Method
This node applies a Halftone effect, where the image is separated into small circles and resized depending on the brightness in that area.
Raw texture |
Processed texture |
---|
![Raw Guitar Image]() |
![Halftone]() |
Example Nodegraph |
---|
![]() |
Attributes
Name |
Description |
---|
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Tint Colour |
Edit the colour of the tint. |
Background Colour |
Change the background colour. |
Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Max Point Size |
Size of largest points in the effect. |
Point Scale |
Scale size of all points. |
Rotation Randomness |
How random the rotation of each point is. |
Invert Colour |
Toggle inverted colour on or off. |
Greyscale |
Toggle greyscale on or off. |
Halftone Texture |
Override default halftone texture. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
---|
Colour Controller |
Control the colours in the effect |
Colour Ramp |
Outputs
There are no outputs from this node.