Method
This node lights and shades a field from above and is used in conjunction with Field Renderer. As the lighting direction is limited to this one direction, this node is significantly faster than the similar Field Lighting node which allows multiple light sources with arbitrary positions and orientations.
The node should be parented to a Field Root node.
Example |
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Transform
Name | Description |
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Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name | Description |
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Shadow Density | Control the density of field, and how much light will be allowed to filter through. |
Inputs
Name | Description | Typical Node Input |
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Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
The outputs section for this node is currently being worked on.