Notch Reference Manual
0.9.21
  • 0.9.23
  • 0.9.22
  • 0.9.21
Table of Contents
Notch Reference Manual
  • 0.9.21
    • Notch Reference Manual — 0.9.23
    • Notch Reference Manual — 0.9.22
    • Notch Reference Manual — 0.9.21
  • Introduction
  • User Interface
    • Resources Panel
    • Properties Panel
    • Viewport
    • Nodegraph
    • Timeline
    • Curve Editor
    • Other Windows
    • Performance Panel
    • Render Queue
    • Exporting Video
  • Keyboard Shortcuts
  • Nodes
    • Cameras
      • Camera
      • Camera Focus Target
      • Cylindrical Camera
      • Exposable Camera
      • Fisheye Camera
      • Hardware Tracking Camera
      • Multi Camera
      • Orbit Camera
      • Proxy Camera
      • Region Camera
      • Stereo Camera
      • UV Camera
      • VR Headset Camera
      • VR 360 Camera
    • Cloning
      • Clone To Image
      • Clone To Mesh
      • Clone To Particles
      • Clone To Point Cache
      • Clone To Procedurals
      • Clone To Spline
      • Clone To Transform Array
      • Clone To Volume
      • Cloner
      • Convert Geometry To Boxes
      • Random Cloner
      • Effectors
        • Colour Ramp Effector
        • FFT Effector
        • Image Effector
        • Kill Box Effector
        • Plain Effector
        • Quantise Effector
        • Randomise Effector
        • Rigid Body Effector
        • Ripple Effector
        • Sine Effector
        • Spring Effector
        • Target Effector
        • Turbulence Effector
    • Deformers
      • 3D Plasma Deformer
      • Chunk Effector Deformer
      • Colour Map Deformer
      • Colour Ramp Deformer
      • Curl Noise Deformer
      • Displacement Deformer
      • Displacement Map
      • Distortion Deformer
      • Face Tracking Deformer
      • FFT Deformer
      • Generate Fertilizer Times Deformer
      • Generate Weightmap Deformer
      • MDD Deformer
      • Ocean Wave Deformer
      • Particle Bone Deformer
      • Particle Mesh Deformer
      • Plain Deformer
      • Point Deformer
      • Quantise Deformer
      • Ripple Deformer
      • Sine Deformer
      • Smoothing Deformer
      • Spline Deformer
      • Taper Deformer
      • Turbulence Deformer
      • Twist Deformer
    • Fields
      • Field Level Set Root
      • Field Root
      • Affectors
        • 3D Object Collision Affector
        • Curl Noise Affector
        • Derivative Feedback
        • Field Affector
        • Field Feedback
        • Fluid Affector
        • Image Affector
        • Points Affector
        • Primitive Affector
        • Primitive Collision Affector
        • Turbulence Affector
        • Velocity Affector
        • Vortex Affector
      • Deformers
        • Sine Deformer
      • Emitters
        • 3D Object Emitter
        • Field – Field Emitter
        • Image Emitter
        • Particle Emitter
        • Primitive Emitter
        • Procedural Emitter
        • Reaction Diffusion
      • Rendering
        • Field Lighting
        • Field Renderer
        • Field Shadows
        • Render To Object Surface
    • Generators
      • Cells
      • Curve Mask
      • FFT Texture
      • Flat Colour
      • Fractal Noise
      • Freehand Mask
      • Gradient
      • Grid
      • MIDI Keyboard Texture
      • Noise
      • Plasma
      • Polygon
      • Star
      • Tile Sheet
      • Tiles
    • Geometry
      • 3D Object
      • Auto Bounding Box
      • Bone
      • Bounding Box
      • Combine Geometry
      • CSV/Table Transform Array
      • Exposable Null
      • Extruded Spline
      • Face Tracking Geometry
      • Geometry Exporter
      • IK Chain
      • Image Plane
      • Depth Camera / Kinect Mesh
      • Kinect1 Skeleton
      • Kinect2 Skeleton
      • Imported 3D Scene
      • Line Renderer
      • Lines
      • Mocap Stream
      • Node Trail
      • Null
      • Perception Neuron Mocap Skeleton
