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Ray Tracing

Nodes » Ray Tracing

Method Ray tracing is a more accurate “photorealistic” rendering technique for calculating lighting, shadows and reflections in a 3D scene. Raytracing brings to Notch a number of features not previously possible with the traditional renderer and greatly…

Nodes

Nodes

This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…

Nodes

Nodes » Nodes

Method This section contains a group of mostly miscellaneous nodes. Colour Colour Ramp Comment CSV/Table Entry As Text Debug Log Image 2D Image File Loader Layer Precomp Mapping Motion Direction Follower Motion Predictor OSC Output OSC Text…

Diffuse Material

Nodes » Materials » Diffuse Material

Method A basic diffuse material, similar to the default material node but without any specular settings. Diffuse materials BRDF Name Description Colour The colour of the material. Brightness How…

RT Diffuse Bounces

Nodes » Ray Tracing » RT Diffuse Bounces

Method The Diffuse Bounce node simulates diffuse lighting of solid objects accurately with support for multiple bounces. Only diffuse bounces and interactions are handled. This makes it particularly applicable for baking light maps, as the light interactions modelled…

RT Multi-Bounce Reflection

Nodes » Ray Tracing » RT Multi-Bounce Reflection

Method The Reflection Multi-Bounce node simulates specular lighting of solid objects accurately with support for multiple bounces with varying roughness and other material attributes. Only specular interactions are handled by this node, making it a good compliment for…

Raytracing Nodes

Techniques » Raytracing Techniques » Raytracing Nodes

Reflections nodes RT Mirror Reflection A single bounce mirror reflection node is the simplest and most efficient raytraced reflection. *This node is great for real-time projects. *There is no surface roughness for this node RT Multi-Bounce Reflection Using the…

Render Nodes

Nodes » Procedural » Render Nodes

Method These nodes convert the procedural distance field into rendered geometry, voxel grids, or other systems. Gallery Procedural Meshing Procedural Shading Node Volume Generator Volumetric Tracer…

Shading Nodes

Nodes » Shading Nodes

Method These nodes change the ways that material nodes apply to an objects, and how their materials are shaded on the object surface. Gallery Noise Fractal Shading Grid Shading Node Gradient Shading Node…

Execute Child Nodes

Nodes » Logic » Execute Child Nodes

Method Allows you to enable or disable the execution of connected child nodes at runtime. This is useful for menu systems or general logic. Example Nodegraph Attributes Name Description Execute Children Nodes …

RT Real-Time Denoiser

Nodes » Ray Tracing » RT Real-Time Denoiser

Method Ray tracing is computationally intensive and some effects – such as soft area light shadows – rely on lots and lots of rays being cast per pixel. In order to make this viable in real-time or while editing interactively, Notch typically casts very…

Reflections and Refractions

Techniques » Raytracing Techniques » Reflections and Refractions

Reflections Raytraced reflections are more accurate reflections than Screen Spaced Reflections. The images below show the difference between each raytracing nodes reflections. Sky light The Sky light reflects the skydome HDR environment map, it will not reflect the…

RT Refinement

Nodes » Ray Tracing » RT Refinement

Method Ray tracing is computationally intensive and some effects – such as soft area light shadows – rely on lots and lots of rays being cast per pixel. In order to make this viable in real-time or while editing interactively, Notch typically casts very…

Pathtracer

Nodes » Ray Tracing » Pathtracer

Method The Pathtracer node simulates lighting of solid objects accurately with support for multiple bounces of specular and diffuse reflections and refractions with varying roughness and other material attributes. This is achieved by casting lots and lots of rays,…

Voxel Cone Lighting

Nodes » Lighting » Voxel Cone Lighting

Method Performs global illumination using a filtered voxel representation of the scene. It voxelises objects by using GPU rasterisation. The voxels are filtered at different resolutions. Coarser resolutions are used for high roughnesses, finer resolutions are used for…

Notch 0.9.23 Release Notes

Release Notes » Notch 0.9.23 Release Notes

0.9.23.070 (3rd patch release, 12th December 2019): Added Features Updated the NVIDIA AI Denoiser to now use the normal buffer as an input buffer, increasing denoising quality. Requires driver version 441.41 or later but will fallback to the non-normals version…

Sky Light

Nodes » Lighting » Sky Light

Method This node simulates a skylight/dome light by surrounding the scene with a large number of shadow-casting spotlights positioned on the dome pointing inwards. This allows the skylight to be rendered efficiently, although it may still be too slow for real-time use…

Pathtracer Basics

Techniques » Raytracing Techniques » Pathtracer Basics

The Pathtracer node is simply the most accurate and powerful raytracing node. To understand the Pathtracer node it should be thought of as the following raytracing nodes combined in the one node: RT Multi-Bounce Reflections RT Glass Refraction RT Diffuse…

RT Mirror Reflection

Nodes » Ray Tracing » RT Mirror Reflection

Method RT Mirror Reflection is the fastest raytracing reflections node with only a single, sharp ray traced bounce supported. This can be used to simulate mirrors, reflections and specular on any raytracing enabled specular material/surface. Rough reflections are not…

Root

Nodes » Nodes » Root

Method The Root node for the scene, controlling the basic menu and other important scene attributes. Attributes Name Description Background Colour Change the background colour. Backdrop Glow Defines the “glow”…

Semi-Transparent RT Material

Nodes » Materials » Semi-Transparent RT Material

Method A basic semi-transparent RT material, similar to the default material node but default raytraced glass settings. Semi-Transparent RT Material *This material needs Ray Tracing to be enabled on the root to work. BRDF Name…

Glass RT Material

Nodes » Materials » Glass RT Material

Method A basic glass material, similar to the default material node but with default raytraced glass settings. Glass material *This material needs Ray Tracing to be enabled on the root to work. BRDF Name Description …

Material

Nodes » Materials » Material

Method Create a PBR material that can be applied to particles, 3D meshes and other objects in a 3D scene. Rock and brick PBR materials BRDF Name Description Colour The colour of the material. Brightness…

Directional Light

Nodes » Lighting » Directional Light

Method Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane. *Directional lights do not cast shadows. Example Nodegraph…

RT Glass Refraction

Nodes » Ray Tracing » RT Glass Refraction

Method The RT Glass Refraction node is a fast cheap raytraced glass solution. This node can be used in scenes that need additional performance such as lightmapped scenes that aren’t using the pathtracer node. Once the Glass Refraction node is added to the…

Materials

Nodes » Materials

Method Material nodes control how light interacts with the surfaces of objects. These nodes will accept a material input as a material. 3D Object Shape 3D Shatter Primitive 3D Text Multi Material (Used to create new materials from other…

3D Object

Nodes » Geometry » 3D Object

Method This node renders a 3D object that has been imported from an external file in one of the supported 3D object file formats: Lightwave LWO, Wavefront OBJ, Cinema4D and FBX. As well as being rendered directly, 3D Object nodes may also be used as an input for…

Voronoi 2D

Nodes » Post-FX » Generators » Voronoi 2D

Method Generate delaunay triangulation based on a particle system. This process is computationally expensive. Example Nodegraph !Does not function with Ray Tracing nodes. Transform Name Description …

Shadow Catcher Material

Nodes » Materials » Shadow Catcher Material

Method The shadow catcher node captures shadow information from lights cast on to the surface of an object that has the shadow catcher material applied to it. The captured shadow information can then be rendered separately onto surfaces of a scene using the layers…

Emissive Material

Nodes » Materials » Emissive Material

Method A basic emissive material, similar to the default material node but without any specular settings. Emissive Material BRDF Name Description Colour The colour of the material. Brightness How…

Metallic Material

Nodes » Materials » Metallic Material

Method A basic metallic material, similar to the default material node but default metallic settings. Metallic material BRDF Name Description Specular Colour The colour of specular light reflected from the…

Optimising 3D Scenes for Notch

FAQ » Optimising 3D Scenes for Notch

Working in real-time allows for great speed, flexibility and experimentation vs offline rendering / video. But projects designed to run in real-time have one key consideration that video doesn’t: performance. Performance of most real-time 3D scenes is limited…

Keyboard Shortcuts

Keyboard Shortcuts

Viewport Keys Orbit Camera Regular Camera Alt + LMB Rotate around pivot point Rotate around camera axis. Alt + MMB Pan Pan Alt + RMB or Alt + Scroll or Ctrl + Alt + LMB Dolly in and out …

Substance Material

Nodes » Materials » Substance Material

Method Notch allows the use of materials made with Substance Designer from Allegorithmic. The Substance Designer Material once assigned to an object will behave like a standard Notch material. All options are identical, but with the ability to modify the texture on…

RT Ambient Occlusion

Nodes » Ray Tracing » RT Ambient Occlusion

Method This node simulates ambient occlusion by casting a large number of rays in random directions in a sphere or hemisphere from each point on the screen, and determining what percentage of them hit something before reaching the extent of the bounding sphere. …

Extruded Spline

Nodes » Geometry » Extruded Spline

Method This node extrudes n-gon shapes along a spline. The spline used to generate the shape must be connected via the Spline Sources input. Attributes Name Description Visible Control whether the node is visible or not to the scene.…

Probe Lighting

Nodes » Lighting » Probe Lighting

Method Creates dynamic reflections of other objects in the scene, by rendering them from specific points within the scene. A Point Cache may optionally be used to allow the reflection images to be generated more efficiently when there are a large number of probes to…

Procedural Emitter

Nodes » Particles » Emitters » Procedural Emitter

Method This node is used to emit particles from a generative form created using Procedural nodes. Example Example Nodegraph Transform Name Description Position X Move its position…

Environment Map

Nodes » Lighting » Environment Map

Method Add an environment map node to a scene, add an image to the nodegraph and plug it into the environment map node. You should Ideally use .exr of .hdr images – HDRI Haven is a great resource for these images. The environment map output can be plugged into…

Convex Hull

Nodes » Geometry » Convex Hull

Method Generates a containing mesh based on an input object. The mode can control how accurate the generated outer mesh is. Attributes Name Description Mode Determines how convex hull mode generates the wrapped hull around the input…

