Notch Notch Manual 0.9.23
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Rigid Body Collision Affector

Rigid Body Collision Affector

Allows particle collisions with active rigid bodies.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Collision Velocity ScaleScales the velocity of the particle after a collision so they can be made to slow down.
Point Collision RadiusRadius around a particle in which it will calculate colliding.

Inputs

NameDescriptionTypical Input
Rigid Body NodesThe rigid bodies to collide with.Rigid Body
Collision Event NodesParticle events to be triggered when collisions occur.Particle Event
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Procedural FalloffUse the distance field from a procedural system to vary how strong the affector is.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null