      • Shape 3D
      • Shatter Primitive 3D
      • Skybox
      • Slice Geometry
      • Spline
      • Text
      • Transform Array
    • Interactive
      • Artnet Recording Playback
      • Clock Time Modifier
      • Hot Zone
      • Keyboard Modifier
      • Mouse Picker
      • RSS Feed Node
      • RSS Text Selector
      • VR Controller
      • VR Look-At Trigger
    • Lighting
      • Ambient Light
      • Area Light
      • Area Lights From Polygons
      • Bake Lighting
      • Directional Light
      • Environment Map
      • Fog Scattering
      • Light
      • Planar Environment Map
      • Planar Reflection
      • Point Cache
      • Point Lights From Vertices
      • Probe Lighting
      • Project Image
      • Screen Space Ambient Occlusion
      • Screen Space Reflections
      • Shadow Volume
      • Sky Light
      • Volumetric Lighting
      • Voxel Cone Lighting
    • Logic
      • Execute Child Nodes
      • Jump to Time
      • Loop Time
      • Select Child Node
      • State Machine
      • State Machine Event
      • State Machine State
    • Materials
      • Global Material List
      • Material
      • Multi Material
    • Modifiers
      • Accumulator
      • Beat Pulse Modifier
      • Combiner
      • Condition Modifier
      • Continuous Modifier
      • CSV/Table Read Modifier
      • Delay Value
      • Direction-Weighted Motion Modifier
      • Envelope Modifier
      • Expression
      • Extractor
      • FPS Counter Value
      • Gradient Remap Modifier
      • Input Selector Modifier
      • Limiter Modifier
      • MIDI Modifier
      • Math Modifier
      • OSC Modifier
      • OSC Text String
      • Proximity Modifier
      • Quantise Modifier
      • Range Remap
      • Smooth Envelope Modifier
      • Sound Modifier
      • Speed Tracking Modifier
      • Triggerable Envelope Modifier
      • Video Sampler Modifier
    • Nodes
      • Clip Box
      • Colour
      • Colour Ramp
      • Comment
      • CSV/Table Entry As Text
      • Debug Log
      • Image 2D
      • Image File Loader
      • Layer Precomp
      • Mapping
      • Motion Direction Follower
      • Motion Predictor
      • OSC Output
      • Parent To Vertex
      • Render Layer
      • Render To Texture
      • Root
      • Screen Projection
      • Spline Follower
      • Time Counter As Text
      • Time Stretch
      • Timecode As Text
      • Value As Text
    • Particles
      • Particle Bounding Box
      • Particle Event
      • Particle Root
      • Affectors
        • Cloth Affector
        • Collision Affector
        • Curl Noise Fluid Affector
        • Explode Affector
        • Field Affector
        • Flocking Affector
        • Fluid FLIP Affector
        • Force Affector
        • Image Affector
        • Kill Box Affector
        • Mesh Attractor
        • Object Distance Field Affector
        • Points Affector
        • Primitive Affector
        • Rigid Body Collision Affector
        • Shockwave Affector
        • SPH Affector
        • Spline Attractor
        • Spring Affector
        • Turbulence Affector
        • Velocity Affector
        • Vortex Affector
        • Scale Affector
      • Emitters
        • Image Emitter
        • Mesh Emitter
        • Particle Cache Emitter
        • Point Cache Emitter
        • Primitive Emitter
        • SDF Emitter
        • Screen Emitter
        • Spline Emitter
        • Trail Emitter
        • Video Feature Emitter
      • Rendering
        • Blob Renderer
        • Dot Matrix Renderer
        • Geometry Connection Renderer
        • Gradient 2D Renderer
        • Line Connection Renderer
        • Line Renderer
        • Mesh Renderer
        • Point Renderer
        • Render Particles To Surfaces
        • Trail Renderer
        • Volume Renderer
      • Shading
        • Attribute Shading
        • Density Shading