Area Light

Nodes » Lighting » Area Light

Method Emit light from a rectangular area, giving a soft light across a scene. An image texture can be input to emit light from the image based on a texture. *This light is great for producing a long flat light source. Example …

Procedural Shading Node

Nodes » Procedural » Render Nodes » Procedural Shading Node

Method Adjusts the shading of an object based on the shape a procedural. The procedural shape is effectively raytraced, with the ray starting at the object’s surface. This can be used to create an effect similar to a boolean operation on a surface, but without…

Primitive Collision Affector

Nodes » Particles » Affectors » Primitive Collision Affector

Method This node simulates collisions between particles and a 3D primitive. It uses ray traced intersections with triangles contained in a bounding volume hierarchy structure. This allows for fast, accurate collisions with 3D primitive, but animating. Particle Events…

Rigid Body Depth Image

Nodes » Physics » Rigid Body Depth Image

Method The Rigid Body Collision Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation. Example graph Attributes Name Description Flip Image Flip the Image in the Y…

Trail Emitter

Nodes » Particles » Emitters » Trail Emitter

Method This node emits particles from the positions of other currently active particles from other emitters. This is used to create trails of particles. This node is typically connected as a child of another emitter node. When connected in this way it only emits…

Bake Lighting To Object

Nodes » Lighting » Bake Lighting To Object

Method The Bake Lighting To Object node bakes static lighting information for objects in the scene into lightmap textures, which are then applied back on to the objects to replace dynamic lighting. Baking the static lighting of the scene will drastically improve the…

Primitive Collision Affector

Nodes » Fields » Affectors » Primitive Collision Affector

Method This node allows fields to collide with the surface of primitive 3D shapes. The field will flow around or bounce off the shape’s surface and be prevented from entering it. Example Image Example Nodegraph …

Collision Affector

Nodes » Particles » Affectors » Collision Affector

Method This node simulates collisions between particles and a 3D object. It uses ray traced intersections with triangles contained in a bounding volume hierarchy structure. This allows for fast, accurate collisions with 3D objects, but animating, generated or…

Screen Space Ambient Occlusion

Nodes » Lighting » Screen Space Ambient Occlusion

Method Add a screen space ambient occlusion (SSAO) node to the scene, this will produce subtle ambient occlusion shadows, to ground objects to surfaces and to add depth to geometry details. Example Nodegraph Example …

Spline Emitter

Nodes » Particles » Emitters » Spline Emitter

Method This node emits particles from a spline shape. The splines used by this node are extracted from a 3D object which must be connected to the Object Nodes input for this node to have an effect. If The object that is connected contains no spline data this node will…

Viewport

User Interface » Viewport

Window This window show the actual scene, and what will be rendered / output by Notch into other tools. Top Bar Label Description Translation Switch to the translate gizmo. Rotation Switch to the rotate…

Procedural Affector

Nodes » Particles » Affectors » Procedural Affector

Method This node simulates collisions between particles and Procedural meshing object. Different effects can be achieved, such as attraction and repulsion from object surfaces or making particles flow around the particle surface, as selected by the Mode parameter. At…

Field Emitter

Nodes » Particles » Emitters » Field Emitter

Method This node emits particles from a Field. It can also use Colours, Density, or Temperatures from Density Field Modes. Example Example Nodegraph Transform Name Description Position X…

Raytracing Materials

Techniques » Raytracing Techniques » Raytracing Materials

Glass RT Material Glass RT material is a stripped-down version of a default material. Updating BDRF and Alpha/Transparency settings, glass materials can be easily updated to mimic a range of different transparent raytraced materials. Red glass material…

Point Cache Emitter

Nodes » Particles » Emitters » Point Cache Emitter

Method Emits particles from the points in a Point Cache. This is useful for saving on mesh processing cost by re-using a single point cache for multiple emitters as well as other features such as lighting and cloning. Example …

Emitters

Nodes » Particles » Emitters

Method Emitter nodes spawn particles that can be manipulated in a particles system. Any Emitters need to be connected to a Particle Root node, and they will only spawn particles within that particle system unless modified appropriately. Every emitter has a…

Object Distance Field Affector

Nodes » Particles » Affectors » Object Distance Field Affector

Method This node simulates collisions between particles and a 3D object. It uses signed distance fields to calculate collisions which enables some other effects to be achieved, such as attraction and repulsion from object surfaces or making particles flow around the…

Mesh Emitter

Nodes » Particles » Emitters » Mesh Emitter

Method This node emits particles from a 3D mesh. The mesh must be connected via the “Object Nodes” input, and can be a 3D Object node, a Shape 3D node, a Text node or a Depth Camera / Kinect Mesh. If no suitable node is connected then no emission will…

Alpha Blend (Transparent) Material

Nodes » Materials » Alpha Blend (Transparent) Material

Method This is a basic transparent material using an alpha blend. This material can be applied to particles, 3D meshes and other objects in a 3D scene. Alpha Blend Transparent Material BRDF Name Description Colour …

Particle Cache

Nodes » Particles » Particle Cache

Method The particle cache node allows you to store the animation of particles to disk. This allows them to be scrubbed in time and played deterministically rather than simulated during playback. Particle cache files may be very large on disk. Example Nodegraph…

Logic

Nodes » Logic

Method The Logic nodes are used to create a meta logic system within Notch. Time These nodes interact with the Notch projects playhead. Jump to Time Loop Time Selecting Nodes These nodes control the active or inactive state of the nodes below…

Antialiasing

Nodes » Post-FX » Antialiasing

Method These nodes calculate better antialiasing than the default. Antialiasing nodes don’t apply to the same nodes as the rest of the Post-Fx nodes, and instead, function on these nodes, Cameras (will only be applied when the scene is viewed through a…

Bake Lighting

Techniques » Lighting » Bake Lighting

Static or Baked lighting Baking lighting into lightmaps is essential for all realtime projects such as AR and VR because of the low-performance costs need to run those projects. Once static lighting is baked into a scene via lightmaps it can’t be changed,…

Primitive Emitter

Nodes » Particles » Emitters » Primitive Emitter

Method This node emits particles in the form of a 3D primitive shape. The Emitter Type parameter defines which shape is used. Particles can be emitted on the surface of the shape or inside the volume of the shape, depending on the Emit On Surface parameter. If the…

Distortion

Nodes » Post-FX » Distortion

Method Changes the shape of the image in different ways. Distortion nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Distortion Dither Line Distortion Noise RGB…

Image Compression

Nodes » Post-FX » Image Compression

Method Compress or decompress images with different kinds of compression. Image Compression nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Compress UV Animation Decompress UV Animation

Feature Tracking

Nodes » Video Processing » Feature Tracking

Method Feature tracking nodes detect and track features in an image. These nodes are currently under development, so your mileage may vary. Can be applied to all the same nodes as the Video Processing group.

Input Output

Nodes » Video Processing » Input Output

Method These nodes control where video is imported from, and where video is output to. Can be applied to all the same nodes as the Video Processing group.

Motion Processing

Nodes » Video Processing » Motion Processing

Method These nodes analyse a video for movement, and give outputs based on that movement. Can be applied to all the same nodes as the Video Processing group.

Depth Processing

Nodes » Video Processing » Depth Processing

Method Depth Processing nodes generate and change depth data using various techniques. Can be applied to all the same nodes as the Video Processing group. Luminance From Depth

Scripting

Nodes » Scripting

Method Scripting nodes allow for project behaviour to be scripted using Javascript.

Stylisation

Nodes » Post-FX » Stylisation

Method These nodes modify the image. Stylisation nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery 3D Object Outline Cross Hatch Digital Block Glitch Digital Chroma…

Video Feature Emitter

Nodes » Particles » Emitters » Video Feature Emitter

Method This node emits particles from an image or video by extracting feature points from the image or video frame. The image or video may be set directly using the Image attribute, or taken from a node connected via the Video Node attribute. Features are extracted by…

Lighting

Techniques » Lighting

Basic lighting techniques Lighting Basics Baked Lighting Shadows Basic lighting nodes Raytraced lighting

Image Processing

Nodes » Video Processing » Image Processing

Method These nodes analyse and modify the image with different effects. Can be applied to all the same nodes as the Video Processing group. Unlike Post-FX nodes (many of which are shared with these nodes), these do not affect the parent with the effect and instead…

Colour Processing

Nodes » Post-FX » Colour Processing

Method Colour Processing nodes are used to modify the colours in an image. Colour Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Apply Colour LUT Colour Grading…

Auto Bounding Box

Nodes » Geometry » Auto Bounding Box

Method This node generates a bounding box based on the combined size of nodes input into the nodes Bounds Nodes input. Inputs Name Description Typical Node Input Bounds Nodes Input nodes from which a combined bounding box will be…

GetNumChildren()

Javascript » API Reference » Node Object » GetNumChildren()

Purpose Returns the number of child nodes. Syntax int GetNumChildren(); returns an integer of the number of child nodes. Example function Update() { layer = Document.FindLayer("My Layer"); node = layer.FindNode("Frame Buffer"); n =…

Raytracing Lighting

Techniques » Raytracing Techniques » Raytracing Lighting

Basic light On both the Omni and Spotlight you can enable raytracing shadows. Turn raytracing on the root and enable shadow casting on the light. Set shadow map type to Ray Traced. *Ray traced shadows produce accurate soft shadows Area light Turn raytracing on…

Image Emitter

Nodes » Particles » Emitters » Image Emitter

Method This node emits particles from an image or video. It can make use of motion vectors to make particles track the motion of a video once emitted. The image or video may be set directly using the Image attribute, or taken from a node connected via the Video Node…

Image Processing

Nodes » Post-FX » Image Processing

Method These nodes analyse and modify the image with different effects. Image Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Auto Key Colour Mask Bit Crush …

GetNumNodes()

Javascript » API Reference » Layer Object » GetNumNodes()

