This node simulates collisions between particles and a Rigid Body Systems.
|Collision Velocity Scale||Scales the velocity of the particle after a collision so they can be made to slow down.|
|Point Collision Radius||Radius around a particle in which it will calculate colliding.|
|Name||Description||Typical Node Input|
|Rigid Body Nodes||The rigid bodies to collide with.||Rigid Body|
|Collision Event Nodes||Particle events to be triggered when collisions occur.||Particle Event|
|Affected Emitters||Choose which emitters can be affected by the affector.||Primitive Emitter|
|Procedural Falloff||Use the SDF values from a procedural system to dictate the falloff.||Procedural Root|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.