This node Breaks up the image in a matrix of dots, and colours or scales them based on the colours below.
|Raw texture||Processed texture|
|Active||Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance.|
|Blend Amount||Changes the opacity of the new effect over the original image.|
|Blend Mode (RGB)||Change how the generated effect blends with the parent image RGB.|
|Blend Mode (Alpha)||Change how the generated effect blends with the parent image alpha.|
|Resolution||Resolution of the grid, specifically controlling the number of cubes along the Y axis.|
|Image||Select an image be tiled across the image.|
|Mode|| Change how the Tiles are affected by the Image.
Select which of the RGBA colour channels are affected by the effect.
|Use Tile Sheet||Enable use of an input Tile sheet.|
|Num Tiles X||Number of tiles along the X axis.|
|Num Tiles Y||Number of tiles along the Y axis.|
|Tile Layout|| How the tiles are laid out and arranged onto the grid.
Random, Each tile is randomly placed around the grid.
By Colour, Each tile is placed based its average luminance and the luminance of the colour below.
Like Sheet, Each tile is arranged in a sequence matching that of the tilesheet.
|Name||Description||Typical Node Input|
|Tile Source||Add a tile sheet to control each dots Alpha Map.||Tile Sheet|
There are no outputs from this node.