Method
This node generates an environment image from an HDR/EXR image for a Skylight, or other lighting nodes.
Example |
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Nodegraph Example |
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Attributes
Name |
Description |
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Envmap Image |
Image used to generate the environment from. |
Image Source Mapping |
Select which mapping type was used in the image.
- Dual Paraboloid, Use 2 paraboloids to generate a cube map.
- Spherical, Uses Spherical Mapping which corrects for pole artefacts.
- Equirectangular (VR 360), Uses equirectangular mapping, common for HDRi textures.
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Resolution |
Resolution of the generated environment image. Higher resolutions can impact performance a lot. |
Max Input Brightness |
Maximum brightness from an image that can be used. Usually useful with HDR images. |
Inputs
Name |
Description |
Typical Node Input |
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Objects |
Control which objects are affected. |
3D Object |
Envmap Controllers |
Overrides environment image attributes using a null node. |
Null |
Envmap Image |
Override the image in the attributes with an input image. |
Video Loader |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.