Notch Notch Manual 0.9.23
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Root

Root

The Root node for the scene.

Method #

The Root node for the scene, controlling the basic scene setup and other important global scene attributes.

Parameters

These properties control the core behaviours of the Notch Layer.

ParameterDetails
Background ColourChange the background colour.
Backdrop GlowDefines the “glow” amount for the material used for the background, when deferred rendering is active.
Clear Screen EnabledControls whether the screen is cleared to the background colour.
Current CameraSelect which camera is currently being used by the root.
Deferred RenderingEnables Deferred Rendering, where the final shading pass is delayed until after multiple passes of the scene. When disabled, Forward Rendering is used.
High Dynamic RangeThe layer is rendered to 16-bit floating-point targets instead of 8-bit targets. This allows rendering and post-processing to use more colour precision, and for lighting to be able to write a greater range of intensities.
Dither High Dynamic RangeDithers the Final image, breaking up any visible banding in the scene..
AntialiasingToggle multi-sample anti-aliasing for the scene.
Linear-Space LightingSwitches the lighting model from gamma space to linear space.
VR OptimisationsOptimises your scene for use in VR.
Composite Blend ModeChange how this layer will blend with other layers in the project. See Blend Modes for details.
Output Premultiplied AlphaThe final RGB colour values are multiplied against the Alpha value before being output.
Layer AlphaControl the layer alpha value.
View Layer AlphaVisualise the rendered layers alpha values.
Antialiasing - Blend-AwareUsed to perform an alpha aware MSAA resolve. Ideal for hard edges and output that is designed to be alpha blended.
Output Render Layers Side By SideSplit the output render into a left and right side, where Render Layers can be selected to render to either side. Nodes connected directly to the Root will default to the left side. Useful for Virtual Productions workflows, to split the front and back plates.
  • No - Output Composite : Don’t split the output.
  • Output Side By Side : The viewport will be split in two, with the front and back plates on either side.
  • Output Left Only : Only shows the back plate.
  • Output Right Only : Only shows the front plate.
Flip All Polygon CullingFlips the direction of back face culling for 3d objects are connected to the Root node.
Offscreen Render TargetA Screen resource to which the contents of the layer’s final render will be copied to after rendering, for use as a texture in future layers.

This property controls simple meta data for the layer.

ParameterDetails
CreatorsContains the name of the original creator(s) of the scene.

These properties control raytracing properties for the layer.

ParameterDetails
EnabledEnable Ray Tracing support.
DynamicEnable Ray Tracing support for dynamic scenes.

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