Purpose Returns the number of nodes in the layer. Syntax int GetNumNodes(); returns an integer of the number of nodes in the layer. Example function Update() { layer = Document.FindLayer("My Layer"); var x = layer.GetNumNodes(); }

Texturing

Nodes » Procedural » Texturing

Method These nodes allow for textures to be applied to the procedural system. Gallery Meshing Texture Map

Deformers

Nodes » Fields » Deformers

Method These nodes deform the entire field system at render time, without changing the underlying simulation. Fbm Deformer Sine Deformer

Warping

Nodes » Post-FX » Warping

Method These nodes take an image and stretch or squash them in different ways. Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Barrel Distortion Bezier Warp…

Screen Emitter

Nodes » Particles » Emitters » Screen Emitter

Method This Emitter emits particles only from objects within the cameras view. Particles can be emitted from other layers by adding a Render Layer node as an input to this node. Example Transform Name Description …

Video Processing

Nodes » Video Processing

Method Video processing nodes control video post-fx in the scene. Video Processing nodes can be parented to these nodes, and will output an effect. Render To Texture All Video Processing Nodes (although you will mostly use Video Source and Video Null) Aside…

Blur

Nodes » Post-FX » Blur

Method Blur nodes defocus images, making them appears less clear. These are useful in many scenarios, from cleaning up the harsh edges on a key mask to creating depth of field for the image. They follow the same order of operations as all the other post-fx…

Displacement

Nodes » Procedural » Displacement

These nodes apply spatial displacements in a procedural. In contrast to mesh deformers they deform space rather than vertices. Gallery FBM Displacement Fluid Affector Melt Onion Pyroclastic Displacement…

Generators

Nodes » Generators

Method These nodes generate different black and white effects that can be overlayed, or used to modify other nodes. Also fields. Lots of cool stuff with fields. Generators can be applied directly to these nodes, however, if applied to other nodes it will affect the…

Select Child Node

Nodes » Logic » Select Child Node

Method Allows you to selectively enable or disable the execution of connected child nodes at runtime based on an index. Only one child node can be active at a time, but when used in conjunction with Null or Execute Child Nodes, you can add a tree of child nodes. This…

Cloning

Nodes » Procedural » Cloning

Method These nodes clone the generators used in a procedural mesh, creating repeating patterns similar to Cloner Systems. Gallery Clone Mirror Repeat

Rendering

Nodes » Fields » Rendering

Method Rendering nodes visualise the field or control how it is rendered and shaded. Any Rendering nodes need to be connected to a Field Root node, and will only render fields within that field system (unless modified appropriately). Rendering …

Effectors

Nodes » Cloning » Effectors

Method Effector nodes modify the transformation values of clones in cloner node systems. Effectors are hooked into Cloning nodes as inputs. Gallery FFT Effector Image Effector Plain Effector Randomise Effector …

Cloners and Particles

Techniques » Raytracing Techniques » Cloners and Particles

Cloners Cloners will work well with any raytracing nodes and scenes, as long as they are using shape 3d’s or 3d objects. Particles Particles will work well with any raytracing nodes and scenes, as long as they are using shape 3d’s or 3d objects. …

Generators

Nodes » Procedural » Generators

Method These nodes serve the purpose of generating a distance field for use in a procedural. Usually, the starting point in the process of creating a procedural surface or volume is to add one of these nodes. Gallery 3D…

Raytracing Techniques

Techniques » Raytracing Techniques

Raytracing Basics Raytracing Lighting Raytracing Nodes An overview of basic raytracing setup. Raytraced light examples. Raytraced nodes groups. Reflections and Refractions Pathtracer Basics…

Multi-GPU

FAQ » Multi-GPU

Is Notch Multi-GPU compatible like …insert raytracing renderer… ? The short answer: Notch currently only supports rendering a frame on a single GPU. To understand why this is the case it’s important to understand the difference between raytracing…

Rendering

Nodes » Particles » Rendering

Method Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once. Any Rendering nodes need to be…

Generators

Nodes » Post-FX » Generators

Method These nodes effect the input image by compositing mathematically generated patterns onto them. Generators nodes don’t affect all the same nodes as the rest of the post-fx nodes, as each node functions differently. The Gradient 2D node and Gradient…

Sound

Nodes » Sound

Method These nodes control sound and sound output in Notch. They can be applied to any node in Notch and will either play sound in the scene, or record sound from an audio input device. Outputs can be used as an input to other nodes to drive effects such as the FFT…

Shading

Nodes » Particles » Shading

Method Shading nodes change the colour or position of the particles in various ways. Some shading nodes are used to tint particles based on their own individual attributes such as their life or velocity; others consider them as a system and shade them by density of…

Nodegraph

User Interface » Nodegraph

Main Window This window contains the node based scripting tools for Notch. Nodegraph Controls Label Description Copy Copy the currently select node or nodes. Cut Copy and delete the currently selected node…

3D Object Collision Affector

Nodes » Fields » Affectors » 3D Object Collision Affector

Method This node allows fields to collide with polygonal 3D objects. The field will flow around or bounce off the object’s surface and be prevented from entering it. Transform Name Description Position X Move its position along…

Node Hierarchies

Node Hierarchies

Data Flow Nodes are connected in a parent / child hierarchy. This is first and foremost a transform hierarchy: parent transformations are applied to the child, composited with the child’s own transformation – so the parent moves the child with itself. The…

Post-FX

Nodes » Post-FX

Method Post-FX nodes are mostly effects added onto an image, after the scene is rendered. These can vary from Colour Correction to FXAA antialiasing, and are generally used to enhance an image. The order of operations are decided based on the Y value of the node in…

Cameras

Nodes » Cameras

Method Cameras are used to view a 3D scene. Cameras are generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values…

Lighting

Nodes » Lighting

Method Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene. Lighting nodes are generally hooked into the Root node, although they can be applied…

State Machine

Nodes » Logic » State Machine

Method The definition of a state machine is: a logic device which can be in one of a set number of stable conditions depending on its previous condition and on the present values of its inputs The Notch State Machine system allows certain nodes to become active on…

Geometry

Nodes » Geometry

Method Geometry nodes all generate or are modified by geometry. Geometry is generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the…

Fake Glass Material

Techniques » Fake Glass Material

Method Transparent materials such as glass or liquid are quite tricky to reproduce correctly in a real time engine. It is often necessary to cheat to get as close as possible to a pure and slow ray traced rendering. Sample Project Fake Glass Material…

Combine Colour Grades

Nodes » Post-FX » Colour Processing » Combine Colour Grades

Method Combine multiple Colour Grading nodes together before use on the parent image or scene. Attributes Name Description Blend Amount Changes the opacity of the new effect over the original image. Max Range Set a maximum…

User Interface

User Interface

Overview The Notch User Interface is broken into several main sections: Resource Window, Where all the media files can be imported for use in Notch. Properties Window, Where attributes of nodes can be changed or altered for different variations on…

Raytracing Basics

Techniques » Raytracing Techniques » Raytracing Basics

Enabling raytracing To enable raytracing in your scene. Select the root node, in its properties under the Raytracing heading, tick the “enabled” checkbox. You can toggle raytracing using Shift+R or by clicking on the enable raytracing…

Render To Texture

Nodes » Nodes » Render To Texture

Method This node renders all its child nodes and their sub-trees to a separate off-screen texture / precomposition. This texture may then be applied anywhere that takes an image or video node as input: materials, video nodes, Image2D nodes, Image Planes and so on.…

Gradient 3D

Nodes » Post-FX » Generators » Gradient 3D

Method This node generates a 3D gradient that appears on all objects in the scene. Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space.…

Render To Surfaces

Nodes » Nodes » Render To Surfaces

Method This node renders connected objects and lights onto the surface of chosen objects. Attributes Name Description Width Width of rendered texture. Height Width of rendered texture. Background Colour …

Procedural

Nodes » Procedural

Method In Notch a procedural is a 3-dimensional field of signed distances. This is often known as a Signed Distance Field. An SDF alone does not represent geometry, but surfaces and volumes can be extracted from the field and rendered conventionally. Notch provides…

Affectors

Nodes » Fields » Affectors

Method Affector nodes modify the velocities of voxels in a field. Affectors need to be connected to a Field Root, and they will only affect voxels within that field system (unless modified appropriately). Gallery Curl…

Colour

Nodes » Nodes » Colour

Method Generates a colour which can be input into various nodes. Attributes Name Description Colour Control the colour to be output. Brightness The intensity of the colour. Inputs Name Description…

Timeline

User Interface » Timeline

Top Bar This window lists all of the layers and effects in the current project, useful for sequencing and timing effects to run together. Timeline Controls Label Description Copy Copy the currently select node or nodes.…

Spline Follower

Nodes » Nodes » Spline Follower

Method This node translates a child object along an input spline. The child may also optionally be rotated to point along the direction of the spline. Attributes Name Description Spline Time The percentage along the spline the child…

Radial Blur

Nodes » Post-FX » Blur » Radial Blur

Method This effect blurs a texture in a radial directional fashion from an origin point on the image, usually, the center of the image unless a Transform Controller input is used. The further a source pixel is from the origin point the more it will be blurred. This…

UV Camera

Nodes » Cameras » UV Camera

Method Renders the contents of a connected 3D objects surface back into its UV texture map. This is most commonly used with media servers for projection mapped objects, where Notch renders the contents of the object’s surface and passes it to the media server…

Spline

Nodes » Geometry » Spline

Method This node defines a spline in 3D space from a number of control points. Control points are specified by linking Null nodes to the Spline Nodes input. The position of each Null is used as the position of the control point; the rotation of the Null is used to…

Fields

Nodes » Fields

Introduction A field is a grid of voxels. A voxel is a 3D pixel that contains the following data: “Ink” – RGBA Colour information “Movement Vector” – XYZ Vector By holding colour / “ink” information in the voxel,…

Particles

Nodes » Particles

Method Particle nodes are nodes used in a particles system. This system starts with a Particle Root Node, and is built out with Emitter, Affector and Shader nodes, before finally being rendered to the camera with a Renderer node. The Particle Root Node contains the…

