The topic you requested could not be found.
Related topics are listed below.

Video Processing

Nodes » Video Processing

Method Video processing nodes control video post-fx in the scene. Video Processing nodes can be parented to these nodes, and will output an effect. Render To Texture All Video Processing Nodes (although you will mostly use Video Source and Video Null) Aside…

Nodes

Nodes

This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…

Nodes

Nodes » Nodes

Method This section contains a group of mostly miscellaneous nodes. Clip Box Colour Colour Ramp Comment CSV/Table Entry As Text Debug Log Image 2D Image File Loader Layer Precomp Mapping Motion Direction Follower Motion Predictor OSC Output Parent To…

Render Nodes

Nodes » Procedural » Render Nodes

Method These nodes convert the procedural distance field into rendered geometry, voxel grids, or other systems. The nodes are deprecated, and while they may still function they are better replaced using other nodes or systems : Heightmap Generator Marching Cubes…

Execute Child Nodes

Nodes » Logic » Execute Child Nodes

Method Allows you to enable or disable the execution of connected child nodes at runtime. This is useful for menu systems or general logic. Example Nodegraph Attributes Name Description Execute Children Nodes …

Image Processing

Nodes » Post-FX » Image Processing

Method These nodes analyse and modify the image with different effects. p. Image Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Auto Key Colour Mask Bit Crush …

Colour Processing

Nodes » Post-FX » Colour Processing

Method Colour Processing nodes are used to modify the colours in an image. Colour Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Apply Colour LUT Colour Grading…

Image Processing

Nodes » Video Processing » Image Processing

Method These nodes analyse and modify the image with different effects. Can be applied to all the same nodes as the Video Processing group. Unlike Post-FX nodes (many of which are shared with these nodes), these do not affect the parent with the effect and instead…

Motion Processing

Nodes » Video Processing » Motion Processing

Method These nodes analyse a video for movement, and give outputs based on that movement. Can be applied to all the same nodes as the Video Processing group.

Video Loader

Nodes » Video Processing » Input Output » Video Loader

Method This node is the source for an imported video or image source from the resources window. Images or videos brought into the scene will by default use this node. Attributes Name Description Preview In Viewport Preview the effect…

Video Capture

Devices & Protocols » Video Capture

Capture Methods There are multiple ways to bring video capture data into Notch, depending on your scenario. Notch Builder / Playback: Using DirectShow / MediaFoundation compatible capture cards. Embedded in Media Server: The MediaServer provides routing from their…

Exporting Video

User Interface » Exporting Video

Method How to export a video from Notch. Settings Label Description Export Type Choose various export file types. Filename Choose the file name and path to the file will be saved once rendered. …

Video Exporter

Nodes » Post-FX » Image Processing » Video Exporter

Method This node captures the video from the view port and exports to a chosen directory. It is important to note that even if this node is attached to multiple Camera’s, it will only run if that Camera is being used in the scene. To render multiple…

Video Null

Nodes » Video Processing » Video Null

Method Creates a copy of the upstream video node, which can then be modified/effected without affecting the original. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. …

Video Feature Emitter

Nodes » Particles » Emitters » Video Feature Emitter

Method This node emits particles from an image or video by extracting feature points from the image or video frame. The image or video may be set directly using the Image attribute, or taken from a node connected via the Video Node attribute. Features are extracted by…

Rendered Video Source

Nodes » Video Processing » Input Output » Rendered Video Source

Method Output the rendered image from a Render Layer node for other nodes to use. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview Alpha In Viewport Preview…

Supported Video Codecs

FAQ » Supported Video Codecs

Notch supports the following video codecs natively: DXV2 HAP HAPQ NotchLC PhotoJPEG Notch also supports the following codecs via QuickTime (be aware of variations between 32-bit and 64-bit): AVI Animation (RLE)

Video In Source

Nodes » Video Processing » Input Output » Video In Source

Method Use input from a video capture source (DirectShow / Media Foundation). See Video Capture for further details. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. …

