Method
Darkens a region of the scene, effectively as if it were a negative lightsource.
Example |
---|
![]()
Here a Shadow Volume is being used to add a soft shadow beneath the teapot. |
Example Nodegraph |
---|
![]() |
Transform
Name |
Description |
---|
Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
---|
Colour |
The colour of the light. |
Brightness |
The brightness of the shadow, i.e. how dark it is. |
Inner Attenuation Distance |
Inner distance within which the light remains at full strength |
Attenuation Distance |
Maximum distance the light reaches. |
Falloff Power |
Change how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance. |
Inputs
Name |
Description |
Typical Node Input |
---|
Affected Nodes |
Choose which nodes are affected by the light node. by default, all are affected. |
3D Object |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.