Cylindrical Camera

Nodes » Cameras » Cylindrical Camera

Method Cylindrical Camera enables a 360 degree panoramic render. *Focal parameters are only effective when used in combination with the Depth of Field nodes. Transform Name Description Position X Move its position along the x-axis in…

Interactive

Nodes » Interactive

Method Interactive nodes give outputs based on various kinds of live inputs. Most work with numerical values, although the RSS Feed Node and RSS Text Selector output a text string, and the Mouse Picker outputs translation data. Interactive nodes can be applied to…

Procedural Root

Nodes » Procedural » Procedural Root

Method This node is the root and container for every procedurals system. Procedural Generators, Procedural Cloners and Procedural Rendering nodes must be parented to this node directly or indirectly in order to be operational. Example …

Modifiers

Nodes » Modifiers

Method Modifier nodes modify the attributes in other nodes. Modifiers can be applied to almost any attribute of a node, simply double click a node in the nodegraph to see its attribute list, and connect a valid modifier to the square next to the attribute. If an…

Capture Sound

Nodes » Sound » Capture Sound

Method This node captures sound from an incoming audio device to modify attributes in the scene. You can select which Audio Device to use using the Audio Devices Menu. Attributes Name Description Input Channel Select which audio channel…

Physics

Nodes » Physics

Method The nodes in this section allow you to create simple physics systems and dynamic movements for objects in your scene. Generally you create a physics system by hooking up 3D Objects and Shape 3D’s to a Rigid Body Root, and adjusting their internal Physics…

Value As Text

Nodes » Nodes » Value As Text

Method This node converts any numerical value to a string, which can be input into other nodes – typically the Text node. Attributes Name Description Value Numerical value to be converted to a string. Num Decimal Places…

Rigid Body Collision Affector

Nodes » Particles » Affectors » Rigid Body Collision Affector

Method This node simulates collisions between particles and a Rigid Body Systems. Attributes Name Description Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down. Point…

Cloning

Nodes » Cloning

Method Cloning nodes clone 3D objects in various ways. Cloning is supported for 3D Objects, 3D Shapes, and Image Planes. Cloning is rendered using hardware instancing on the GPU, making it performance efficient. To clone an object it must be parented to the output of…

Screen Space Reflections

Nodes » Lighting » Screen Space Reflections

Method Generate screen space reflections (SSR) for objects in the scene. To see this function, “Reflections” must be enabled in the objects material node or section. ! The material nodes Roughness attribute defines the clarity of the reflections, with…

State Machine State

Nodes » Logic » State Machine State

Method The State Machine State acts as a parent to a set of child nodes. When the state is active, the child nodes will be executed / rendered. This node should be parented to a State Machine node. The state can have one or multiple State Machine Events connected to…

Multi Camera

Nodes » Cameras » Multi Camera

Method The Multi Camera node enables multiple camera views to be rendered simultaneously, for example for output to a single media server canvas. Multiple cameras are passed in via the Camera Nodes input and combined into the main canvas with the views arranged…

Region Camera

Nodes » Cameras » Region Camera

Method Creates a camera whose view is fixed to a particular plane/region of space. This is very useful for generating content for tracking effects in physical space (e.g. Blacktrax). You can use real world measurements to set up the plane of space and then set a…

Curve Editor

User Interface » Curve Editor

Main Window This window lists all of the keyed attributes for the selected nodes and shows how the values between the keys will be interpolated. Note that “interpolation” is also known as “easing”. Curve Editor…

VR Headset Camera

Nodes » Cameras » VR Headset Camera

Method VR headset camera, currently compatible with the Oculus Rift Consumer Edition and HTC Vive. The camera reads the head tracking data from the VR headset and renders the appropriate view inline with the headset vendors specifications. See Using Headset VR for…

Hardware Tracking Camera

Nodes » Cameras » Hardware Tracking Camera

Method Hardware Tracking Camera receives data from external camera tracking systems and currently supports the NCAM system. Camera Frustum data is received from the tracking system (Position, Rotation, Field of View) and updates the camera in real time. Set up the…

Skybox

Nodes » Geometry » Skybox

Method This node defines a sky box which can be used as a background for a 3D scene. Sky boxes can be created from images that are arranged in a spherical or dual paraboloid format. The image is converted into a cube map to be used as a sky box. The cube map is stored…

Proxy Camera

Nodes » Cameras » Proxy Camera

Method This node copies the camera transformations of the highest priority camera from the previous layer in the project. Only functions with “Layers As Separate Effects” turned off, as for this to work there must be a previously rendered layer to take…

Shadow Volume

Nodes » Lighting » Shadow Volume

Method Darkens a region of the scene, effectively as if it were a negative lightsource. Example Here a Shadow Volume is being used to add a soft shadow beneath the teapot. Example Nodegraph Transform Name…

Spline Deformer

Nodes » Deformers » Spline Deformer

Method This node deforms a mesh using input nodes that dictate the path of the spline. Example Example Bin Example Project Attributes Name Description Shift Offset Move the centre point of the…

Render Layer

Nodes » Nodes » Render Layer

Method This node renders all its child nodes and their sub-trees to a separate composition layer within the scene. Composition layers share the same camera view and may share the same depth space but have different render targets, allowing them to have their own post…

Camera

Nodes » Cameras » Camera

Method Places a standard 3D camera in space. *Focal parameters, are only effective when used in combination with the Depth of Field nodes. *Attach the Target Node input to any object, to have the camera track that object. *To move the Camera to the Orbit Cameras…

Imported 3D Scene

Nodes » Geometry » Imported 3D Scene

Method This node instanciates a 3D scene which has been imported from one of the valid scene file formats: Lightwave LWS, FBX or Cinema4D. The scene resource must be set via the “Lightwave Scene” parameter. The scene is then rendered faithfully to the…

Point Lights From Vertices

Nodes » Lighting » Point Lights From Vertices

Method Add Lights into the scene at the vertices of a mesh. !This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render. Example Example…

Voxel Cone Shading

Nodes » Particles » Shading » Voxel Cone Shading

Method This node calculates lighting on particles using Voxel Cone Shading. This allows for soft shadows to be calculated that also take into account particle transparency. This effect must first voxelise the particles, which requires a limited spatial area denoted by…

Affectors

Nodes » Particles » Affectors

Method Particle Affector nodes modify particle motion. Affectors can be connected to a Particle Root node or a Particle Mesh Deformer, which makes them effect every particle in the system. Alternatively they can be connected to a Emitter Node, whereby they only…

Javascript

Javascript

Welcome to Notch Scripting which aims to give you what you need to get started in your scripting journey. Notch employs a Javascript engine to allow you to programmatically manipulate the nodes in your scene. It is useful for building logic into your scene or…

Deformers

Nodes » Deformers

Method Deformers change the positions of vertices in a parent mesh. Generally it’s used against the Shape 3D or 3D Object, or the Combine Geometry nodes. Gallery 3D Plasma Deformer Chunk Effector Deformer Colour…

Parent To Vertex

Nodes » Nodes » Parent To Vertex

Method This node parents a child node to follow the transformation values of the selected vertex, particle or point – allowing nodes to be attached to the motion & transform of particles, points or blobs. This node can be applied directly to these nodes. 3D…

Planar Reflection

Nodes » Lighting » Planar Reflection

Method Add a planar reflection node to reflect objects in a scene. *Only renders in forward rendering, so many details will be missed, for example, it does not reflect shadows. Example Nodegraph Example …

Exposing Attributes

Media Servers » Exposing Attributes

Method Exposing properties allows other applications (e.g. media servers or via WebAPI) to control your scene in Notch, creating more dynamic and reactive effects. To expose a property, select the property settings button (?) next to the property you…

Play Sound

Nodes » Sound » Play Sound

Method Play sound from an imported sound file. Once added to the nodegraph, the node will function without needing to be connected to the root node; useful for multi-layered projects, where a separate audio layer maybe required. Sound will be played through your…

Particle Bounding Box

Nodes » Particles » Particle Bounding Box

Method This node generates a bounding box around the positions of the particles in the connected Particle Root Node. This is typically used for nodes which work on a limited bounding region such as Field Nodes which need to track a particle simulation that has an…

Rigid Body Collision Mesh

Nodes » Physics » Rigid Body Collision Mesh

Method The Rigid Body Collision Mesh node is used to allow rigid bodies to collide with a static, complex mesh – such as a displaced floor. Collisions with a Collision Mesh node use tests against polygons treated as thin planes. This is less robust than…

Loop Time

Nodes » Logic » Loop Time

Method This node allows you to set loop sections in either your current layer or globally. A loop section is an area of the timeline that you wish to repeat. Setting the Loop Time nodes start and end time, will define the loop section. To understand how loops work…

Time Stretch

Nodes » Nodes » Time Stretch

Method This node stretches and adjusts the time being passed to all of its children and their respective subtrees that will be used for animation, keyframes and so on. It does not affect visibility as controlled by timeline bars. Attributes Name…

Lines

Nodes » Geometry » Lines

Method This node draws lines between the positions of its input nodes, from source points to destination points. Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its…

Blacktrax Transform Array

Nodes » Interactive » Blacktrax Transform Array

Method Takes multiple Blacktrax Trackables and instantiates the child nodes at the tracked points. You can track either the rigid body positions and rotation (Centroids) of given trackables or every LED of the trackable. If you only wish to instantiate a subset of…

Environment Image

Nodes » Lighting » Environment Image

Method This node generates an environment image from an HDR/EXR image for a Skylight, or other lighting nodes. Example Nodegraph Example Attributes Name Description Envmap Image Image used…

Depth Image Collision Affector

Nodes » Particles » Affectors » Depth Image Collision Affector

Method This node simulates collisions between particles and a Kinect depth. Example graph Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move…

Exposable Camera

Nodes » Cameras » Exposable Camera

Method This camera is designed to be controlled directly by a media server when running as a block. This is useful for use with Augmented Reality camera tracking setups, where the media server is receiving the camera tracking data. *See this video to see this feature…

