Method
This node applies a cloth simulation to particles that were spawned from a Particle Mesh Deformer. Only particles created from a Particle Mesh Deformer will work with the cloth simulation because it requires information about connections between particles to create constraints. These are generated from the polygons and edges in the mesh parented to the Particle Mesh Deformer.
Example |
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![Cloth Affector]() |
Example Nodegraph |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Stiffness |
How much the particles are resistant to deformation. |
Dampening |
How fast the particles slow down after movement. |
Inputs
Name |
Description |
Typical Node Input |
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Affected Emitters |
Choose which emitters can be affected by the affector. |
Primitive Emitter |
Procedural Falloff |
Use the SDF values from a procedural system to dictate the falloff. |
Procedural Root |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.