        • Displace To Shape
        • Distance Shading
        • Image Displacement
        • Image Shading
        • Keyed Colour
        • Life Colour Shading
        • Lighting
        • Noise Shading
        • Volume Shadow Shading
        • Voxel Cone Shading
    • Physics
      • Physics / Rigid Body Root
      • Rigid Body
      • Rigid Body Collision Mesh
      • Rigid Body Force Affector
      • Rigid Body Procedural
    • Post-FX
      • Antialiasing
        • FXAA Antialiasing
        • Temporal Antialiasing
      • Blur
        • Blur
        • Depth Of Field
        • Directional Blur
        • Edge-Aware Blur
        • FFT Blur / Glow
        • Feedback Blur
        • Frame Feedback
        • Glow
        • Motion Blur
        • Radial Blur
        • Tilt Shift
        • VHS Blur
      • Colour Processing
        • Apply Colour LUT
        • Colour Correction
        • Colour Grading
        • Colour Limiter
        • Combine Colour Grades
        • Invert
        • Local Contrast
        • Recolour
        • Strobe
        • Tint
        • Tone Map
      • Distortion
        • Distortion
        • Dither
        • Line Distortion
        • Noise
        • RGB Distortion
      • Generators
        • Composite Image
        • Gradient 2D
        • Gradient 3D
        • Gradient Patch
        • Grid
        • Light Scattering Beam
        • Voronoi 2D
      • Image Compression
        • Compress UV Animation
        • DXT Compression
        • Decompress UV Animation
      • Image Processing
        • Auto Key Colour Mask
        • Bit Crush
        • Capture Image File
        • Channel Boolean
        • Crop
        • Custom Shader Post Effect
        • Dilate
        • Edge Detect
        • Erode
        • Frame Buffer
        • Frame Delay
        • Frame Difference
        • Frame Loop
        • Generate Normal Map
        • Histogram Normalise
        • Key Colour Mask
        • Median Filter
        • Output GBuffer
        • Range Remap
        • Replace Colour
        • Threshold
        • Video Exporter
      • Stylisation
        • 3D Object Outline
        • Cross Hatch
        • Digital Block Glitch
        • Digital Chroma Glitch
        • Dot Matrix
        • Film Grading
        • Halftone
        • Motion Datamosh
        • Pixel Sorting Glitches
        • Pixellate
        • Sharpen
        • Slit Scan
        • Streaks
        • VHS Scanlines
        • Vector Blur
        • Voronoi Post Process
      • Warping
        • Bezier Warp
        • Bump Map Warp
        • Curl Noise Warp
        • Field Position-Based Warp
        • Field Warp
        • Four Point Warp
        • Mirror
        • Randomise Tiles
        • Ripple
        • Screen Warp
        • Sine Warp
        • Stretch
        • Transform Image
        • Turbulence Warp
        • Twirl Image Warp
        • Water Ripples
    • Procedural
      • Procedural Root
      • Cloning
        • Clone
        • Mirror
        • Repeat
      • Displacement
        • Curl Noise Affector
        • FBM Displacement
        • Fluid Affector
        • Melt
        • Onion
        • Pyroclastic Displacement
      • Generators
        • 3D Primitive
        • 3D Object
        • Cellular Noise
        • Editable Code
        • Fractal Noise
        • Image
        • Level Set (Field)
        • Null
        • Particles
        • Particles As Primitives
        • Reaction-Diffusion
        • Voronoi
      • Render Nodes
        • Heightmap Generator
        • Marching Cubes Meshing
        • Procedural Meshing
        • Procedural Shading Node
        • Volume Generator
        • Volumetric Tracer
      • Texturing
        • Meshing Texture Map
      • CSG Operation
    • Raytracer
      • Triangle Octree Node
    • Scripting
      • Javascript Node
    • Sound
      • Capture Sound
      • Play Sound
    • Video Processing