Orbit Camera

Nodes » Cameras » Orbit Camera

Method This node adds a Camera with a target the camera always faces and orients around, similar to the scene editing Orbit Camera. *Focal parameters, are only effective when used in combination with a Depth of Field node. *Attach the Target Node input to any…

Area Lights From Polygons

Nodes » Lighting » Area Lights From Polygons

Method This node emits light from a polygonal mesh. All polys must be rectangular. The light is emitted based on quads, so tri-gons or n-gons will not calculate properly. A maximum of 128 polys is allowed. Lights are generated per poly, so if you tessellate to…

Mesh Renderer

Nodes » Particles » Rendering » Mesh Renderer

Method !Mesh Renderer is being deprecated and replaced by Clone to Particles which handles a wider range of meshes, including Shape 3D and Text nodes. This node renders an instance of a mesh at the location of every active particle. A 3D Object must be connected to…

Flocking Affector

Nodes » Particles » Affectors » Flocking Affector

Method This node simulates a flocking behavior on a particle system. This is typically used to make particles behave like a flock of birds or a shoal of fish. The simulation solves several different behaviour goals: making particles move towards their goal position…

Rigid Body

Nodes » Physics » Rigid Body

Method The Rigid Body node defines a static or dynamic rigid body collision object. This is a 3D body that moves under physics and collides with other objects in the same physics system – under the same Rigid Body Root. It must be parented to a Rigid Body Root…

Mesh Attractor

Nodes » Particles » Affectors » Mesh Attractor

Method This node is used to attract or repel particles from the surface of a given 3D object. This is typically used to make particles form into a given shape. Particles will use the closest point on the object’s surface to move towards or away from; this may be…

Ambient Light

Nodes » Lighting » Ambient Light

Method Add a light that affects all surfaces in the scene with a base ambient light level. *This is a great tool for adding light to dark and shadowed areas. Example Nodegraph Example Transform Name…

Tint

Nodes » Post-FX » Colour Processing » Tint

Method This node tints the overall colour in the image. Raw texture Processed texture Example Nodegraph Attributes Name Description Active Turn the effect on or off. Values <…

Fisheye Camera

Nodes » Cameras » Fisheye Camera

Method Places a camera with a wide fish-eye lens into the scene. This is done by rendering the scene six times based on a cube map, and stitched together. using the cube map resolution, you can increase the resolution for this render, but this should be done once an…

Crop

Nodes » Post-FX » Image Processing » Crop

Method This is node crops out a portion of a full image to strengthen the composition. Raw texture Processed texture Example Nodegraph Attributes Name Description Active Turn…

Rendered Video Source

Nodes » Video Processing » Input Output » Rendered Video Source

Method Output the rendered image from a Render Layer node for other nodes to use. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the…

Field Cache

Nodes » Fields » Field Cache

Method The Field cache node allows you to store the animation of a field to disk. This allows the animation to be scrubbed in time, and for simulations to run deterministically without the need to use effectors. Cached fields may perform significantly better than…

Point Cache

Nodes » Lighting » Point Cache

Method Generates a set of points over the surface of an object or set of objects, within a given bounding box. The generated set of points is intended to be used in conjunction with other nodes. For example it can be used for lighting, particle emission, and cloning.…

Manipulating the scene with JS

Javascript » Manipulating the scene with JS

Three methods for manipulating the scene There are three methods by which you can manipulate nodes of a given scene: Pass values out of a Javascript node using global variables, and then use these values in your Nodegraph Manipulate the exposed properties of a…

Channel Boolean

Nodes » Post-FX » Image Processing » Channel Boolean

Method This node swaps RGBA channels. Raw texture Processed texture Example Nodegraph Attributes Name Description Blend Amount Changes the opacity of the new effect over the…

Javascript Node

Nodes » Scripting » Javascript Node

Method This node allows a custom JS script to manipulate parameters in the scene and other functions. For a full breakdown see the Javascript Section. Nodegraph Example of extracting output values from the Javascript Node. Attributes Name…

Multiplex Sources

Nodes » Video Processing » Input Output » Multiplex Sources

Method This node takes multiple video inputs and outputs a single video based on the Source Index attribute. All connected video nodes are treated as active, even if they are not currently being used. Attributes Name Description Preview In…

Input Selector Modifier

Nodes » Modifiers » Input Selector Modifier

Method This node takes multiple input values and uses an index to select which to output. Attributes Name Description Current Value Shows the current value of the effect. Cannot be directly changed. Selected Index Select…

RSS Feed Node

Nodes » Interactive » RSS Feed Node

Method The RSS Feed node combs data from an RSS feed from the Internet. Requires an Internet connection to function properly. The elements of the RSS feed may be accessed using the RSS Text Selector, displayed using Text nodes or Image Plane nodes. Additional…

Emitters

Nodes » Fields » Emitters

Method Emitter nodes spawn the colour/Ink that can be manipulated in a field system. Any Emitters need to be connected to a Field Root node, and they will only spawn a field within that field system (unless modified appropriately). Emitters constantly emit new ink…

VR Look-At Trigger

Nodes » Interactive » VR Look-At Trigger

Method This node allows you to create effects based on what the VR user is looking at. The target is a cuboid region specified by the scale and position. When the user looks at the defined space, the Current Value parameter will increase (at a rate defined by…

Tweening Null

Nodes » Geometry » Tweening Null

Method This node changes its transformation values and smoothing changes between them depending on the Input Transforms (Nulls) and the Select Null Index. Position, Rotation, and Scale are all inherited by the child nodes. Attributes Name Description…

Frame Delay Frame

Nodes » Video Processing » Image Processing » Frame Delay Frame

Method This node delays the image played by a specified frame amount, based on an input frame delay node. Requires a Frame Delay input to function, with a “num frame delay” larger than this nodes frame index value. Attributes Name…

Text

Nodes » Geometry » Text

Method This node generates and renders a 3D mesh from the text that has been generated according to various attributes using a supplied font. The font must be in TrueType or OpenType format and loaded as a Font resource. Text must be entered via the Text String…

Node Trail

Nodes » Geometry » Node Trail

Method This node creates a spline that follows the position of a node in the scene. At each frame update, a new point is added to the spline. Transform Name Description Position X Move its position along the x-axis in local space.…

VR 360 Camera

Nodes » Cameras » VR 360 Camera

Method VR 360 Camera enables every direction of view to be rendered at the same time in a spherically mapped manner, allowing the creation of VR 360 Videos for use with a wide range of viewers. Stereoscopic 360 videos can also be generated, which utilise two…

Rigid Body Effector

Nodes » Cloning » Effectors » Rigid Body Effector

Method The Rigid Body Effector node turns clones into rigid bodies. The resulting bodies are able to collide with each other, or with other bodies that are part of the same physics system – under the same Rigid Body Root. If this node is parented via a Rigid…

Stereo Camera

Nodes » Cameras » Stereo Camera

Method Places a 3D Camera in the space, which records two perspective views using the Interoccular distance, focused at a point in the centre of the camera and displaced from the camera by the Convergence Distance. The Images are then combined together, using the…

Image Affector

Nodes » Particles » Affectors » Image Affector

Method This node is used to attract or repel particles from pixels in an image. This is typically used to make particles form into a given image. The image can be set directly using the Image attribute or connected from a video node via the Video Nodes input. The…

Lighting

Nodes » Particles » Shading » Lighting

Method This node shades particles based on scene lighting. The lighting calculation is an approximation based on the particle’s distance to the light and its facing direction, which is determined by either the particle’s normal if available or the…

Spline Attractor

Nodes » Particles » Affectors » Spline Attractor

Method This node attracts particles towards a spline shape. The particles will flow along the spline towards a goal point which moves from the beginning to the end of the spline at a rate determined by the Spline Rate parameter. The splines used by this node are…

XSens Mocap Skeleton

Nodes » Geometry » XSens Mocap Skeleton

Method This node reads bone data from a XSens motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the XSens software which provides a stream of…

Perception Neuron Mocap Skeleton

Nodes » Geometry » Perception Neuron Mocap Skeleton

Method This node reads bone data from a Perception Neuron motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the Axis Neuron software which…

Face Tracking Geometry

Nodes » Geometry » Face Tracking Geometry

Method This node generates a 2D mesh using the predefined structure of the geometry generated by the Face Tracker node: 68 vertices linked as triangles with texture coordinates. It takes as input a Face Tracker node, which is required for the node to render anything.…

Optitrack Mocap Skeleton

Nodes » Geometry » Optitrack Mocap Skeleton

Method This node reads bone data from a Optitrack motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the Optitrack software which provides a…

Screen Projection

Nodes » Nodes » Screen Projection

Method This node reprojects the main render onto a quad in 3D space, then outputs the result into the UV space of that quad. This allows content to be rendered from the point of view of a camera and reprojected onto a quad that represents an LED screen, then producing…

Layer Precomp

Nodes » Nodes » Layer Precomp

Method This node pre-composites a layer so it can be rendered inside another layer. Any exposed values from inside that layer will also be carried over into the new layer. *Multiple nodes in one scene will rerender that original layer, so make sure to use as few…

Gradient 2D

Nodes » Post-FX » Generators » Gradient 2D

Method This node generates a 2D gradient. It is usually used as an input into other nodes, such as the Tilt Shift and Voronoi 2D nodes. Example Nodegraph Transform Name Description Position X Move…

Depth Camera / Kinect Mesh

Nodes » Geometry » Depth Camera / Kinect Mesh

Method This node generates a mesh based on Kinect camera data from a Depth Camera / Kinect Source connected via the “Colour Image Node” input. If no source is connected, this node is ineffective. The mesh is based on a subdivided plane of quads, displaced…

Planar Environment Map

Nodes » Lighting » Planar Environment Map

Method Add planar environment map node to the scene, this will display a 2D environment map to surfaces facing it. *Multiple planar environment maps can be added to a scene to reflect different maps in different directions. Example …

