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Nodes

Nodes

This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…

Nodes

Nodes » Nodes

Method This section contains a group of mostly miscellaneous nodes. Colour Colour Ramp Comment Debug Log Image 2D Layer Precomp Mapping Motion Direction Follower Motion Predictor OSC Output Parent To Vertex Render Layer Render To Texture Root Screen…

Lighting

Nodes » Lighting

Method Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene. Lighting nodes are generally hooked into the Root node, although they can be applied…

Lighting

Nodes » Particles » Shading » Lighting

Method This node shades particles based on scene lighting. The lighting calculation is an approximation based on the particle’s distance to the light and its facing direction, which is determined by either the particle’s normal if available or the…

Probe Lighting

Nodes » Lighting » Probe Lighting

Method Creates dynamic reflections of other objects in the scene, by rendering them from specific points within the scene. A Point Cache may optionally be used to allow the reflection images to be generated more efficiently when there are a large number of probes to…

Raycast Lighting

Nodes » Video Processing » Image Processing » Raycast Lighting

Method This node uses a light from the scene to light the image. Attributes Name Description Preview In Viewport Preview the effect blended with alpha in the viewport. Preview Alpha In Viewport Preview the alpha values in…

Raytracing Nodes

Techniques » Raytracing Techniques » Raytracing Nodes

Reflections nodes RT Mirror Reflection A single bounce mirror reflection node is the simplest and most efficient raytraced reflection. *This node is great for real-time projects. *There is no surface roughness for this node RT Multi-Bounce Reflection Using the…

Shading Nodes

Nodes » Shading Nodes

Method These nodes change the ways that material nodes apply to an objects, and how their materials are shaded on the object surface. Gallery Noise Fractal Shading Grid Shading Node Gradient Shading Node…

Raytracing Lighting

Techniques » Raytracing Techniques » Raytracing Lighting

Basic light On both the Omni and Spotlight you can enable raytracing shadows. Turn raytracing on the root and enable shadow casting on the light. Set shadow map type to Ray Traced. *Ray traced shadows produce accurate soft shadows Area light Turn raytracing on…

Bake Lighting

Techniques » Lighting » Bake Lighting

Static or Baked lighting Baking lighting into lightmaps is essential for all realtime projects such as AR and VR because of the low-performance costs need to run those projects. Once static lighting is baked into a scene via lightmaps it can’t be changed,…

Field Lighting

Nodes » Fields » Rendering » Field Lighting

Method This node adds lighting and self shadowing to fields based on input light nodes. It is used in conjunction with the Field Renderer node (which renders the field volume). Affecting lights need to be connected to Lights input of the Field Lighting node. The Field…

Volumetric Lighting

Nodes » Lighting » Volumetric Lighting

Method Adds volumetric lighting into the scene. *A great way of adding atmospheric fog to your scene. Example Nodegraph Example Transform Name Description Position X Move its position…

Render Nodes

Nodes » Procedural » Render Nodes

Method These nodes convert the procedural distance field into rendered geometry, voxel grids, or other systems. Gallery Procedural Meshing Procedural Shading Node Volume Generator Volumetric Tracer…

Voxel Cone Lighting

Nodes » Lighting » Voxel Cone Lighting

Method Performs global illumination using a filtered voxel representation of the scene. It voxelises objects by using GPU rasterisation. The voxels are filtered at different resolutions. Coarser resolutions are used for high roughnesses, finer resolutions are used for…

Execute Child Nodes

Nodes » Logic » Execute Child Nodes

Method Allows you to enable or disable the execution of connected child nodes at runtime. This is useful for menu systems or general logic. Example Nodegraph Attributes Name Description Execute Children Nodes …

Bake Lighting To Object

Nodes » Lighting » Bake Lighting To Object

Method The Bake Lighting To Object node bakes static lighting information for objects in the scene into lightmap textures, which are then applied back on to the objects to replace dynamic lighting. Baking the static lighting of the scene will drastically improve the…

