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Clone To Procedurals

Clone To Procedurals

Generates Clones from an input Procedural system.

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Method #

This node generates clones based on a voxel representation of a procedural system. A voxel volume is defined by the bounding box, which then samples the procedural system to find whether the voxel is inside or outside the distance field. Voxels inside will then generate a clone, voxels outside will scale based on the distance threshold to 0, where they are despawned.

Nodes that are to be cloned should be connected to the output of this node. Any geometry node including 3D Objects, Shape 3Ds, and Image Planes may be connected, as well as other Cloner systems.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XChanges the x position of all clones from the previous clone.
Position YChanges the y position of all clones from the previous clone.
Position ZChanges the z position of all clones from the previous clone.
Rotation HeadingChanges the x rotation of all clones from the previous clone.
Rotation PitchChanges the y rotation of all clones from the previous clone.
Rotation BankChanges the rotation of all clones from the previous clone.
Scale XChanges the x scale of all clones from the previous clone.
Scale YChanges the y scale of all clones from the previous clone.
Scale ZChanges the z scale of all clones from the previous clone.

Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.

ParameterDetails
Position XToggle inheritance of the X Position from the parent.
Position YToggle inheritance of the Y Position from the parent.
Position ZToggle inheritance of the Z Position from the parent.
Rotation HeadingToggle inheritance of the Rotation Heading from the parent.
Rotation PitchToggle inheritance of the Rotation Pitch from the parent.
Rotation BankToggle inheritance of the Rotation Bank from the parent.
Scale XToggle inheritance of the X Scale from the parent.
Scale YToggle inheritance of the Y Scale from the parent.
Scale ZToggle inheritance of the Z Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Num Voxels XNumber of voxels generated along the x axis.
Num Voxels YNumber of voxels generated along the y axis.
Num Voxels ZNumber of voxels generated along the z axis.
Node Spawn ModeChange the order in which the cloned objects are assigned to clone instances.
  • All : All of the connected objects are generate at every clone position.
  • Iterate : The objects are generated sequentially per clone position, based on their heriarchy. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random : The objects are randomly selected to generate at clone positions.
Rotate Clones By NormalsRotate clones to match the normals of the volume.
Scale Clones By Voxel SizeScales the cloned objects to match the voxel sizes.
Clone ScaleScale the size of all the clones uniformally.
Distance ThresholdOuter threshold for the distance field.
Min Distance ThresholdInner threshold for the distance field.
Rotation StiffnessHow much clones resist rotating.
Scale StiffnessHow much clones resist rotating.
Clone ColoursToggle whether the clones are coloured based on the procedurals colours.

These properties apply iterative offsets to the UV Offset, UV Scale, and Crop parameters of the materials for each rendered clone. Typically used with a tile sheet so that each clone picks up a different texture.

ParameterDetails
UV Scale X DeltaRelative change to the uv scale along the x of the clone’s material, per clone.
UV Scale Y DeltaRelative change to the uv scale along the y of the clone’s material, per clone.
UV Offset X DeltaRelative change to the uv offset along the x axis of the clone’s material, per clone.
UV Offset Y DeltaRelative change to the uv offset along the y axis of the clone’s material, per clone.
Crop LeftRelative change to the crop on the left of the clone’s uvs, per clone.
Crop Right DeltaRelative change to the crop on the right of the clone’s uvs, per clone.
Crop Top DeltaRelative change to the crop on the top of the clone’s uvs, per clone.
Crop Bottom DeltaRelative change to the crop on the bottom of the clone’s uvs, per clone.

Inputs

NameDescriptionTypical Input
Procedural RootSource Procedural System to generate clones from. A Procedural Root must be connected for the cloner to generate clones.Procedural Root
EffectorsControl how the clones behave once spawned. See Effectors.Plain Effector
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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