Video NDI Source

Nodes » Video Processing » Input Output » Video NDI Source

Method Use input from an NDI IP video stream. See NDI topic for step by step instructions on how to use NDI in Notch. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. …

Video Sampler Modifier

Nodes » Modifiers » Video Sampler Modifier

Method This node outputs a value based the luminescence values of specific pixels from a video input. Example Nodegraph Attributes Name Description Sample Location U Point along the U axis that is sampled.…

Video Motion Blur

Nodes » Video Processing » Motion Processing » Video Motion Blur

Method This node applies a motion blur using motion vectors generated from an input Optical Flow node. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview Alpha In…

Post-FX

Nodes » Post-FX

Method Post-FX nodes are mostly effects added onto an image, after the scene is rendered. These can vary from Colour Correction to FXAA antialiasing, and are generally used to enhance an image. The order of operations are decided based on the Y value of the node in…

Input Output

Nodes » Video Processing » Input Output

Method These nodes control where video is imported from, and where video is output to. Can be applied to all the same nodes as the Video Processing group.

Feature Tracking

Nodes » Video Processing » Feature Tracking

Method Feature tracking nodes detect and track features in an image. These nodes are currently under development, so your mileage may vary. Can be applied to all the same nodes as the Video Processing group.

Node Hierarchies

Node Hierarchies

Data Flow Nodes are connected in a parent / child hierarchy. This is first and foremost a transform hierarchy: parent transformations are applied to the child, composited with the child’s own transformation – so the parent moves the child with itself. The…

Render To Texture

Nodes » Nodes » Render To Texture

Method This node renders all its child nodes and their sub-trees to a separate off-screen texture / precomposition. This texture may then be applied anywhere that takes an image or video node as input: materials, video nodes, Image2D nodes, Image Planes and so on.…

Intel Realsense 2.0 Camera Setup

Devices & Protocols » Intel Realsense 2.0 Camera Setup

Introduction Just like the Kinect, the Intel RealSense can be used to with Notch in a number of ways, such as generating meshes, emitting particles, generating fields, and using the depth and color images in video processing chains. !The suitability of RealSense for…

Geometry Exporter

Nodes » Geometry » Geometry Exporter

Method The Geometry Exporter node allows sequences, or single frames, of geometry to be exported as OBJs. The source object should be attached to the Geometry input of the Geometry Exporter node. All types of geometry source can be exported. The node is analogous to a…

Notch 0.9.21 Release Notes

Release Notes » Notch 0.9.21 Release Notes

New Software/hardware support: Notch Builder is now available as 64-bit Added support for the NotchLC video codec Added support for importing Alembic files. Added support for 64-bit standalone exports. Updated to FBX SDK 2019.0. Added support for converting…

Render Layer

Nodes » Nodes » Render Layer

Method This node renders all its child nodes and their sub-trees to a separate composition layer within the scene. Composition layers share the same camera view and may share the same depth space but have different render targets, allowing them to have their own post…

Multiplex Sources

Nodes » Video Processing » Input Output » Multiplex Sources

Method This node takes multiple video inputs and outputs a single video based on the Source Index attribute. All connected video nodes are treated as active, even if they are not currently being used. Attributes Name Description Preview In…

Kinect Setup

Devices & Protocols » Kinect Setup

Introduction Notch can read both RGB and Depth data from both the Kinect v1 or v2. You can use this data in a whole variety of ways, from generating meshes, emitting particles, generating fields, and using the depth and colour images in video processing chains.…

Layer Precomp

Nodes » Nodes » Layer Precomp

Method This node pre-composites a layer so it can be rendered inside another layer. Any exposed values from inside that layer will also be carried over into the new layer. *Multiple nodes in one scene will rerender that original layer, so make sure to use as few…

Modifiers

Nodes » Modifiers

Method Modifier nodes modify the attributes in other nodes. Most work with numerical values, but some nodes like the OSC Text String output text or RGB colours. Modifiers can be applied to almost any attribute of a node, simply double click a node in the nodegraph…

