Method
This node is used to emit particles from a generative form created using Procedural nodes.
Example |
---|
![]() |
Example Nodegraph |
---|
![]() |
Transform
Name |
Description |
---|
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
---|
Randomness |
How much randomness is added in the particles movement. |
Life |
Control the randomness for the life of each particle. |
Life Randomness |
Control the randomness for the life of each particle. |
Emission Rate |
What percentage of the particles are emitted from the emitter per second. |
Max Particle Count |
Set a maximum particle count for the emitter. |
Respawn Enabled |
Toggle whether a particle can respawn. |
Material
Name |
Description |
---|
Colour |
RGB colour of particles. |
Diffuse |
Control how much the light is scattered from the surface of the object. |
Emissiveness |
Control how much light is emitted by the particle. |
Life Colour Affecter Weight |
Controls how much the result of any Life Colour Shading nodes are blended with the particle's colour. |
Particle Scale |
Scale the size of the particle. |
Dof Amount |
How much depth of field effects the particles material. |
Density |
The density, for use in some simulations. |
Temperature |
The density, for use in some simulations. |
Cooling Rate |
The cooling rate, for thermal dynamics simulations. |
Density Decay |
Control the rate of decay in the density. |
Fade In Time |
What percentage through the particles life span the particle fades in. |
Fade Out Time |
What percentage through the particles life span the particle fades out. |
Inputs
Name |
Description |
Typical Node Input |
---|
Procedural Root |
Connect a source procedural node. |
Procedural Root |
Bounding Box |
Limits the area that the procedural emitter will use. |
Bounding Box |
Colour Control Nodes |
Control the colours of the particles. |
Colour Ramp |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The transformation values of this node will be inherited by its children. Furthermore, Affectors, Shading Rendering nodes will only be effective to the particles emit by this emitter.