Method

This node takes the transform data from a Windows touch enabled display, and converts it into an Array of points.

See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Axis Select which axis the touch array should appear along
Flip X Axis Flip the X axis of the incoming Windows Touch data.
Flip Y Axis Flip the Y axis of the incoming Windows Touch data.
Apply Node Transforms To Array Elements Only When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.

Easing

Name Description
Ease Points On Enable Point Easing in, so new points don’t immediately appear.
Ease Points On Mode Edit the easing curve for how the new points will appear.
  • Linear,
  • Pow2,
  • Pow4,
Ease Points On Duration How long the points should take to fully appear.
Ease Points Off Enable Point Easing out, so removed points don’t immediately disappear.
Ease Points Off Mode Edit the easing curve for how the removed points will disappear.
  • Linear,
  • Pow2,
  • Pow4,
Ease Points Off Duration How long the points should take to fully disappear.
Easing Points Affects Point Scales Allow the points to scale in size while easing.
Easing Points Affects Point Opacities Allow the points to fade the opacity of objects while easing.

Bounds

Set the bounding dimensions of the incoming data, and the area within which points will be generated.

Inputs

Name Description Typical Node Input
2D Bounds Source Sets the 2D area the point will appear within. Region Camera
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

This node outputs a transform array – which may be used directly with a Clone To Transform Array, or to clone other nodes within Fields or Particle systems.