Select Render Layer For Child Nodes

Nodes » Nodes » Select Render Layer For Child Nodes

Method This node can assign its direct or indirect children to a different Render Layer than the one that the hierarchy would otherwise assign them to. This node is particularly useful in virtual production workflows, where separate render layers are used for front…

Rendering

Nodes » Fields » Rendering

Method Rendering nodes visualise the field or control how it is rendered and shaded. Any Rendering nodes need to be connected to a Field Root node, and will only render fields within that field system (unless modified appropriately). Rendering …

Shading

Nodes » Particles » Shading

Method Shading nodes change the colour or position of the particles in various ways. Some shading nodes are used to tint particles based on their own individual attributes such as their life or velocity; others consider them as a system and shade them by density of…

Optimisation tools for Virtual Production

Techniques » Virtual Production » Optimisation tools for Virtual Production

Freeze Geometry Just like using Lego, the best way to create most virtual production scenes is by using modular building blocks. By using smaller blocks, you gain much greater flexibility on-set and during the creation process. However, GPUs aren’t very…

Raytracing Techniques

Techniques » Raytracing Techniques

Raytracing Basics Raytracing Lighting Raytracing Nodes An overview of basic raytracing setup. Raytraced light examples. Raytraced nodes groups. Reflections and Refractions Pathtracer Basics…

Point Cache

Nodes » Lighting » Point Cache

Method Generates a set of points over the surface of an object or set of objects, within a given bounding box. The generated set of points is intended to be used in conjunction with other nodes. For example it can be used for lighting, particle emission, and cloning.…

RT Ambient Occlusion

Nodes » Ray Tracing » RT Ambient Occlusion

Method This node simulates ambient occlusion by casting a large number of rays in random directions in a sphere or hemisphere from each point on the screen, and determining what percentage of them hit something before reaching the extent of the bounding sphere. …

Render To Texture

Nodes » Nodes » Render To Texture

Method This node renders all its child nodes and their sub-trees to a separate off-screen texture / precomposition. This texture may then be applied anywhere that takes an image or video node as input: materials, video nodes, Image2D nodes, Image Planes and so on.…

Ray Tracing

Nodes » Ray Tracing

Method Ray tracing is a more accurate “photorealistic” rendering technique for calculating lighting, shadows and reflections in a 3D scene. Raytracing brings to Notch a number of features not previously possible with the traditional renderer and greatly…

Screen Space Ambient Occlusion

Nodes » Lighting » Screen Space Ambient Occlusion

Method Add a screen space ambient occlusion (SSAO) node to the scene, this will produce subtle ambient occlusion shadows, to ground objects to surfaces and to add depth to geometry details. Example Nodegraph Example …

Light

Nodes » Lighting » Light

Method Add a Light node into the scene. *Attach the Target Node input to any object, to have the light track that object. *The default light node is a spotlight, in the node properties use the Light Type drop-down menu to toggle between Spot, Omni, Directional, Area…

Reflections and Refractions

Techniques » Raytracing Techniques » Reflections and Refractions

Reflections Raytraced reflections are more accurate reflections than Screen Spaced Reflections. The images below show the difference between each raytracing nodes reflections. Sky light The Sky light reflects the skydome HDR environment map, it will not reflect the…

Directional Light

Nodes » Lighting » Directional Light

Method Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane. *Directional lights do not cast shadows. Example Nodegraph…

Render Layer

Nodes » Nodes » Render Layer

Method This node renders all its child nodes and their sub-trees to a separate composition layer within the scene. Composition layers share the same camera view and may share the same depth space but have different render targets, allowing them to have their own post…

Live Network Editing

Techniques » Virtual Production » Live Network Editing

The ability to respond on-site is probably one of the most critical aspects of virtual production. There is little point of having a real-time virtual set rendering unless you can make the creative changes needed on-set to bring the creative wins you’re looking…

Root

Nodes » Nodes » Root

Method The Root node for the scene, controlling the basic menu and other important scene attributes. Attributes Name Description Background Colour Change the background colour. Backdrop Glow Defines the “glow”…

Environment Image

Nodes » Lighting » Environment Image

Method This node generates an environment image from an HDR/EXR image for a Skylight, or other lighting nodes. Example Nodegraph Example Attributes Name Description Envmap Image Image used…