Slit Scan

Nodes » Post-FX » Stylisation » Slit Scan

Method This nodes generates a slitscan effect, where previous frames are stacked from left to right across the frame. !When you use the Frame delay with the Slit scan, the Slit Scan will use the Frame Delays image buffer instead of its own. This means that if the…

Screen Warp

Nodes » Post-FX » Warping » Screen Warp

Method This node adds a bulge effect to the image, whereby a chosen point is stretched and the outer edge is squashed. Raw texture Processed texture Example Nodegraph Attributes Name…

Volume Shadow Shading

Nodes » Particles » Shading » Volume Shadow Shading

Method This node shades particles using a shadowing function from the point of view of a Light Node connected to the Light Node input. The shadow effect takes into account transparency of particles, so light will appear to be partially absorbed by particles rather…

Camera Focus Target

Nodes » Cameras » Camera Focus Target

Method A Null position used as a reference for the depth of field focus plane of a camera. Only functions when used with a Depth Of Field node. Example Nodegraph Transform Name Description Position X Move its…

Blacktrax Tracked Body

Nodes » Interactive » Blacktrax Tracked Body

Method Takes a single Blacktrax Trackable and provides it as a tracked point (a bit like Null). You can track either the rigid body position and rotation of a given trackable or just individual tracked LEDs. To use, parent other objects to this node to have the…

HLSL Shaders

Techniques » HLSL Shaders

Method The Custom CSG Code field allows you to write a line of HLSL code to implement your own CSG operation. This requires a working knowledge of HLSL and signed distance fields. The inputs to the operation are: float blendWeight; The value of the CSG…

Geometry Exporter

Nodes » Geometry » Geometry Exporter

Method The Geometry Exporter node allows sequences, or single frames, of geometry to be exported as OBJs or Alembic(ABC) files. The source object should be attached to the Geometry input of the Geometry Exporter node. All types of geometry source can be exported. The…

Bounding Box

Nodes » Geometry » Bounding Box

Method This node is a Null transform node that renders a unit sized (-1 to 1) box. Often used to mark areas of space, such as bounding regions for fluids or volumetric effects. Transform Name Description Position X Move its position…

Direction-Weighted Motion Modifier

Nodes » Modifiers » Direction-Weighted Motion Modifier

Method This node detects how much an input object moves in a particular direction, and outputs a value based on it. Attributes Name Description Cone Angle Movement cone angle for which movement within the cones direction will count toward…

Local Contrast

Nodes » Post-FX » Colour Processing » Local Contrast

Method This Node increases the appearance of small scale edges. Raw texture Processed texture Example Nodegraph Attributes Name Description Active Turn the effect on or off. …

Video Exporter

Nodes » Post-FX » Image Processing » Video Exporter

Method This node captures the video from the view port and exports to a chosen directory. It is important to note that even if this node is attached to multiple Camera’s, it will only run if that Camera is being used in the scene. To render multiple…

Bone

Nodes » Geometry » Bone

Method This node is used for skeletal deformation of 3D Objects. Bones/skeletons apply transformations to vertices in a 3D object. Transforms are applied hierarchically and different bones in the skeleton may affect vertices by different amounts, which allows for…

Mouse Picker

Nodes » Interactive » Mouse Picker

Method Detects a mouse pressed event and outputs the position of the mouse in either world space or local space. !Mouse picker only works in Builder and in Standalone executables. It does not function in media servers, as media servers capture all mouse…

Fog Scattering

Nodes » Lighting » Fog Scattering

Method Add fog scattered light to the scene. *Fog scattering is great for creating an atmospheric background to your scene. Example Nodegraph Example Attributes Name Description Fog Colour…

Proximity Modifier

Nodes » Modifiers » Proximity Modifier

Method This node outputs a value if an input node is within range of a point. It only calculates distance based on the origin of the input node, so objects with large bounding boxes should be tested with this in mind. Attributes |_. Name |_. Description | |…

Colour Ramp

Nodes » Nodes » Colour Ramp

Method This node outputs colours or gradients, based on the colours selected. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview RGB In Viewport Preview the RGB…

Colour and Depth Source

Nodes » Video Processing » Input Output » Colour and Depth Source

Method This node is similar to the Depth Camera / Kinect Source node, but instead combines two input images and generates a depth camera source from them. This can then be used with some of the other Depth Camera / Kinect nodes, such as the Depth Camera / Kinect…

Hot Zone

Nodes » Interactive » Hot Zone

Method This node detects if the centre point of an object moves into a region. Generally used in conjunction with an Extractor node. Transform Name Description Position X Move its position along the x-axis in local space. …

Bezier Warp

Nodes » Post-FX » Warping » Bezier Warp

Method This node warps an image using a bezier control grid and 8 control points to affect how the image is warped. Raw texture Processed texture Example Nodegraph Attributes Name Description…

Combine Geometry

Nodes » Geometry » Combine Geometry

Method Combine multiple sources of geometry into one to be used or affected by other nodes. Rendering Name Description Visible Control whether the node is visible or not to the scene. Lines Name Description …

Procedural Emitter

Nodes » Fields » Emitters » Procedural Emitter

Method This node emits colour/ink into a field using a procedural node network. Procedural nodes should be parented to the Procedural Emitter in order to generate procedural forms that will be converted into field ink. Transform Name Description…

MIDI Modifier

Nodes » Modifiers » MIDI Modifier

Method This node reads CC values from channels of a MIDI device so they can be used to control values on other nodes. The MIDI channel can be selected manually, or use “Listen For Channel/CC” and make a change on the device and the channel will be picked…

Depth Of Field

Nodes » Post-FX » Blur » Depth Of Field

Method This node renders a depth of field blur effect on the 3D scene based on the distance of each pixel from the camera. This attempts to simulate the behaviour of the focus effects of a real camera lens, whereby there is a point of focus and then areas in front and…

Colour Grading

Nodes » Post-FX » Colour Processing » Colour Grading

Method This node alters the distribution of colour in the image. Raw texture Processed texture Example Nodegraph Attributes Name Description Active Turn the effect on or off. …

Clone To Procedurals

Nodes » Cloning » Clone To Procedurals

Method This node generates a clone system based on the procedural generator nodes. A clone is generated at every voxel inside the field. Example Transform Name Description Position X Changes the x…

Force Affector

Nodes » Particles » Affectors » Force Affector

Method This node applies a force to the affected particles. This is typically used to give particles a constant acceleration to simulate e.g. gravity. The Mode attribute is used to determine if the force is directional with a random spread determined by the Spread…

Clone To Spline

Nodes » Cloning » Clone To Spline

Method This node is used to clone objects along the spline created by an input Spline node or other source of spline data – for example from a loaded Cinema4D scene. Example Example Nodegraph …

Tile Sheet

Nodes » Generators » Tile Sheet

Method Generates a combined sheet of images (sometimes known as a sprite sheet) from multiple inputs. The following example shows how to do this using Polygon generators, but any image node can be used as input. The number of connected input nodes is not…

Volumetric Tracer

Nodes » Procedural » Render Nodes » Volumetric Tracer

Method Renders a procedural as a volume. Unlike the Volumetric Generator node, this volume is not restricted to a bounded region of space. This allows a free camera flight through the volume without needing to animate or switch bounding boxes. This node is highly…

Frame Feedback

Nodes » Post-FX » Blur » Frame Feedback

Method This node overlays the previous frame over the current frame. To further manipulate the feedback frame, add more post-fx nodes to the output. Raw texture Processed texture Modified texture Example Nodegraph…

Volume Generator

Nodes » Procedural » Render Nodes » Volume Generator

Method Renders a procedural as a translucent volume. This node is suitable for creating cloud-like effects. It first voxelises the procedural and then renders it by raymarching. It is able to cast shadows within the volume in the direction of a…

Null

Nodes » Geometry » Null

Method A generic transform node. Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its position along the y-axis in local space. Position Z Move its…

Bump Map Warp

Nodes » Post-FX » Warping » Bump Map Warp

Method This node warps an image based off of a bump map. The warp is generated by creating a copy of the image with a slight offset and multiplied. If there is no input connected to the Image Node input then the scene render is used as a source bump…

Particle Bone Deformer

Nodes » Deformers » Particle Bone Deformer

Method Use a particle a particle system to affect the bones of a 3D Object or Shatter Primitive 3D nodes. Attributes Name Description Physics Velocity Dampening Dampen the changes in velocity for smoother movement. Fixed…

Volumetric Lighting

Nodes » Lighting » Volumetric Lighting

Method Adds volumetric lighting into the scene. *A great way of adding atmospheric fog to your scene. Example Nodegraph Example Transform Name Description Position X Move its position…

Shape 3D

Nodes » Geometry » Shape 3D

Method This node renders a 3D primitive mesh that has been generated according to various attributes. The Shape Type parameter defines the primitive shape used. The Subdivisions X/Y parameters determine how many subdivisions the primitive has, and the Axis defines…

Cloth Affector

Nodes » Particles » Affectors » Cloth Affector

Method This node applies a cloth simulation to particles that were spawned from a Particle Mesh Deformer. Only particles created from a Particle Mesh Deformer will work with the cloth simulation because it requires information about connections between particles to…

Shockwave Affector

Nodes » Particles » Affectors » Shockwave Affector

Method This node applies a pulsing spatial shockwave through particles. Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its position along the y-axis in local space.…

Field Lighting

Nodes » Fields » Rendering » Field Lighting

Method This node adds lighting and self shadowing to fields based on input light nodes. It is used in conjunction with the Field Renderer node (which renders the field volume). Affecting lights need to be connected to Lights input of the Field Lighting node. The Field…

Video Clip

Nodes » Video Processing » Input Output » Video Clip

Method This node is an alternative source for an imported video or image source from the resources window. It is also used to have multiple time segments by splitting it up within the timeline window. Attributes Name Description Preview In…

