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Nodes
Nodes
This is the Notch node reference. Notch node types: Cameras: Cameras define the point of view, perspective and aspect from which the scene is rendered. Cloning: Cloners instantiate multiple copies of geometry nodes – such as 3D Objects, Text Nodes and Shape…
Geometry
Nodes » Geometry
Method Geometry nodes all generate or are modified by geometry. Geometry is generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the…
Nodes
Nodes » Nodes
Method This section contains a group of mostly miscellaneous nodes. Colour Colour Ramp Comment Debug Log Image 2D Layer Precomp Mapping Motion Direction Follower Motion Predictor OSC Output Parent To Vertex Render Layer Render To Texture Root Screen…
Combine Geometry
Nodes » Geometry » Combine Geometry
Method Combine multiple sources of geometry into one to be used or affected by other nodes. Attributes Name Description Make Clone UVs Unique Force the UVs of cloned meshes to be combined into a single uv map with each clone taking up a…
Freeze Geometry
Nodes » Geometry » Freeze Geometry
Method Combines multiple geometry nodes and freezes them into a single mesh, preserving the materials of the source geometry. The resulting mesh is static: it won’t be regenerated or updated again until the timeline is reset. Once frozen, the source geometry…
Raytracing Nodes
Techniques » Raytracing Techniques » Raytracing Nodes
Reflections nodes RT Mirror Reflection A single bounce mirror reflection node is the simplest and most efficient raytraced reflection. *This node is great for real-time projects. *There is no surface roughness for this node RT Multi-Bounce Reflection Using the…
Shading Nodes
Nodes » Shading Nodes
Method These nodes change the ways that material nodes apply to an objects, and how their materials are shaded on the object surface. Gallery Noise Fractal Shading Grid Shading Node Gradient Shading Node…
Geometry Exporter
Nodes » Geometry » Geometry Exporter
Method The Geometry Exporter node allows sequences, or single frames, of geometry to be exported as OBJs or Alembic (Ogawa) files. The source object should be attached to the Geometry input of the Geometry Exporter node. All types of geometry sources can be…
Render Nodes
Nodes » Procedural » Render Nodes
Method These nodes convert the procedural distance field into rendered geometry, voxel grids, or other systems. Gallery Procedural Meshing Procedural Shading Node Volume Generator Volumetric Tracer…
Geometry Network Receiver
Nodes » Geometry » Geometry Network Receiver
Method This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
Geometry Network Sender
Nodes » Geometry » Geometry Network Sender
Method This node is in private beta, and requires a lot of technical setup. Please get in contact with us first if you wish to use it, at support@notch.one.
Geometry Connection Renderer
Nodes » Particles » Rendering » Geometry Connection Renderer
Method This node generates faces and lines based on the position of particles in the scene. Particles are joined with lines by proximity, and where lines form a triangle one is created. Example From the “No Thanks” sample.…
Face Tracking Geometry
Nodes » Geometry » Face Tracking Geometry
Method This node generates a 2D mesh using the predefined structure of the geometry generated by the Face Tracker node: 68 vertices linked as triangles with texture coordinates. It takes as input a Face Tracker node, which is required for the node to render anything.…
Execute Child Nodes
Nodes » Logic » Execute Child Nodes
Method Allows you to enable or disable the execution of connected child nodes at runtime. This is useful for menu systems or general logic. Example Nodegraph Attributes Name Description Execute Children Nodes …
Select Render Layer For Child Nodes
Nodes » Nodes » Select Render Layer For Child Nodes
Method This node can assign its direct or indirect children to a different Render Layer than the one that the hierarchy would otherwise assign them to. This node is particularly useful in virtual production workflows, where separate render layers are used for front…
Imported 3D Scene
Nodes » Geometry » Imported 3D Scene
Method This node instanciates a 3D scene which has been imported from one of the valid scene file formats: Lightwave LWS, FBX or Cinema4D. The scene resource must be set via the “Lightwave Scene” parameter. The scene is then rendered faithfully to the…
Optimisation tools for Virtual Production
Techniques » Virtual Production » Optimisation tools for Virtual Production
Freeze Geometry Just like using Lego, the best way to create most virtual production scenes is by using modular building blocks. By using smaller blocks, you gain much greater flexibility on-set and during the creation process. However, GPUs aren’t very…
Rendering
Nodes » Particles » Rendering
Method Rendering nodes visualise the particles by spawning images, meshes or trails. Multiple rendering nodes may be connected to the same particle system, allowing the same particles to be rendered in multiple different ways at once. Any Rendering nodes need to be…
Screen Space Ambient Occlusion
Nodes » Lighting » Screen Space Ambient Occlusion
Method Add a screen space ambient occlusion (SSAO) node to the scene, this will produce subtle ambient occlusion shadows, to ground objects to surfaces and to add depth to geometry details. Example Nodegraph Example …
