This node takes the transform data from a Windows touch enabled display, and converts it into an Array of points.
See the Array Sources node to see how this node is used in the nodegraph to multi-instance child nodes.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Axis||Select which axis the touch array should appear along|
|Flip X Axis||Flip the X axis of the incoming Windows Touch data.|
|Flip Y Axis||Flip the Y axis of the incoming Windows Touch data.|
|Apply Node Transforms To Array Elements Only||When Enabled, transform changes applied to this nodes transform properties will also be applied to the array elements, and carried onto any nodes this data is used.|
|Ease Points On||Enable Point Easing in, so new points don’t immediately appear.|
|Ease Points On Mode|| Edit the easing curve for how the new points will appear.
|Ease Points On Duration||How long the points should take to fully appear.|
|Ease Points Off||Enable Point Easing out, so removed points don’t immediately disappear.|
|Ease Points Off Mode|| Edit the easing curve for how the removed points will disappear.
|Ease Points Off Duration||How long the points should take to fully disappear.|
|Easing Points Affects Point Scales||Allow the points to scale in size while easing.|
|Easing Points Affects Point Opacities||Allow the points to fade the opacity of objects while easing.|
Set the bounding dimensions of the incoming data, and the area within which points will be generated.
|Name||Description||Typical Node Input|
|2D Bounds Source||Sets the 2D area the point will appear within.||Region Camera|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
This node outputs a transform array – which may be used directly with a Clone To Transform Array, or to clone other nodes within Fields or Particle systems.