      • Video Null
      • Feature Tracking
        • Face Tracker
      • Image Processing
        • Bit Crush
        • Blur
        • Channel Boolean
        • Composite Sources
        • DXT Compress
        • Dilate
        • Downsample
        • Edge Detect
        • Erode
        • Frame Buffer
        • Frame Delay Frame
        • Generate Normal Map
        • Histogram Normalise
        • Key Colour Mask
        • Luminance
        • Median Filter
        • Mirror
        • Range Remap
        • Recolour
        • Region Mask
        • Replace Colour
        • Resize
        • Threshold
        • Transform
        • Upsample
      • Input Output
        • Multiplex Sources
        • Rendered Video Source
        • Video In Source
        • Video NDI Source
        • Video Loader
        • Colour and Depth Source
      • Motion Processing
        • Frame Difference
        • Video Motion Blur
        • Temporal Filter
  • Blend Modes
  • Node Hierarchies
  • Javascript
    • Anatomy of a Notch JS Script
    • Adding a JS script to your scene
    • Manipulating the scene with JS
    • API Reference
      • Inbuilt Functions
        • Log()
      • Document Object
        • FindLayer()
        • GetExposedPropertyValue()
        • GetLayer()
        • GetNumLayers()
        • SetExposedPropertyValue()
      • Layer Object
        • FindNode()
        • GetEndTime()
        • GetName()
        • GetNode()
        • GetNumNodes()
        • GetStartTime()
        • GetVisible()
        • SetVisible()
      • Node Object
        • AsRSSFeedNode()
        • GetEndTime()
        • GetEnvelopeValue()
        • GetFloat()
        • GetInt()
        • GetName()
        • GetNumChildren()
        • GetStartTime()
        • GetString()
        • RSSTextSelectorChangeText()
        • SetEnvelopeValue()
        • SetFloat()
        • SetInt()
        • SetString()
      • RSSFeedNode
        • GetEntryImageFilename()
        • GetEntryTitle()
        • GetNumEntries()
      • UpdateContext Object
        • GlobalTime
        • Layer
        • LocalTime
        • TimeDelta
      • HTTP Functions
        • HTTPGet
        • HTTPGetFile
  • Devices & Protocols
    • ArtNet
    • Audio Devices
    • Intel Realsense 2.0 Camera Setup
    • Kinect Setup
    • NDI
    • OSC
    • Video Capture
    • Web / HTTP API
  • Standalone
    • Standalone – Multi-head Output
  • Media Servers
    • Managing Performance in Media Servers
    • Using Notch in 7thSense Delta
    • Using Notch in Ai
    • Using Notch in disguise (formerly d3)
    • Using Notch in Hippotizer
    • Exposing Attributes
  • Codemeter Licensing
    • VR
      • Using Headset VR
      • Creating VR / 360 Videos
    • Web GUI
    • FAQ
      • Apple macOS Support
      • Issues when installing or starting Notch
      • Extending GPU Timeout Detection
      • Multi-GPU
      • Optimising 3D Scenes for Notch
      • Project Upgrade Guide
      • Supported Video Codecs
    • Remote Network Editing
    • Release Notes
      • Notch 0.9.21 Release Notes

    Deformers

    Method

    Deformers change the positions of vertices in a parent mesh. Generally it’s used against the Shape 3D or 3D Object, or the Combine Geometry nodes.

    Gallery

    3D Plasma Deformer Chunk Effector Deformer Colour Map Deformer Colour Ramp Deformer Curl Noise Deformer
    Displacement Deformer Displacement Map Distortion Deformer FFT Deformer Generate Fertilizer Times Deformer
    Generate Weightmap Deformer Ocean Wave Deformer Particle Mesh Deformer Plain Deformer Point Deformer
    Quantise Deformer Ripple Deformer Sine Deformer Smoothing Deformer Spline Deformer
    Taper Deformer Turbulence Deformer Twist Deformer
    • Face Tracking Deformer
    • MDD Deformer
    • Morph Controller
    Turbulence Effector
    3D Plasma Deformer
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