Screen Projection
Nodes » Nodes » Screen Projection
Method This node reprojects the main render onto a quad in 3D space, then outputs the result into the UV space of that quad. This allows content to be rendered from the point of view of a camera and reprojected onto a quad that represents an LED screen, then producing…
Bone
Nodes » Geometry » Bone
Method This node is used for skeletal deformation of 3D Objects. Bones/skeletons apply transformations to vertices in a 3D object. Transforms are applied hierarchically and different bones in the skeleton may affect vertices by different amounts, which allows for…
Render To Surfaces
Nodes » Nodes » Render To Surfaces
Method This node renders connected objects and lights onto the surface of chosen objects. Attributes Name Description Width Width of rendered texture. Height Width of rendered texture. Background Colour …
Parent To Vertex
Nodes » Nodes » Parent To Vertex
Method This node parents a child node to follow the transformation values of the selected vertex, particle or point – allowing nodes to be attached to the motion & transform of particles, points or blobs. This node can be applied directly to these nodes. 3D…
Reflections and Refractions
Techniques » Raytracing Techniques » Reflections and Refractions
Reflections Raytraced reflections are more accurate reflections than Screen Spaced Reflections. The images below show the difference between each raytracing nodes reflections. Sky light The Sky light reflects the skydome HDR environment map, it will not reflect the…
Procedural
Nodes » Procedural
Method In Notch a procedural is a 3-dimensional field of signed distances. This is often known as a Signed Distance Field. An SDF alone does not represent geometry, but surfaces and volumes can be extracted from the field and rendered conventionally. Notch provides…
Rigid Body Collision Affector
Nodes » Particles » Affectors » Rigid Body Collision Affector
Method This node simulates collisions between particles and a Rigid Body Systems. Attributes Name Description Collision Velocity Scale Scales the velocity of the particle after a collision so they can be made to slow down. Point…
Local Contrast
Nodes » Post-FX » Colour Processing » Local Contrast
Method This Node increases the appearance of small scale edges. Raw texture Processed texture Example Nodegraph Attributes Name Description Active Turn the effect on or off. …
Deformers
Nodes » Deformers
Method Deformers change the positions of vertices in a parent mesh. Generally it’s used against the Shape 3D or 3D Object, or the Combine Geometry nodes. Gallery 3D Plasma Deformer Chunk Effector Deformer Colour…
Screen Space Reflections
Nodes » Lighting » Screen Space Reflections
Method Generate screen space reflections (SSR) for objects in the scene. To see this function, “Reflections” must be enabled in the objects material node or section. ! The material nodes Roughness attribute defines the clarity of the reflections, with…
Pathtracer
Nodes » Ray Tracing » Pathtracer
Method The Pathtracer node simulates lighting of solid objects accurately with support for multiple bounces of specular and diffuse reflections and refractions with varying roughness and other material attributes. This is achieved by casting lots and lots of rays,…
Antialiasing Methods
Techniques » Antialiasing Methods
There’s a number of antialiasing techniques available in Notch. They all attempt to antialias your render, but all of them cope better or worse with different rendering situations and all have different trade-offs. They can be used together, but often it…
Project Image
Nodes » Lighting » Project Image
Method Add a projection image node to a scene, link an image and project it onto the scene. *Use the blend function to blend the image into the shadows and reflections in the scene. Example A checker-board image projected onto the scene. …
Notch 0.9.23 Release Notes
Release Notes » Notch 0.9.23 Release Notes
0.9.23.170 (13th patch release, 1st December 2020): Added Features [Node] Depth Camera / Kinect Source node: Added Body Mask Index Start and End parameters to allow for filtering body masks per node. [Node] Combine Colour Grades node: Added “Export…
Text
Nodes » Geometry » Text
Method This node generates and renders a 3D mesh from the text that has been generated according to various attributes using a supplied font. The font must be in TrueType or OpenType format and loaded as a Font resource. Text must be entered via the Text String…
Array Sources
Nodes » Interactive » Array Sources
Method These nodes act as sources for Array data. Arrays are used to instance multiple other nodes on the basis of an array of ‘points’. A ‘point’ holds the following data: Position, Scale, Rotation Colour A persistent ID Age since…
Live Network Editing
Techniques » Virtual Production » Live Network Editing
The ability to respond on-site is probably one of the most critical aspects of virtual production. There is little point of having a real-time virtual set rendering unless you can make the creative changes needed on-set to bring the creative wins you’re looking…
Environment Image
Nodes » Lighting » Environment Image
