Nodes
Method #
This section contains a group of mostly miscellaneous nodes.
Colour | Generates a colour which can be input into various nodes. |
Colour Image Ramp | Outputs individual colours based on an image input. |
Colour Ramp | Outputs colours or gradients, based on the colours selected. |
Comment | Add a comment on the nodegraph. |
Debug Log | Displays the debug log onto the rendered image. |
Image 2D | Displays an image in 2D space. |
Image 2D Equirectangular | Warps a cube map into an equirectangular image in 2D space. |
Layer Precomp | Pre-composite a separate layer as a video source. |
Mapping | Control how an image is mapped onto surfaces. |
Motion Direction Follower | Generates a new transform from the movement of an input transform. |
Motion Predictor | Predicts the motion of an input transform. |
OSC Output | Send an OSC message every frame. |
Parent To Vertex | Extract the tranforms of a point. |
Region | Create a coloured region directly on the nodegraph. |
Render Layer | Renders all child nodes as a separate composition layer. |
Render To Surfaces | Render the connected nodes onto object surfaces. |
Render To Texture | Render the connected nodes as a video source. |
Root | The Root node for the scene. |
Screen Projection | Reprojects the camera view to a plane in 2D space. |
Select Render Layer For Child Nodes | Allow nodes to switch between different Render Layers. |
Spline Follower | Translates a child object along an input spline. |
Time Stretch | Change the time step for child nodes. |
Triangle Octree Node | This node is being deprecated and replaced. |
Trigger | Trigger child animations from a condition. |