Frame Delay Frame

Nodes » Video Processing » Image Processing » Frame Delay Frame

Method This node delays the image played by a specified frame amount, based on an input frame delay node. Requires a Frame Delay input to function, with a “num frame delay” larger than this nodes frame index value. Attributes Name…

Depth Of Field

Nodes » Post-FX » Blur » Depth Of Field

Method This node renders a depth of field blur effect on the 3D scene based on the distance of each pixel from the camera. This attempts to simulate the behaviour of the focus effects of a real camera lens, whereby there is a point of focus and then areas in front and…

Nodegraph

User Interface » Nodegraph

Main Window This window contains the node based scripting tools for Notch. Nodegraph Controls Label Description Copy Copy the currently select node or nodes. Cut Copy and delete the currently selected node…

VR 360 Camera

Nodes » Cameras » VR 360 Camera

Method VR 360 Camera enables every direction of view to be rendered at the same time in a spherically mapped manner, allowing the creation of VR 360 Videos for use with a wide range of viewers. Stereoscopic 360 videos can also be generated, which utilise two…

Particle Bounding Box

Nodes » Particles » Particle Bounding Box

Method This node generates a bounding box around the positions of the particles in the connected Particle Root Node. This is typically used for nodes which work on a limited bounding region such as Field Nodes which need to track a particle simulation that has an…

Colour and Depth Source

Nodes » Video Processing » Input Output » Colour and Depth Source

Method This node is similar to the Depth Camera / Kinect Source node, but instead combines two input images and generates a depth camera source from them. This can then be used with some of the other Depth Camera / Kinect nodes, such as the Depth Camera / Kinect…

Auto Key Colour Mask

Nodes » Post-FX » Image Processing » Auto Key Colour Mask

Method This node automatically creates a keyed mask for a video. Raw texture Processed texture Retouched texture Example Nodegraph Attributes Name Description Active …

Image Plane

Nodes » Geometry » Image Plane

Method This node is used to render an image or video on a plane in 3D space. The image may be set directly via the Image parameter or linked via the Video Node input. Image Plane nodes have similar rendering options to other geometry nodes such as 3D Objects or…

Image File Loader

Nodes » Nodes » Image File Loader

Method This node loads an image from disk based on a specified filename. The image is loaded when the filename changes. This node is typically controlled via Javascript, external input or an RSS feed. The image file is loaded in line with other processing so may…

Image Emitter

Nodes » Particles » Emitters » Image Emitter

Method This node emits particles from an image or video. It can make use of motion vectors to make particles track the motion of a video once emitted. The image or video may be set directly using the Image attribute, or taken from a node connected via the Video Node…

Procedural Root

Nodes » Procedural » Procedural Root

Method This node is the root and container for every procedurals system. Procedural Generators, Procedural Cloners and Procedural Rendering nodes must be parented to this node directly or indirectly in order to be operational. Example …

Particle Root

Nodes » Particles » Particle Root

Method This node is the root and container for every particle system. Particle Emitters, Particle Affectors and Particle Rendering Nodes must be parented to this node directly or indirectly in order to be operational. The node contains a number of controls that are…

Project Upgrade Guide

FAQ » Project Upgrade Guide

Summary There are often reams of small (and large) improvements and bug fixes between one release and the next. Sometimes a bug fix or improvement changes behaviour that improves things going forward, but makes old projects look different when loaded in the latest…

Particles

Nodes » Particles

Method Particle nodes are nodes used in a particles system. This system starts with a Particle Root Node, and is built out with Emitter, Affector and Shader nodes, before finally being rendered to the camera with a Renderer node. The Particle Root Node contains the…

Screen Space Reflections

Nodes » Lighting » Screen Space Reflections

Method Generate screen space reflections (SSR) for objects in the scene. To see this function, “Reflections” must be enabled in the objects material node or section. ! The material nodes Roughness attribute defines the clarity of the reflections, with…

Image Affector

Nodes » Particles » Affectors » Image Affector

Method This node is used to attract or repel particles from pixels in an image. This is typically used to make particles form into a given image. The image can be set directly using the Image attribute or connected from a video node via the Video Nodes input. The…