Method This node generates an environment image from an HDR/EXR image for a Skylight, or other lighting nodes. Example Nodegraph Example Attributes Name Description Envmap Image Image used…
Proxy Camera
Nodes » Cameras » Proxy Camera
Method This node copies the camera transformations of the highest priority camera from the previous layer in the project. Only functions with “Layers As Separate Effects” turned off, as for this to work there must be a previously rendered layer to take…
Planar Reflection
Nodes » Lighting » Planar Reflection
Method Add a planar reflection node to reflect objects in a scene. *Only renders in forward rendering, so many details will be missed, for example, it does not reflect shadows. Example Nodegraph Example …
Shadow Volume
Nodes » Lighting » Shadow Volume
Method Darkens a region of the scene, effectively as if it were a negative lightsource. Example Here a Shadow Volume is being used to add a soft shadow beneath the teapot. Example Nodegraph Transform Name…
Depth Image Collision Affector
Nodes » Particles » Affectors » Depth Image Collision Affector
Method This node simulates collisions between particles and a Kinect depth. Example graph Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move…
Multi Camera
Nodes » Cameras » Multi Camera
Method The Multi Camera node enables multiple camera views to be rendered simultaneously, for example for output to a single media server canvas. Multiple cameras are passed in via the Camera Nodes input and combined into the main canvas with the views arranged…
Fog Scattering
Nodes » Lighting » Fog Scattering
Method Add fog scattered light to the scene. *Fog scattering is great for creating an atmospheric background to your scene. Example Nodegraph Example Attributes Name Description Fog Colour…
Spline
Nodes » Geometry » Spline
Method This node defines a spline in 3D space from a number of control points. Control points are specified by linking Null nodes to the Spline Nodes input. The position of each Null is used as the position of the control point; the rotation of the Null is used to…
Point Lights From Vertices
Nodes » Lighting » Point Lights From Vertices
Method Add Lights into the scene at the vertices of a mesh. !This node has a maximum point input of 128, so any more particles and the lights will Begin to flash as the pick different vertices on each re-render. Example Example…
Particles
Nodes » Particles
Method Particle nodes are nodes used in a particles system. This system starts with a Particle Root Node, and is built out with Emitter, Affector and Shader nodes, before finally being rendered to the camera with a Renderer node. The Particle Root Node contains the…
Node Hierarchies
Node Hierarchies
Data Flow Nodes are connected in a parent / child hierarchy. This is first and foremost a transform hierarchy: parent transformations are applied to the child, composited with the child’s own transformation – so the parent moves the child with itself. The…
Directional Light
Nodes » Lighting » Directional Light
Method Add a directional light node to a scene to produce ambient directional lighting throughout. Light is emitted in a parallel direction at the normal to an infinite plane. *Directional lights do not cast shadows. Example Nodegraph…
RT Ambient Occlusion
Nodes » Ray Tracing » RT Ambient Occlusion
Method This node simulates ambient occlusion by casting a large number of rays in random directions in a sphere or hemisphere from each point on the screen, and determining what percentage of them hit something before reaching the extent of the bounding sphere. …
Colour Grading
Nodes » Post-FX » Colour Processing » Colour Grading
Method This node alters the distribution of colour in the image. Raw texture Processed texture Example Nodegraph Attributes Name Description Active Turn the effect on or off. …
Collision Affector
Nodes » Particles » Affectors » Collision Affector
Method This node simulates collisions between particles and a 3D object. It uses ray traced intersections with triangles contained in a bounding volume hierarchy structure. This allows for fast, accurate collisions with 3D objects, but animating, generated or…
Render Layer
Nodes » Nodes » Render Layer
Method This node renders all its child nodes and their sub-trees to a separate composition layer within the scene. Composition layers share the same camera view and may share the same depth space but have different render targets, allowing them to have their own post…
Primitive Collision Affector
Nodes » Particles » Affectors » Primitive Collision Affector
Method This node simulates collisions between particles and a 3D primitive. It uses ray traced intersections with triangles contained in a bounding volume hierarchy structure. This allows for fast, accurate collisions with 3D primitive, but animating. Particle Events…
Area Lights From Polygons
Nodes » Lighting » Area Lights From Polygons
Method This node emits light from a polygonal mesh. All polys must be rectangular. The light is emitted based on quads, so tri-gons or n-gons will not calculate properly. A maximum of 128 polys is allowed. Lights are generated per poly, so if you tessellate to…
RT Glass Refraction
Nodes » Ray Tracing » RT Glass Refraction
Method The RT Glass Refraction node is a fast cheap raytraced glass solution. This node can be used in scenes that need additional performance such as lightmapped scenes that aren’t using the pathtracer node. Once the Glass Refraction node is added to the…
