Glass RT Material

Glass RT material is a stripped-down version of a default material.
Updating BDRF and Alpha/Transparency settings, glass materials can be easily updated to mimic a range of different transparent raytraced materials.

Red glass material Red plastic material
Roughness 0, Refraction IOR 1.5, Absorbtion 5, Absorbtion Colour: Orange, Diffuse Coat: White Roughness 0.5, Refraction IOR 0, absorbtion 1, Absorbtion Colour: green, Diffuse Coat: red

Metallic Material

A metallic material is a stripped-down version of a default material.

Diffuse Material

Great material to bake lightmaps with.

Emissive Material

A scene can also be lit with geometry using emissive materials.
Giving similar results to Octane and other renderers.

Substance Materials

Substance materials are a great addition to raytraced scenes.