RSS Feed Node

Nodes » Interactive » RSS Feed Node

Method The RSS Feed node combs data from an RSS feed from the Internet. Requires an Internet connection to function properly. The elements of the RSS feed may be accessed using the RSS Text Selector, displayed using Text nodes or Image Plane nodes. Additional…

Trail Emitter

Nodes » Particles » Emitters » Trail Emitter

Method This node emits particles from the positions of other currently active particles from other emitters. This is used to create trails of particles. This node is typically connected as a child of another emitter node. When connected in this way it only emits…

Point Lights From Vertices

Nodes » Lighting » Point Lights From Vertices

Method Add Lights into the scene at the vertices of a mesh. !This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render. Example Example…

Exposable Camera

Nodes » Cameras » Exposable Camera

Method This camera is designed to be controlled directly by a media server when running as a block. This is useful for use with Augmented Reality camera tracking setups, where the media server is receiving the camera tracking data. *See this video to see this feature…

Custom Shader Post Effect

Nodes » Post-FX » Image Processing » Custom Shader Post Effect

Method This node allows you to write your own custom shaders for use as a Post FX within the Notch nodegraph. Notch shaders are written in HLSL and use the D3DX Effect framework which allows for multiple techniques and passes and access to all of the pipeline stages.…

VR Look-At Trigger

Nodes » Interactive » VR Look-At Trigger

Method This node allows you to create effects based on what the VR user is looking at. The target is a cuboid region specified by the scale and position. When the user looks at the defined space, the Current Value parameter will increase (at a rate defined by…

Point Cache Emitter

Nodes » Particles » Emitters » Point Cache Emitter

Method Emits particles from the points in a Point Cache. This is useful for saving on mesh processing cost by re-using a single point cache for multiple emitters as well as other features such as lighting and cloning. Example …

Area Lights From Polygons

Nodes » Lighting » Area Lights From Polygons

Method This node emits light from a polygonal mesh. All polys must be rectangular. The light is emitted based on quads, so tri-gons or n-gons will not calculate properly. A maximum of 128 polys is allowed. Lights are generated per poly, so if you tessellate to…

Face Tracker

Nodes » Video Processing » Feature Tracking » Face Tracker

Method This node searches an image for faces. When a face is found a pre-defined arrangement of vertices, forming a simple 2D mesh, are searched for and tracked across multiple frames. *Looking for an example? Download the free samples, which includes multiple Face…

Creating VR / 360 Videos

VR » Creating VR / 360 Videos

Introduction Notch is able to treat, animate, augment and export VR / 360 videos all in one tool with completely real-time editing and in-headset preview – an offering not available in any other package.¬†Key to creating VR / 360 content is the ability to create…

Logic

Nodes » Logic

Method The Logic nodes are used to create a meta logic system within Notch. Time These nodes interact with the Notch projects playhead. Jump to Time Loop Time Selecting Nodes These nodes control the active or inactive state of the nodes below…

Antialiasing

Nodes » Post-FX » Antialiasing

Method These nodes calculate better antialiasing than the default. Antialiasing nodes don’t apply to the same nodes as the rest of the Post-Fx nodes, and instead, function on these nodes, Cameras (will only be applied when the scene is viewed through a…

Mapping

Nodes » Nodes » Mapping

Method This node controls how texture coordinates (UVs) are generated for a given material or piece of 3D geometry. This allows UVs to be created procedurally, e.g. via planar, spherical or camera perspective mappings. The Mapping node acts on a Material…

Depth Camera / Kinect Mesh

Nodes » Geometry » Depth Camera / Kinect Mesh

Method This node generates a mesh based on Kinect camera data from a Depth Camera / Kinect Source connected via the “Colour Image Node” input. If no source is connected, this node is ineffective. The mesh is based on a subdivided plane of quads, displaced…