Rigid Body Depth Image
Nodes » Physics » Rigid Body Depth Image
Method The Rigid Body Collision Depth Image node is used to allow Kinect depth to collide with mesh in the rigid body simulation. Example graph Attributes Name Description Flip Image Flip the Image in the Y…
Mesh Attractor
Nodes » Particles » Affectors » Mesh Attractor
Method This node is used to attract or repel particles from the surface of a given 3D object. This is typically used to make particles form into a given shape. Particles will use the closest point on the object’s surface to move towards or away from; this may be…
Ambient Light
Nodes » Lighting » Ambient Light
Method Add a light that affects all surfaces in the scene with a base ambient light level. *This is a great tool for adding light to dark and shadowed areas. Example Nodegraph Example Transform Name…
Skybox
Nodes » Geometry » Skybox
Method This node defines a sky box which can be used as a background for a 3D scene. Sky boxes can be created from images that are arranged in a spherical or dual paraboloid format. The image is converted into a cube map to be used as a sky box. The cube map is stored…
Planar Environment Map
Nodes » Lighting » Planar Environment Map
Method Add planar environment map node to the scene, this will display a 2D environment map to surfaces facing it. *Multiple planar environment maps can be added to a scene to reflect different maps in different directions. Example …
Shape 3D
Nodes » Geometry » Shape 3D
Method This node renders a 3D primitive mesh that has been generated according to various attributes. The Shape Type parameter defines the primitive shape used. The Subdivisions X/Y parameters determine how many subdivisions the primitive has, and the Axis defines…
VR Look-At Trigger
Nodes » Interactive » VR Look-At Trigger
Method This node allows you to create effects based on what the VR user is looking at. The target is a cuboid region specified by the scale and position. When the user looks at the defined space, the Current Value parameter will increase (at a rate defined by…
RT Diffuse Bounces
Nodes » Ray Tracing » RT Diffuse Bounces
Method The Diffuse Bounce node simulates diffuse lighting of solid objects accurately with support for multiple bounces. Only diffuse bounces and interactions are handled. This makes it particularly applicable for baking light maps, as the light interactions modelled…
Camera Focus Target
Nodes » Cameras » Camera Focus Target
Method A Null position used as a reference for the depth of field focus plane of a camera. Only functions when used with a Depth Of Field node. Example Nodegraph Transform Name Description Position X Move its…
Probe Lighting
Nodes » Lighting » Probe Lighting
Method Creates dynamic reflections of other objects in the scene, by rendering them from specific points within the scene. A Point Cache may optionally be used to allow the reflection images to be generated more efficiently when there are a large number of probes to…
GBuffer To Image
Nodes » Video Processing » Input Output » GBuffer To Image
Method This node allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes. By default, the base render layer is used as the GBuffer source, but a Render Layer may be supplied via appropriate input. For most channels…
Optitrack Mocap Skeleton
Nodes » Geometry » Optitrack Mocap Skeleton
Method This node reads bone data from a Optitrack motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the Optitrack software which provides a…
3D Object
Nodes » Geometry » 3D Object
Method This node renders a 3D object that has been imported from an external file in one of the supported 3D object file formats: Lightwave LWO, Wavefront OBJ, Cinema4D and FBX. As well as being rendered directly, 3D Object nodes may also be used as an input for…
Volumetric Lighting
Nodes » Lighting » Volumetric Lighting
Method Adds volumetric lighting into the scene. *A great way of adding atmospheric fog to your scene. Example Nodegraph Example Transform Name Description Position X Move its position…
Extruded Spline
Nodes » Geometry » Extruded Spline
Method This node extrudes n-gon shapes along a spline. The spline used to generate the shape must be connected via the Spline Sources input. Attributes Name Description Visible Control whether the node is visible or not to the scene.…
Primitive Collision Affector
Nodes » Fields » Affectors » Primitive Collision Affector
Method This node allows fields to collide with the surface of primitive 3D shapes. The field will flow around or bounce off the shape’s surface and be prevented from entering it. Example Image Example Nodegraph …
Cloth Affector
Nodes » Particles » Affectors » Cloth Affector
Method This node applies a cloth simulation to particles that were spawned from a Particle Mesh Deformer. Only particles created from a Particle Mesh Deformer will work with the cloth simulation because it requires information about connections between particles to…
Kill Box Affector
Nodes » Particles » Affectors » Kill Box Affector
Method This node kills particles that are either inside or outside of a bounding box, dependent on the Kill Mode attribute. Particles can be killed immediately or decayed over a period of time depending on the Kill Operation. Example …
