Method
The Rigid Body Procedural node allows a procedural system to be used as a static collider for rigid bodies. It must be parented to a Rigid Body Root.
Inputs
Name | Description | Typical Node Input |
---|---|---|
Procedural Root | The root node of the procedural system to use | Procedural Root Node |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
There are no outputs from this node.