Slit Scan

Nodes » Post-FX » Stylisation » Slit Scan

Method This nodes generates a slitscan effect, where previous frames are stacked from left to right across the frame. !When you use the Frame delay with the Slit scan, the Slit Scan will use the Frame Delays image buffer instead of its own. This means that if the…

Auto Bounding Box

Nodes » Geometry » Auto Bounding Box

Method This node generates a bounding box based on the combined size of nodes input into the nodes Bounds Nodes input. Inputs Name Description Typical Node Input Bounds Nodes Input nodes from which a combined bounding box will be…

Warping

Nodes » Post-FX » Warping

Method These nodes take an image and stretch or squash them in different ways. Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery table(table-wide). Bezier Warp Bump…

Stylisation

Nodes » Post-FX » Stylisation

Method These nodes modify the image. Stylisation nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery 3D Object Outline Cross Hatch Digital Block Glitch Digital Chroma…

Blur

Nodes » Post-FX » Blur

Method Blur nodes defocus images, making them appears less clear. These are useful in many scenarios, from cleaning up the harsh edges on a key mask to creating depth of field for the image. They follow the same order of operations as all the other post-fx…

Ambient Light

Nodes » Lighting » Ambient Light

Method Add a light that affects all surfaces in the scene with a base ambient light level. *This is a great tool for adding light to dark and shadowed areas. Example Nodegraph Example Transform Name…

Directional Light

Nodes » Lighting » Directional Light

Method Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane. *Directional lights do not cast shadows. Example Nodegraph…

Shading

Nodes » Particles » Shading

Method Shading nodes change the colour or position of the particles in various ways. Some shading nodes are used to tint particles based on their own individual attributes such as their life or velocity; others consider them as a system and shade them by density of…

Distortion

Nodes » Post-FX » Distortion

Method Changes the shape of the image in different ways. Distortion nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Distortion Dither Line Distortion Noise RGB…

Image Compression

Nodes » Post-FX » Image Compression

Method Compress or decompress images with different kinds of compression. Image Compression nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Compress UV Animation DXT Compression Decompress UV Animation

Select Child Node

Nodes » Logic » Select Child Node

Method Allows you to selectively enable or disable the execution of connected child nodes at runtime based on an index. Only one child node can be active at a time, but when used in conjunction with Null or Execute Child Nodes, you can add a tree of child nodes. This…

Viewport

User Interface » Viewport

Window This window show the actual scene, and what will be rendered / output by Notch into other tools. Top Bar Label Description Translation Switch to the translate gizmo. Rotation Switch to the rotate…

Mesh Emitter

Nodes » Particles » Emitters » Mesh Emitter

Method This node emits particles from a 3D mesh. The mesh must be connected via the “Object Nodes” input, and can be a 3D Object node, a Shape 3D node, a Text node or a Depth Camera / Kinect Mesh. If no suitable node is connected then no emission will…

Generators

Nodes » Generators

Method These nodes generate different black and white effects that can be overlayed, or used to modify other nodes. Also fields. Lots of cool stuff with fields. Generators can be applied directly to these nodes, however, if applied to other nodes it will affect the…

Generators

Nodes » Post-FX » Generators

Method These nodes effect the input image by compositing mathematically generated patterns onto them. Generators nodes don’t affect all the same nodes as the rest of the post-fx nodes, as each node functions differently. The Gradient 2D node and Gradient…

Frame Feedback

Nodes » Post-FX » Blur » Frame Feedback

Method This node overlays the previous frame over the current frame. To further manipulate the feedback frame, add more post-fx nodes to the output. Raw texture Processed texture Modified texture Example Nodegraph…

Root

Nodes » Nodes » Root

Method The Root node for the scene, controlling the basic menu and other important scene attributes. Attributes Name Description Background Colour Change the background colour. Backdrop Glow Defines the “glow”…

Project Image

Nodes » Lighting » Project Image

Method Add a projection image node to a scene, link an image and project it onto the scene. *Use the blend function to blend the image into the shadows and reflections in the scene. Example A checker-board image projected onto the scene. …