RT Diffuse Bounces

Nodes » Ray Tracing » RT Diffuse Bounces

Method The Diffuse Bounce node simulates diffuse lighting of solid objects accurately with support for multiple bounces. Only diffuse bounces and interactions are handled. This makes it particularly applicable for baking light maps, as the light interactions modelled…

Voxel Cone Shading

Nodes » Particles » Shading » Voxel Cone Shading

Method This node calculates lighting on particles using Voxel Cone Shading. This allows for soft shadows to be calculated that also take into account particle transparency. This effect must first voxelise the particles, which requires a limited spatial area denoted by…

UV Camera

Nodes » Cameras » UV Camera

Method Renders the contents of a connected 3D objects surface back into its UV texture map. This is most commonly used with media servers for projection mapped objects, where Notch renders the contents of the object’s surface and passes it to the media server…

RT Real-Time Denoiser

Nodes » Ray Tracing » RT Real-Time Denoiser

Method Ray tracing is computationally intensive and some effects – such as soft area light shadows – rely on lots and lots of rays being cast per pixel. In order to make this viable in real-time or while editing interactively, Notch typically casts very…

Fields

Nodes » Fields

Introduction A field is a grid of voxels. A voxel is a 3D pixel that contains the following data: “Ink” – RGBA Colour information “Movement Vector” – XYZ Vector By holding colour / “ink” information in the voxel,…

Particles

Nodes » Particles

Method Particle nodes are nodes used in a particles system. This system starts with a Particle Root Node, and is built out with Emitter, Affector and Shader nodes, before finally being rendered to the camera with a Renderer node. The Particle Root Node contains the…

Sky Light

Nodes » Lighting » Sky Light

Method This node simulates a skylight/dome light by surrounding the scene with a large number of shadow-casting spotlights positioned on the dome pointing inwards. This allows the skylight to be rendered efficiently, although it may still be too slow for real-time use…

Notch 0.9.23 Release Notes

Release Notes » Notch 0.9.23 Release Notes

0.9.23.170 (13th patch release, 1st December 2020): Added Features [Node] Depth Camera / Kinect Source node: Added Body Mask Index Start and End parameters to allow for filtering body masks per node. [Node] Combine Colour Grades node: Added “Export…

Location & Specs

Techniques » Virtual Production » Location & Specs

Location considerations Despite the production being ‘virtual’ the same rules of physical production apply and have an on flow effect to the content creation process. As a 3D artist, understanding the constraints of the physical space, the lenses and…

Optimising 3D scenes

FAQ » Optimising 3D scenes

Working in real-time allows for great speed, flexibility and experimentation vs offline rendering / video. But projects designed to run in real-time have one key consideration that video doesn’t: performance. Performance of most real-time 3D scenes is limited…

Material

Nodes » Materials » Material

Method Create a PBR material that can be applied to particles, 3D meshes and other objects in a 3D scene. Rock and brick PBR materials *use the right-click menu to cache input textures to the node. This will export all the input textures to…

Integration & Control

Techniques » Virtual Production » Integration & Control

Introduction Virtual productions, aren’t purely virtual. They contain a whole range of upstream and downstream systems from camera tracking systems, to lighting to media servers, to control surfaces. Notch provides are whole range of methods for integrating…

Point Cache Emitter

Nodes » Particles » Emitters » Point Cache Emitter

Method Emits particles from the points in a Point Cache. This is useful for saving on mesh processing cost by re-using a single point cache for multiple emitters as well as other features such as lighting and cloning. Example …

Freeze Geometry

Nodes » Geometry » Freeze Geometry

Method Combines multiple geometry nodes and freezes them into a single mesh, preserving the materials of the source geometry. The resulting mesh is static: it won’t be regenerated or updated again until the timeline is reset. Once frozen, the source geometry…

Semi-Transparent RT Material

Nodes » Materials » Semi-Transparent RT Material

Method A basic semi-transparent RT material, similar to the default material node but default raytraced glass settings. Semi-Transparent RT Material *This material needs Ray Tracing to be enabled on the root to function. *use the right-click…

