Notch Notch Manual 0.9.23
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Particle Mesh Deformer

Particle Mesh Deformer

Deforms a mesh by allowing Particle Affectors to apply to the mesh vertices.

image

Example .dfx

Method #

This node uses the forces from a particle system to affect the vertices of a mesh. Useful for creating cloth like effects with the Cloth Affector.

Connect Particle Affector nodes as children to the Particle Mesh node to have them apply to the parent mesh.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Physics Velocity DampeningDampen the changes in velocity applied to the vertices for smoother movement.
Fixed Update Rate EnabledForce the deformer to update at a fixed rate.
Fixed Update FramerateChoose what framerate the deformer is updated at. Only functions with Fixed Update Rate enabled
Terminal VelocityThe maximum speed the deformer can move at before the mesh is distorted.
Motion SmoothingHow much motion smoothing is done to the deformer.

These properties control how the particle motion applies to the mesh.

ParameterDetails
Deformer AmountHow much the particles affect the deformer.
Deformer Velocity AmountHow much the particle velocities affect the deformer.
Apply After SubdivisionToggle whether the deformer is added before or after the object is subdivided.
Subdivision LevelThe subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function.
WeightmapAdd a weight map to determine where the deformer is more or less effective.

Inputs

NameDescriptionTypical Input
MappingControl how the image input is mapped onto the mesh for displacement.Mapping
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap Deformer
Weight ImageUse an image or video as a weightmap to control the deformation.Video Loader
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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