Camera

Method Hardware Tracking Camera receives data from external camera tracking systems and currently supports the NCAM system. Camera Frustum data is received from the tracking system (Position, Rotation, Field of View) and updates the camera in real time. Set up the…

Area Light

Nodes » Lighting » Area Light

Method Emit light from a rectangular area, giving a soft light across a scene. An image texture can be input to emit light from the image based on a texture. *This light is great for producing a long flat light source. Example …

Physics / Rigid Body Root

Nodes » Physics » Physics / Rigid Body Root

Method The Rigid Body Root node is the root node of a rigid body physics system. Every node using physics that is parented directly or indirectly to a Rigid Body Root node is part of the same physics system and will interact with each other. 3D Objects, Primitives,…

Mapping

Nodes » Nodes » Mapping

Method This node controls how texture coordinates (UVs) are generated for a given material or piece of 3D geometry. This allows UVs to be created procedurally, e.g. via planar, spherical or camera perspective mappings. The Mapping node acts on a Material…

VR Headset Camera

Nodes » Cameras » VR Headset Camera

Method VR headset camera, currently compatible with the Oculus Rift Consumer Edition and HTC Vive. The camera reads the head tracking data from the VR headset and renders the appropriate view inline with the headset vendors specifications. See Using Headset VR for…

Quantise Deformer

Nodes » Deformers » Quantise Deformer

Method This node quantises the positions for each vertex of the mesh, rounding them to the nearest value set be the resolution attribute. Example Example Bin Example Project Transform Name Description …

Camera

Nodes » Cameras » Camera

Method Places a standard 3D camera in space. *Focal parameters, are only effective when used in combination with the Depth of Field nodes. *Attach the Target Node input to any object, to have the camera track that object. *To move the Camera to the Orbit Cameras…

Displacement Map

Nodes » Deformers » Displacement Map

Method This node displaces the vertices of a mesh based on an image. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in local space.…

Ripple Deformer

Nodes » Deformers » Ripple Deformer

Method This node displaces a mesh using a ripple effect which grows from the centre of the deformer to the edge of the falloff. Example Example Bin Example Project Transform Name Description Position X…

Sine Deformer

Nodes » Deformers » Sine Deformer

Method Deforms a mesh based on a sine wave. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in local space. Position Y …

Curl Noise Deformer

Nodes » Deformers » Curl Noise Deformer

Method This node deforms a mesh based on a curl noise function. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis in local space.…

SPH Affector

Nodes » Particles » Affectors » SPH Affector

Method This node simulates fluid dynamics on a particle system using the SPH (Smoothed Particle Hydrodynamics) simulation method. This is typically used to simulate liquid effects. It solves a fluid simulation by locally solving pressure forces between a particle and…

3D Plasma Deformer

Nodes » Deformers » 3D Plasma Deformer

Method This node deforms vertices based on a number of sine waves which form a plasma-like effect. This can be used to create soft spikes on the surface of an object. Example Example Bin Example Project…

Orbit Camera

Nodes » Cameras » Orbit Camera

Method This node adds a Camera with a target the camera always faces and orients around, similar to the scene editing Orbit Camera. *Focal parameters, are only effective when used in combination with a Depth of Field node. *Attach the Target Node input to any…

Twist Deformer

Nodes » Deformers » Twist Deformer

Method This node twists a mesh so that one section is warped relative to another side. Example Example Bin Example Project Transform Name Description Position X Move its position along the x-axis…