Glass RT Material

Nodes » Materials » Glass RT Material

Method A basic glass material, similar to the default material node but with default raytraced glass settings. Glass material *This material needs Ray Tracing to be enabled on the root to function. *use the right-click menu to cache input…

Diffuse Material

Nodes » Materials » Diffuse Material

Method A basic diffuse material, similar to the default material node but without any specular settings. Diffuse materials *use the right-click menu to cache input textures to the node. This will export all the input textures to individual…

Metallic Material

Nodes » Materials » Metallic Material

Method A basic metallic material, similar to the default material node but default metallic settings. Metallic material *use the right-click menu to cache input textures to the node. This will export all the input textures to individual…

Pathtracer

Nodes » Ray Tracing » Pathtracer

Method The Pathtracer node simulates lighting of solid objects accurately with support for multiple bounces of specular and diffuse reflections and refractions with varying roughness and other material attributes. This is achieved by casting lots and lots of rays,…

Viewport

User Interface » Viewport

Window This window show the actual scene, and what will be rendered / output by Notch into other tools. Top Bar Label Description Translation Switch to the translate gizmo. Rotation Switch to the rotate…

RT Multi-Bounce Reflection

Nodes » Ray Tracing » RT Multi-Bounce Reflection

Method The Reflection Multi-Bounce node simulates specular lighting of solid objects accurately with support for multiple bounces with varying roughness and other material attributes. Only specular interactions are handled by this node, making it a good compliment for…

Alpha Blend (Transparent) Material

Nodes » Materials » Alpha Blend (Transparent) Material

Method This is a basic transparent material using an alpha blend. This material can be applied to particles, 3D meshes and other objects in a 3D scene. Alpha Blend Transparent Material *use the right-click menu to cache input textures to the…

Substance Material

Nodes » Materials » Substance Material

Method Notch allows the use of materials made with stance Designer from Allegorithmic. The Substance Designer Material once assigned to an object will behave like a standard Notch material. All options are identical, but with the ability to modify the texture on the…

Logic

Nodes » Logic

Method The Logic nodes are used to create a meta logic system within Notch. Time These nodes interact with the Notch projects playhead. Jump to Time Loop Time Selecting Nodes These nodes control the active or inactive state of the nodes below…

Antialiasing

Nodes » Post-FX » Antialiasing

Method These nodes calculate better antialiasing than the default. Antialiasing nodes don’t apply to the same nodes as the rest of the Post-Fx nodes, and instead, function on these nodes, Cameras (will only be applied when the scene is viewed through a…

Blur

Nodes » Post-FX » Blur

Method Blur nodes defocus images, making them appears less clear. These are useful in many scenarios, from cleaning up the harsh edges on a key mask to creating depth of field for the image. They follow the same order of operations as all the other post-fx…

Image Processing

Nodes » Video Processing » Image Processing

Method These nodes analyse and modify the image with different effects. Can be applied to all the same nodes as the Video Processing group. Unlike Post-FX nodes (many of which are shared with these nodes), these do not affect the parent with the effect and instead…

Auto Bounding Box

Nodes » Geometry » Auto Bounding Box

Method This node generates a bounding box based on the combined size of nodes input into the nodes Bounds Nodes input. Inputs Name Description Typical Node Input Bounds Nodes Input nodes from which a combined bounding box will be…

The Obvious

Techniques » Virtual Production » The Obvious

Casting shadows from the talent Shadows have been a key part of grounding talent in virtual production for many years and are a key consideration in making your Notch content. The approach to doing this alters depending on the type of virtual production you are…

Image Compression

Nodes » Post-FX » Image Compression

Method Compress or decompress images with different kinds of compression. Image Compression nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Compress UV Animation Decompress UV Animation

Colour Processing

Nodes » Post-FX » Colour Processing

Method Colour Processing nodes are used to modify the colours in an image. Colour Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Apply Colour LUT Colour Grading…