Materials

Nodes » Materials

Method Material nodes control how light interacts with the surfaces of objects. These nodes will accept a material input as a material. 3D Object Slice Geometry Shape 3D Shatter Primitive 3D Text Multi Material (Used to create new materials from other…

GetNumNodes()

Javascript » API Reference » Layer Object » GetNumNodes()

Purpose Returns the number of nodes in the layer. Syntax int GetNumNodes(); returns an integer of the number of nodes in the layer. Example function Update() { layer = Document.FindLayer("My Layer"); var x = layer.GetNumNodes(); }

Timeline

User Interface » Timeline

Top Bar This window lists all of the layers and effects in the current project, useful for sequencing and timing effects to run together. Timeline Controls Label Description Copy Copy the currently select node or nodes.…

Lighting

Nodes » Lighting

Method Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene. Lighting nodes are generally hooked into the Root node, although they can be applied…

GetNumChildren()

Javascript » API Reference » Node Object » GetNumChildren()

Purpose Returns the number of child nodes. Syntax int GetNumChildren(); returns an integer of the number of child nodes. Example function Update() { layer = Document.FindLayer("My Layer"); node = layer.FindNode("Frame Buffer"); n =…

Rendering

Nodes » Fields » Rendering

Method Rendering nodes visualise the field or control how it is rendered and shaded. Any Rendering nodes need to be connected to a Field Root node, and will only render fields within that field system (unless modified appropriately). Rendering …

Rendering

Nodes » Particles » Rendering

Method Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once. Any Rendering nodes need to be…

Volumetric Tracer

Nodes » Procedural » Render Nodes » Volumetric Tracer

Method Renders a procedural as a volume. Unlike the Volumetric Generator node, this volume is not restricted to a bounded region of space. This allows a free camera flight through the volume without needing to animate or switch bounding boxes. This node is highly…

UV Camera

Nodes » Cameras » UV Camera

Method Renders the contents of a connected 3D objects surface back into its UV texture map. This is most commonly used with media servers for projection mapped objects, where Notch renders the contents of the object’s surface and passes it to the media server…

Spline Follower

Nodes » Nodes » Spline Follower

Method This node translates a child object along an input spline. The child may also optionally be rotated to point along the direction of the spline. Attributes Name Description Spline Time The percentage along the spline the child…

Emitters

Nodes » Particles » Emitters

Method Emitter nodes spawn particles that can be manipulated in a particles system. Any Emitters need to be connected to a Particle Root node, and they will only spawn particles within that particle system unless modified appropriately. Every emitter has a…

Effectors

Nodes » Cloning » Effectors

Method Effector nodes modify the transformation values of clones in cloner node systems. Effectors are hooked into Cloning nodes as inputs. Gallery FFT Effector Image Effector Plain Effector Randomise Effector …

Generators

Nodes » Procedural » Generators

Method These nodes serve the purpose of generating a distance field for use in a procedural. Usually, the starting point in the process of creating a procedural surface or volume is to add one of these nodes. Gallery 3D…

Procedural

Nodes » Procedural

Method In Notch a procedural is a 3-dimensional field of signed distances. This is often known as a Signed Distance Field. An SDF alone does not represent geometry, but surfaces and volumes can be extracted from the field and rendered conventionally. Notch provides…

Fields

Nodes » Fields

Introduction A field is a grid of voxels. A voxel is a 3D pixel that contains the following data: “Ink” – RGBA Colour information “Movement Vector” – XYZ Vector By holding colour / “ink” information in the voxel,…

Spline

Nodes » Geometry » Spline

Method This node defines a spline in 3D space from a number of control points. Control points are specified by linking Null nodes to the Spline Nodes input. The position of each Null is used as the position of the control point; the rotation of the Null is used to…

Sound

Nodes » Sound

Method These nodes control sound and sound output in Notch. They can be applied to any node in Notch and will either play sound in the scene, or record sound from an audio input device. Outputs can be used as an input to other nodes to drive effects such as the FFT…

Cameras

Nodes » Cameras

Method Cameras are used to view a 3D scene. Cameras are generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values…