Image Plane

Nodes » Geometry » Image Plane

Method This node is used to render an image or video on a plane in 3D space. The image may be set directly via the Image parameter or linked via the Video Node input. Image Plane nodes have similar rendering options to other geometry nodes such as 3D Objects or…

Intel Realsense 2.0 Camera Setup

Devices & Protocols » Intel Realsense 2.0 Camera Setup

Introduction Just like the Kinect, the Intel RealSense can be used to with Notch in a number of ways, such as generating meshes, emitting particles, generating fields, and using the depth and color images in video processing chains. !The suitability of RealSense for…

Light

Nodes » Lighting » Light

Method Add a Light node into the scene. *Attach the Target Node input to any object, to have the light track that object. *The default light node is a spotlight, in the node properties use the Light Type drop-down menu to toggle between Spot, Omni, Directional, Area…

Procedural Shading Node

Nodes » Shading Nodes » Procedural Shading Node

Method Uses a procedurals network as a shading value source. The output of this shading node is the distance to the surface of the connected procedural. Example Example Nodegraph Attributes Name…

Spring Affector

Nodes » Particles » Affectors » Spring Affector

Method This node simulates a spring-like effect between a particle’s current position and its original emission position, making it spring back towards the point it was emitted from over a period of time. This can be used to restore particles to their original…

Kill Box Affector

Nodes » Particles » Affectors » Kill Box Affector

Method This node kills particles that are either inside or outside of a bounding box, dependent on the Kill Mode attribute. Particles can be killed immediately or decayed over a period of time depending on the Kill Operation. Example …

Tilt Shift

Nodes » Post-FX » Blur » Tilt Shift

Method This node applies a tilt shift effect to the image by blurring the top and bottom parts of the image, while keeping the center plane in focus. Raw texture Processed texture Modified texture Example Nodegraph…

Polygon

Nodes » Generators » Polygon

Method Generates a single regular polygon as a texture image. Processed texture Example Nodegraph Examples Transform Name Description Position X Move its…

Fractal Noise

Nodes » Generators » Fractal Noise

Method Generates simple fractal noise. Processed texture Example Nodegraph !{IMAGE-LINK+ node-generators-fractal-noise-ng}! Transform Name Description Position X Move its position along the…

Truchet

Nodes » Generators » Truchet

Method This node generates a Truchet pattern. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. …

GBuffer To Image

Nodes » Video Processing » Input Output » GBuffer To Image

Method This node allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes. By default the base render layer is used as the GBuffer source, but a Render Layer may be supplied via appropriate input. For most channels…

Video Loader

Nodes » Video Processing » Input Output » Video Loader

Method This node is the source for an imported video or image source from the resources window. Images or videos brought into the scene will by default use this node. Attributes Name Description Preview In Viewport Preview the effect…

Scale Affector

Nodes » Particles » Affectors » Scale Affector

Method This node scales particles to have larger and smaller Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its position along the y-axis in local space.…

Kinect Setup

Devices & Protocols » Kinect Setup

Introduction Notch can read both RGB and Depth data from both the Kinect v1 or v2. You can use this data in a whole variety of ways, from generating meshes, emitting particles, generating fields, and using the depth and colour images in video processing chains.…

Gradient

Nodes » Generators » Gradient

Method Generates a gradient. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its…

Star

Nodes » Generators » Star

Method Generates a single regular polygon as a texture image. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space.…

Decal

Nodes » Geometry » Decal

Method Use the decal node to project a texture onto surfaces. Notch logo decal Decal nodegraph Sample Transform Name Description Position X Move its position along the x-axis in local…

Clone

Nodes » Procedural » Cloning » Clone

Method Makes copies of its children. Example Example Nodegraph Example Project Transform Name Description Position X Move its position along the x-axis in local space. …

Gradient Shading Node

Nodes » Shading Nodes » Gradient Shading Node

Method This node applies a gradient to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example A Mapping type Object coordinate – B Mapping type Object Output channel…

Curve Mask

Nodes » Generators » Curve Mask

Method This node generates a mask by using a shape created using user created points. With the scene paused and this node selected, you can create new points by left clicking in the viewport. Left click dragging moves the selected point around and right clicking a…

Other Windows

User Interface » Other Windows

Performance Bar And Window Controls Window Controls This menu controls some of the window options for various windows in Notch. Label Description Editor Settings Settings for the Notch Editor. Project Settings…

Clone To Transform Array

Nodes » Cloning » Clone To Transform Array

Method This node generates clones from the currently active elements in a Transform Array node. Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its position along…

Voronoi

Nodes » Generators » Voronoi

Method This node generates a texture of a Voronoi pattern. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space.…

Plasma

Nodes » Generators » Plasma

Method Can be used to generate a few different wavy effects. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space.…

Flat Colour

Nodes » Generators » Flat Colour

Method This node generates a flat colour. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. Position…

Project Image

Nodes » Lighting » Project Image

Method Add a projection image node to a scene, link an image and project it onto the scene. *Use the blend function to blend the image into the shadows and reflections in the scene. Example A checker-board image projected onto the scene. …

Vortex Affector

Nodes » Particles » Affectors » Vortex Affector

Method This node makes particles move in a rotational manner. This is typically used to create rotational vortex effects, e.g. tornados. The effect is weighted by a falloff calculated using the distance from the node to the particle, ramping from 100% at distance…

Points Affector

Nodes » Particles » Affectors » Points Affector

Method This node affects particles by positional vortex forces created around points from another particle system, or vertices of a 3D Object. This can be used to make one particle system “move through” another and appear to affect it.…

Noise Shading Node

Nodes » Shading Nodes » Noise Shading Node

Method This node applies simple noise to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example Example Nodegraph Transform Name Description…

Noise

Nodes » Generators » Noise

Method Generates random static noise. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. Position Y…

Field Affector

Nodes » Particles » Affectors » Field Affector

Method This node samples velocities from a Field node and applies them to particles. This can be used to apply motions generated on a field, e.g. via a fluid solver, and apply them to a particle system so the particles move with the field. The magnitude of the…

Grid Shading Node

Nodes » Shading Nodes » Grid Shading Node

Method This node applies grid pattern to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example A 2d grid with alpha blended – B 3Dgrid – C 2D grid – …

Audio Devices

Devices & Protocols » Audio Devices

At present Notch interfaces directly with audio devices either via the standard Windows audio device interface or via ASIO. Once setup, you can use audio with the following nodes: Play Sound Capture Sound Audio Devices Panel The Audio Devices panel can be…

Kill Box Effector

Nodes » Cloning » Effectors » Kill Box Effector

Method This node limits areas that clones can be spawned in, using shapes described in the Falloff Attribute section. Transform Name Description Position X Move its position along the x-axis in local space. Position Y …

Cells

Nodes » Generators » Cells

Method This node generates a cellular pattern using a distance function, mapping a gradient to the distance to the closest of a set of random points Processed texture Example Nodegraph Transform Name…

Freehand Mask

Nodes » Generators » Freehand Mask

Method This node allows a black and white mask to be sketched by clicking and dragging with the left most button in the viewport. When the right button is pressed the mask is cleared. *Notch must be paused to draw new masks. Processed texture …

Grid

Nodes » Generators » Grid

Method Generates a grid. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its…

Tone Map

Nodes » Post-FX » Colour Processing » Tone Map

Method This node applies a tone mapping process to an image. This is often used to convert high dynamic range images to a colour space suitable for output; to convert linear space images to gamma 2.2 for output; or to balance brightness levels across an image and…

Custom Shader Post Effect

Nodes » Post-FX » Image Processing » Custom Shader Post Effect

Method This node allows you to write your own custom shaders for use as a Post FX within the Notch nodegraph. Notch shaders are written in HLSL and use the D3DX Effect framework which allows for multiple techniques and passes and access to all of the pipeline stages.…

Generate Fertilizer Times Deformer

Nodes » Deformers » Generate Fertilizer Times Deformer

Method This node generates fertilizer values for meshes without any built-in. Fertilizer uses point weightmaps to erode the surfaces of a mesh. As this node works on the shader edges, so it is not affected by the Root nodes anti-aliasing. You can still use any of…

SPH Affector

Nodes » Particles » Affectors » SPH Affector

Method This node simulates fluid dynamics on a particle system using the SPH (Smoothed Particle Hydrodynamics) simulation method. This is typically used to simulate liquid effects. It solves a fluid simulation by locally solving pressure forces between a particle and…

Particle Root

Nodes » Particles » Particle Root

Method This node is the root and container for every particle system. Particle Emitters, Particle Affectors and Particle Rendering Nodes must be parented to this node directly or indirectly in order to be operational. The node contains a number of controls that are…

Physics / Rigid Body Root

Nodes » Physics » Physics / Rigid Body Root

Method The Rigid Body Root node is the root node of a rigid body physics system. Every node using physics that is parented directly or indirectly to a Rigid Body Root node is part of the same physics system and will interact with each other. 3D Objects, Primitives,…

Clone To Volume

Nodes » Cloning » Clone To Volume

Method This node clones 3D objects in a regular 3D grid arrangement, using the shape of a 3D object to define the region of space that is filled. The resolution of the grid is defined by the Num Voxels X/Y/Z parameters. A 3D object node must be connected to the Source…

Primitive Affector

Nodes » Particles » Affectors » Primitive Affector

Method This node is used to attract or repel particles from the surface of the selected primitive type. This is typically used to make particles form into a given shape. Particles will use the closest point on the primitive’s surface to move towards or away…

Curl Noise Fluid Affector

Nodes » Particles » Affectors » Curl Noise Fluid Affector

Method This node gives the affected particles a fluid-like motion. This is typically used to make particles move in a turbulent but spatially coherent manner with local eddies like smoke or liquid. The motion is generated procedurally using Curl Noise rather than…

3D Primitive

Nodes » Procedural » Generators » 3D Primitive

Method This node renders a 3D primitive only usable with procedural node. The Primitive Type parameter defines the primitive shape used. Procedural Primitives Procedural Primitives Nodegraph Transform Name…