Video Processing

Nodes » Video Processing

Method Video processing nodes control video post-fx in the scene. Video Processing nodes can be parented to these nodes, and will output an effect. Render To Texture All Video Processing Nodes (although you will mostly use Video Source and Video Null) Aside…

Antialiasing Methods

Techniques » Antialiasing Methods

There’s a number of antialiasing techniques available in Notch. They all attempt to antialias your render, but all of them cope better or worse with different rendering situations and all have different trade-offs. They can be used together, but often it…

Stylisation

Nodes » Post-FX » Stylisation

Method These nodes modify the image. Stylisation nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery 3D Object Outline Cross Hatch Digital Block Glitch Digital Chroma…

Warping

Nodes » Post-FX » Warping

Method These nodes take an image and stretch or squash them in different ways. Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Barrel Distortion Bezier Warp…

Nodegraph

User Interface » Nodegraph

Main Window This window contains the node based scripting tools for Notch. Nodegraph Controls Label Description Copy Copy the currently select node or nodes. Cut Copy and delete the currently selected node…

Field Shadows

Nodes » Fields » Rendering » Field Shadows

Method This node lights and shades a field from above and is used in conjunction with Field Renderer. As the lighting direction is limited to this one direction, this node is significantly faster than the similar Field Lighting node which allows multiple light sources…

Distortion

Nodes » Post-FX » Distortion

Method Changes the shape of the image in different ways. Distortion nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Distortion Dither Line Distortion Noise RGB…

Feature Tracking

Nodes » Video Processing » Feature Tracking

Method Feature tracking nodes detect and track features in an image. These nodes are currently under development, so your mileage may vary. Can be applied to all the same nodes as the Video Processing group.

Image Processing

Nodes » Post-FX » Image Processing

Method These nodes analyse and modify the image with different effects. Image Processing nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Gallery Auto Key Colour Mask Bit Crush …

Volumetric Tracer

Nodes » Procedural » Render Nodes » Volumetric Tracer

Method Renders a procedural as a volume. Unlike the Volumetric Generator node, this volume is not restricted to a bounded region of space. This allows a free camera flight through the volume without needing to animate or switch bounding boxes. This node is highly…

Generators

Nodes » Generators

Method These nodes generate different black and white effects that can be overlayed, or used to modify other nodes. Also fields. Lots of cool stuff with fields. Generators can be applied directly to these nodes, however, if applied to other nodes it will affect the…

Grid Shading Node

Nodes » Shading Nodes » Grid Shading Node

Method This node applies grid pattern to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example A 2d grid with alpha blended – B 3Dgrid – C 2D grid – …

Noise Shading Node

Nodes » Shading Nodes » Noise Shading Node

Method This node applies simple noise to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example Example Nodegraph Transform Name Description…

Select Child Node

Nodes » Logic » Select Child Node

Method Allows you to selectively enable or disable the execution of connected child nodes at runtime based on an index. Only one child node can be active at a time, but when used in conjunction with Null or Execute Child Nodes, you can add a tree of child nodes. This…

Point Renderer

Nodes » Particles » Rendering » Point Renderer

Method This node renders a point sprite for every particle. A point sprite is a quad which is positioned in 3D space, is rotated to face the camera and may be textured. This is the most commonly used rendering node for particle effects. Particles can be sorted in…

Input Output

Nodes » Video Processing » Input Output

Method These nodes control where video is imported from, and where video is output to. Can be applied to all the same nodes as the Video Processing group.

Generators

Nodes » Post-FX » Generators

Method These nodes effect the input image by compositing mathematically generated patterns onto them. Generators nodes don’t affect all the same nodes as the rest of the post-fx nodes, as each node functions differently. The Gradient 2D node and Gradient…

GetNumChildren()

Javascript » API Reference » Node Object » GetNumChildren()

Purpose Returns the number of child nodes. Syntax int GetNumChildren(); returns an integer of the number of child nodes. Example function Update() { layer = Document.FindLayer("My Layer"); node = layer.FindNode("Frame Buffer"); n =…

