Notch Notch Manual 0.9.23
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Raytracing Materials

Raytracing Materials

Glass RT Material #

Glass RT Material is a stripped-down version of a default material. Updating BDRF and Alpha/Transparency settings, glass materials can be easily updated to mimic a range of different transparent raytraced materials.

Red glass material Red plastic material
glass-rt-render-01 glass-rt-render-02
glass-rt-settings glass-rt-settings-02
Roughness 0, Refraction IOR 1.5, Absorption 5, Absorption Colour: Orange, Diffuse Coat: White Roughness 0.5, Refraction IOR 0, absorption 1, Absorption Colour: green, Diffuse Coat: red

Metallic Material #

Metallic Material is a stripped-down version of a default material.

A metallic material

Diffuse Material #

Diffuse Material is a great material to bake lightmaps with.

Emissive Material #

A scene can also be lit with geometry using Emissive Material. Gives similar results to Octane and other renderers.

emissive-lighting

Substance Material #

Substance Materials are a great addition to raytraced scenes.

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