Method
This node generates a voronoi triangulation effect on a pixel by pixel basis.
Raw texture |
Processed texture |
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![Raw Guitar Image]() |
![VHS Post Process]() |
Example Nodegraph |
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Attributes
Name |
Description |
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Active |
Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Mode |
Changes how the voronoi diagram affects the image.
- Reflection Warping, Use the voronoi triangles to simulate a glass-like reflection of the image.
- Cell Colour, Sample a colour from the image for each triangle.
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Warp Amount |
Changes how much the voronoi regions are displaced from the image. |
Blend Amount |
Changes how much the voronoi diagram affects the image. |
Noise Distortion |
Distorts the output with noise. |
Crack Amount |
How wide the cracks are between the voronoi regions. |
Chromatic Aberration |
How much chromatic aberration affects the image. |
Affect Channels
Select which of the RGBA colour channels are affected by the effect.
Inputs
Name |
Description |
Typical Node Input |
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Particle Root |
Used to gather the points for the Voronoi region generation. The regions will then be drawn based on the particle positions in screen space. |
Particle Root |
Outputs
The outputs section for this node is currently being worked on.