Node Hierarchies

Node Hierarchies

Data Flow Nodes are connected in a parent / child hierarchy. This is first and foremost a transform hierarchy: parent transformations are applied to the child, composited with the child’s own transformation – so the parent moves the child with itself. The…

GetNumNodes()

Javascript » API Reference » Layer Object » GetNumNodes()

Purpose Returns the number of nodes in the layer. Syntax int GetNumNodes(); returns an integer of the number of nodes in the layer. Example function Update() { layer = Document.FindLayer("My Layer"); var x = layer.GetNumNodes(); }

Post-FX

Nodes » Post-FX

Method Post-FX nodes are mostly effects added onto an image, after the scene is rendered. These can vary from Colour Correction to FXAA antialiasing, and are generally used to enhance an image. The order of operations are decided based on the Y value of the node in…

Blacktrax Array

Nodes » Interactive » Array Sources » Blacktrax Array

Method Takes multiple Blacktrax Trackables and instantiates the child nodes at the tracked points. You can track either the rigid body positions and rotation (Centroids) of given trackables or every LED of the trackable. See the Array Sources node to see how this…

Motion Processing

Nodes » Video Processing » Motion Processing

Method These nodes analyse a video for movement, and give outputs based on that movement. Can be applied to all the same nodes as the Video Processing group.

Depth Processing

Nodes » Video Processing » Depth Processing

Method Depth Processing nodes generate and change depth data using various techniques. Can be applied to all the same nodes as the Video Processing group. Luminance From Depth

Gradient Shading Node

Nodes » Shading Nodes » Gradient Shading Node

Method This node applies a gradient to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh. Example A Mapping type Object coordinate – B Mapping type Object Output channel…

GBuffer To Image

Nodes » Video Processing » Input Output » GBuffer To Image

Method This node allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes. By default, the base render layer is used as the GBuffer source, but a Render Layer may be supplied via appropriate input. For most channels…

Render To Surfaces

Nodes » Nodes » Render To Surfaces

Method This node renders connected objects and lights onto the surface of chosen objects. Attributes Name Description Width Width of rendered texture. Height Width of rendered texture. Background Colour …

Timeline

User Interface » Timeline

Top Bar This window lists all of the layers and effects in the current project, useful for sequencing and timing effects to run together. Timeline Controls Label Description Copy Copy the currently select node or nodes.…

Rendering

Nodes » Particles » Rendering

Method Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once. Any Rendering nodes need to be…

RT Refinement

Nodes » Ray Tracing » RT Refinement

Method Ray tracing is computationally intensive and some effects – such as soft area light shadows – rely on lots and lots of rays being cast per pixel. In order to make this viable in real-time or while editing interactively, Notch typically casts very…

Cloners and Particles

Techniques » Raytracing Techniques » Cloners and Particles

Cloners Cloners will work well with any raytracing nodes and scenes, as long as they are using shape 3d’s or 3d objects. Particles Particles will work well with any raytracing nodes and scenes, as long as they are using shape 3d’s or 3d objects. …

Spline Follower

Nodes » Nodes » Spline Follower

Method This node translates a child object along an input spline. The child may also optionally be rotated to point along the direction of the spline. Attributes Name Description Spline Time The percentage along the spline the child…

Effectors

Nodes » Cloning » Effectors

Method Effector nodes modify the transformation values of clones in cloner node systems. Effectors are hooked into Cloning nodes as inputs. Gallery FFT Effector Image Effector Plain Effector Randomise Effector …

Pre-visualisation

Techniques » Virtual Production » Pre-visualisation

Just like in real-world productions, previsualisation can help you sell your concept, test your creative ideas and find issues or constraints in advance. Notch is a great tool for previsualization and there are several key techniques that can help you on your…

Generators

Nodes » Procedural » Generators

Method These nodes serve the purpose of generating a distance field for use in a procedural. Usually, the starting point in the process of creating a procedural surface or volume is to add one of these nodes. Gallery 3D…

Materials

Nodes » Materials

Method Material nodes control how light interacts with the surfaces of objects. These nodes will accept a material input as a material. 3D Object Shape 3D Shatter Primitive 3D Text Multi Material (Used to create new materials from other…