Managing Performance in Media Servers

Media Servers » Managing Performance in Media Servers

Introduction Unless your media server has a ‘side-car’ GPU dedicated to Notch rendering, your Notch effects will be sharing the same GPU processor as the media server software. Successful shows require an understanding of GPU resources. When rendering at…

MIDI Keyboard Texture

Nodes » Generators » MIDI Keyboard Texture

Method This node generates a texture based on the output from a connected MIDI Device. Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. …

Target Effector

Nodes » Cloning » Effectors » Target Effector

Method All clones affected will rotate to target a point described by an input. Example This image is taken from the “cloner_instancing” sample project. Example Nodegraph There is much…

Procedural Meshing

Nodes » Procedural » Render Nodes » Procedural Meshing

Method Extracts a surface from a procedural by first voxelising it (but only voxelising the spatial areas which are required) and then constructing a smoothened surface over the voxels. The surface produced is a triangle mesh which can be texture and deformed, can…

Texture Shading Node

Nodes » Shading Nodes » Texture Shading Node

Method This node applies a chosen texture to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example A Output channel normal – B Output channel TGBA with alpha blended…

Turbulence Affector

Nodes » Particles » Affectors » Turbulence Affector

Method This node applies turbulence to the particle motion. This is typically used to apply local variations to particle movement and simulate small gusts of wind. The motion is generated by using a smoothed noise field for both the direction and the magnitude of the…

Explode Affector

Nodes » Particles » Affectors » Explode Affector

Method This node applies a velocity to the affected particles at the birth of the particle. This is typically used to create explosion-like effects. The Explode Mode attribute is used to determine if the particle should be pushed outwards from the affector’s…

Tiles

Nodes » Generators » Tiles

Method Generates a grid of tiles that can be coloured randomly, or in a checkered pattern. Processed texture Example Nodegraph Transform Name Description Position X Move its position…

Mapping

Nodes » Nodes » Mapping

Method This node controls how texture coordinates (UVs) are generated for a given material or piece of 3D geometry. This allows UVs to be created procedurally, e.g. via planar, spherical or camera perspective mappings. The Mapping node acts on a Material…

Fractal Noise

Nodes » Procedural » Generators » Fractal Noise

Method Generates simple 3D fractal noise. Example Example with CSG sphere Example Nodegraph Transform Name Description Position X Move its position along the…

OSC

Devices & Protocols » OSC

Introduction Notch allows you to send and receive simple OSC data over the network for interacting with your project. When running as standalone, you can also control the play head remotely. Receiving OSC Setting up your project to receive OSC. Open the Project…

FFT Texture

Nodes » Generators » FFT Texture

Method Generates a texture based on the sound from either a selected or input audio source. Example Example Nodegraph Transform Name Description Position X Move its position along the…

Velocity Affector

Nodes » Particles » Affectors » Velocity Affector

Method This node applies a constant velocity to the affected particles. This is typically used to make particles move in a regular, linear fashion, e.g. wind effects or repulsions. The Mode attribute is used to determine if the velocity is directional with a random…

Reaction-Diffusion

Nodes » Procedural » Generators » Reaction-Diffusion

Method Performs reaction-diffusion simulation, using a procedural input to restict the placement of seeds and another procedural input to restrict growth. This node simulates the Gray-Scott reaction-diffusion process, which can be thought of as a kind of fluid…

Image

Nodes » Procedural » Generators » Image

Method Create a 3D shape by using the luminance of an input image as a mask. Example Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local…

Mirror

Nodes » Procedural » Cloning » Mirror

Method Effectively folds its children on to themselves over a specific plane of reflection. Example Example Nodegraph Example Project Transform Name Description Position X Move its…

Editable Code

Nodes » Procedural » Generators » Editable Code

Method Allows a custom piece of HLSL code to be written to produce a distance value from which a procedural shape will be created. For best results with this node you should have a working knowledge of the HLSL shading language, and signed distance…

Jigsaw

Nodes » Generators » Jigsaw

Method This node generates a Jigsaw pattern. Processed texture Example Nodegraph Transform Name Description Position X Move its position along the x-axis in local space. …

Clone To Point Cache

Nodes » Cloning » Clone To Point Cache

Method This node clones 3D objects to positions defined by a Point Cache node. The number of clones is defined by the Num Clones parameter and limited by the total number of points in the Point Cache (accounting for the density attribute set in the Point Cache). If…

Random Cloner

Nodes » Cloning » Random Cloner

Method Clones an object and gives the new clones random positions within a specified area. Example Example Nodegraph Transform Name Description Position X Move its position along the…

Melt

Nodes » Procedural » Displacement » Melt

Method Smoothens the shape a procedural in 3D space, much like how a blur smoothens an image in 2D space. Example Example Nodegraph Transform Name Description Position X Move its…

3D Object

Nodes » Procedural » Generators » 3D Object

Method Generates a procedural shape from a mesh object. Example Example Nodegraph Attributes Name Description Distance Offset Offsets the distance field values, causing the generated…

Fractal Noise Shading Node

Nodes » Shading Nodes » Fractal Noise Shading Node

Method This node applies fractal noise to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Fractal Type A FBM fractal – B Turbulence – C Ridged Multi Fractal …

Point Renderer

Nodes » Particles » Rendering » Point Renderer

Method This node renders a point sprite for every particle. A point sprite is a quad which is positioned in 3D space, is rotated to face the camera and may be textured. This is the most commonly used rendering node for particle effects. Particles can be sorted in…

Creating VR / 360 Videos

VR » Creating VR / 360 Videos

Introduction Notch is able to treat, animate, augment and export VR / 360 videos all in one tool with completely real-time editing and in-headset preview – an offering not available in any other package.¬†Key to creating VR / 360 content is the ability to create…

Clone To Particles

Nodes » Cloning » Clone To Particles

Method This node clones 3D objects to positions defined by a particle system. A Particle Root Node or a Particle Emitter must be connected to the Particle Node input for this node to be operational. If a Particle Emitter is connected then only particles emitted from…

Image Effector

Nodes » Cloning » Effectors » Image Effector

Method This node changes the transformation and colour properties of a clone system based on an input image. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones. The Effector’s falloff is generated…

Plain Effector

Nodes » Cloning » Effectors » Plain Effector

Method This node applies a rotation, scale and translation to every clone. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones. The amount the translation, scale and rotation are applied to each clone is…

Clone To Mesh

Nodes » Cloning » Clone To Mesh

Method This node clones 3D objects to positions defined by the vertices or polygon centres of another 3D object. A 3D object node must be connected to the Source Objects input to define the voxelised shape the clones are arranged in for this node to be operational.…

Generate Weightmap Deformer

Nodes » Deformers » Generate Weightmap Deformer

Method This deformer node generates per-vertex weight values which can be used by other nodes – particularly other deformers – as part of their processing. Deformers such as the 3D Plasma Deformer have an input called “Generated Weightmap”…

Ripple Effector

Nodes » Cloning » Effectors » Ripple Effector

Method This node applies a wave action of effects to the clone it is inputted into. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones. The amount the translation, scale and rotation are applied to each…

Randomise Effector

Nodes » Cloning » Effectors » Randomise Effector

Method This node applies a randomised rotation, scale and translation to every clone. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones; these values are used as ranges for generated random values. The…

Turbulence Effector

Nodes » Cloning » Effectors » Turbulence Effector

Method This node applies an animating turbulence to the rotation, scale and translation to every clone. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones. The amount the translation, scale and rotation…

Quantise Effector

Nodes » Cloning » Effectors » Quantise Effector

Method This node restricts the possible range of values a clone can be translated, rotated, or scaled to. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones. The amount the translation, scale and…

Fluid FLIP Affector

Nodes » Particles » Affectors » Fluid FLIP Affector

Method This node simulates fluid dynamics on a particle system using the FLIP (FLuid In Particle) or PIC (Particle In Cell) simulation methods. This is typically used to simulate smoke, gas and other fluid effects. This works by transferring particle forces to a grid,…

Clone To Image

Nodes » Cloning » Clone To Image

Method This node is used to clone 3D objects to pixels in an image or video, using the pixel colours to scale, offset or colour the clones. 3D objects are cloned to positions in a regular 2D grid in the XY plane, with the number of cells defined by the Num Clones X…

Spring Effector

Nodes » Cloning » Effectors » Spring Effector

Method This node provides a springiness to clones by keeping track of their original positions before being affected and pulling them back into position. Example Example Nodegraph Transform Name…

Face Tracker

Nodes » Video Processing » Feature Tracking » Face Tracker

Method This node searches an image for faces. When a face is found a pre-defined arrangement of vertices, forming a simple 2D mesh, are searched for and tracked across multiple frames. *Looking for an example? Download the free samples, which includes multiple Face…

Sine Effector

Nodes » Cloning » Effectors » Sine Effector

Method This node applies a rotation, scale and translation to every clone. The Effector Transform parameters determine the rotation, scale and translation that will be applied to the clones. The amount the translation, scale and rotation are applied to each clone is…

Render Particles To Surfaces

Nodes » Particles » Rendering » Render Particles To Surfaces

Method This node renders particles onto nearby 3D surfaces. This means that instead of rendering particles directly into space, they instead appear as splats on 3D geometry, only being visible when they are close enough to 3D geometry. This is particularly useful when…

FFT Effector

Nodes » Cloning » Effectors » FFT Effector

Method This node applies a rotation, scale and translation to clones based on the analysis of an audio input or file. The waveform is processed using a set of parameters in the same way as the Sound Modifier. The Effector Transform parameters determine the rotation,…

Colour Ramp Effector

Nodes » Cloning » Effectors » Colour Ramp Effector

Method This node modifies the colour values of connected cloner systems based on an input Colour Ramp. Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its position…

Cloner

Nodes » Cloning » Cloner

Method This node clones 3D objects in a regular pattern in one of several ways depending on the Mode parameter. In Iterative Cloning mode, the Cloner node’s transform is applied iteratively so each clone is offset from the one before it. In Radial mode, clones…