Method
Inserts an image directly into a Post-FX chain.
Example 1 |
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Nodegraph Example 1 |
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Example 2 |
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Nodegraph Example 2 |
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Attributes
Name |
Description |
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Active |
Turn the effect on or off. Values < 0.1 will turn the effect off, and deferred rendering must be on. |
Blend Amount |
Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) |
Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) |
Change how the generated effect blends with the parent image alpha. |
Image |
Select an image to be displayed on the image plane. |
Alpha Image |
Use an image to control the alpha values. |
UV Remap Image |
Use an image to remap the UVs for the image. |
Colour |
Add a colour filter over the image. |
Frame |
If the image is animated, choose which frame is displayed. |
Alpha |
Control the alpha value of the image. |
Alpha Sort Bias |
Biases the alpha sort in order to make it render in front or behind other transparent objects. |
Aspect Based Scaling Mode |
Scale the image to retain its original aspect ratio.
- Disabled, Does not function.
- Scale X, The x scale is changed until it matches the original files aspect ratio.
- Scale Y, The y scale is changed until it matches the original files aspect ratio.
- Larger, Chooses the larger scale mode.
- Smaller, Chooses the smaller scale mode.
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Apply Aspect Before Rotation |
Apply aspect correction before applying the rotation transform. |
UV Remap Filtering |
Remap the colour image to the Image 2D based on a UV map. |
No Image Behaviour |
Select what colour should appear in the absence of an image input. |
Texture Filter Mode |
Texture Wrap Mode U/V |
Change how the image wraps around both the X and Y axis if the UV transform moves the image off of the output plane.
- Clamp – the edges of the image are extended to fill the space left by the transform.
- Repeat – the image is repeated until if fills the space left by the transform.
- Border With Black- the image is clipped and the space left by the transform is blank.
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Use Image Alpha |
If enabled, the node will use the alpha channel of the input image when blending. |
Affected Channels
Toggle which of the RGBA channels are affected by the effect.
Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
UV Transform
Name |
Description |
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UV Offset X |
Move the object UV along the x axis, local to the screen. |
UV Offset Y |
Move the object UV along the y axis, local to the screen. |
UV Scale X |
Scale the object UV along the x axis, local to the screen. |
UV Scale Y |
Scale the object UV along the y axis, local to the screen. |
Video
Name |
Description |
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Frame Offset |
Offset the start frame. |
Frame Rate |
Control the frame rate of the video. |
Loop End Frame |
Choose when the video stops looping. |
Texture Animation
Name |
Description |
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Is Texture Animation Page |
Toggle whether the input image should be treated as an animation page containing multiple frames of an animation. |
Num Frames X |
The number of animation frames in the X axis contained in the image. |
Num Frames Y |
The number of animation frames in the Y axis contained in the image. |
Crop
Name |
Description |
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Crop Left |
How much of the image is cropped from the left. |
Crop Right |
How much of the image is cropped from the right. |
Crop Top |
How much of the image is cropped from the bottom. |
Crop Bottom |
How much of the image is cropped from the top. |
Inputs
Name |
Description |
Typical Node Input |
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Image |
The image to render in to the Post-FX chain |
Video Loader |
Alpha Image |
Add an image to override the alpha channel of the Image 2D node. |
Fractal Noise |
UV Image Remap |
Add an image to use as a UV remap on the Image 2D node. |
Video Loader |
Outputs
There are no outputs from this node.