Method

Add a directional light node to a scene to produce ambient directional lighting throughout.
Light is emitted in a parallel direction at the normal to an infinite plane.

Example
Nodegraph Example

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Colour The colour of the light.
Brightness How bright the light is.
Show Light Cone Show a cone in the scene to represent the lights current position and rotation.

Shadows

Name Description
Raytraced This will enable raytracing in the skylight. Only works with raytracing enabled in the “Root node”:“http://manual.notch.one/0.9.23/en/topic/nodes-nodes-root
Raytraced Shadow Samples How many samples will be taken per frame for raytracing. Best used with continuous refinement enabled and the “Denoiser Node”“:http://manual.notch.one/0.9.23/en/topic/nodes-ray-tracing-rt-real-time-denoiser
Shadow Softness Change how much softness is applied to the shadow edges.
Z Bias Increasing Z bias will improve the accuracy of grounding objects to their shadows.
Post Filter Apply a filter to the light map which blurs the output result, smoothing it out.

Inputs

Name Description Typical Node Input
Projection Image Connect a node from which to project the image from. Only functions if an image is being projected from the light. Video Loader
Point Cache Use a point cache node to calculate the surrounding lighting calculations. Point Cache
Affected Nodes Choose which nodes are affected by the light node. by default, all are affected. 3D Object
Texture Projection Node Connect a node from which to project the image from. Only functions if an image is being projected from the light. Null
Multi-Source Controller Deprecated feature.
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.