RT Mirror Reflection
Nodes » Ray Tracing » RT Mirror Reflection
Method RT Mirror Reflection is the fastest raytracing reflections node with only a single, sharp ray traced bounce supported. This can be used to simulate mirrors, reflections and specular on any raytracing enabled specular material/surface. Rough reflections can be…
Spline Attractor
Nodes » Particles » Affectors » Spline Attractor
Method This node attracts particles towards a spline shape. The particles will flow along the spline towards a goal point which moves from the beginning to the end of the spline at a rate determined by the Spline Rate parameter. The splines used by this node are…
Procedural Affector
Nodes » Particles » Affectors » Procedural Affector
Method This node simulates collisions between particles and Procedural meshing object. Different effects can be achieved, such as attraction and repulsion from object surfaces or making particles flow around the particle surface, as selected by the Mode parameter. At…
Face Tracker
Nodes » Video Processing » Feature Tracking » Face Tracker
Method This node searches the supplied image or video for faces. if a face is found, a mesh is generated then tracked along with the image. Example Image Example Nodegraph CPU Tracking Face tracking using this…
Shockwave Affector
Nodes » Particles » Affectors » Shockwave Affector
Method This node applies a pulsing spatial shockwave through particles. Transform Name Description Position X Move its position along the x-axis in local space. Position Y Move its position along the y-axis in local space.…
Spring Affector
Nodes » Particles » Affectors » Spring Affector
Method This node simulates a spring-like effect between a particle’s current position and its original emission position, making it spring back towards the point it was emitted from over a period of time. This can be used to restore particles to their original…
Area Light
Nodes » Lighting » Area Light
Method Emit light from a rectangular area, giving a soft light across a scene. An image texture can be input to emit light from the image based on a texture. *This light is great for producing a long flat light source. Example …
Object Distance Field Affector
Nodes » Particles » Affectors » Object Distance Field Affector
Method This node simulates collisions between particles and a 3D object. It uses signed distance fields to calculate collisions which enables some other effects to be achieved, such as attraction and repulsion from object surfaces or making particles flow around the…
Perception Neuron Mocap Skeleton
Nodes » Geometry » Perception Neuron Mocap Skeleton
Method This node reads bone data from a Perception Neuron motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the Axis Neuron software which…
XSens Mocap Skeleton
Nodes » Geometry » XSens Mocap Skeleton
Method This node reads bone data from a XSens motion capture suit and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy. A network connection must be made to the XSens software which provides a stream of…
Convex Hull
Nodes » Geometry » Convex Hull
Method Generates a containing mesh based on an input object. The mode can control how accurate the generated outer mesh is. Attributes Name Description Mode Determines how convex hull mode generates the wrapped hull around the input…
Flocking Affector
Nodes » Particles » Affectors » Flocking Affector
Method This node simulates a flocking behavior on a particle system. This is typically used to make particles behave like a flock of birds or a shoal of fish. The simulation solves several different behaviour goals: making particles move towards their goal position…
RT Multi-Bounce Reflection
Nodes » Ray Tracing » RT Multi-Bounce Reflection
Method The Reflection Multi-Bounce node simulates specular lighting of solid objects accurately with support for multiple bounces with varying roughness and other material attributes. Only specular interactions are handled by this node, making it a good compliment for…
Force Affector
Nodes » Particles » Affectors » Force Affector
Method This node applies a force to the affected particles. This is typically used to give particles a constant acceleration to simulate e.g. gravity. The Mode attribute is used to determine if the force is directional with a random spread determined by the Spread…
Image Tile File Loader
Nodes » Video Processing » Input Output » Image Tile File Loader
Method This node loads a series of images from disk based on a specified path, and puts them in tiles inside a single large texture, who’s resolution is defined by the Width and Height parameters. This texture can be used with materials on 3D geometry nodes,…
Procedural Meshing
Nodes » Procedural » Render Nodes » Procedural Meshing
Method Extracts a surface from a procedural by first voxelising it (but only voxelising the spatial areas which are required) and then constructing a smoothened surface over the voxels. The surface produced is a triangle mesh which can be texture and deformed, can…
Image Affector
Nodes » Particles » Affectors » Image Affector
Method This node is used to attract or repel particles from pixels in an image. This is typically used to make particles form into a given image. The image can be set directly using the Image attribute or connected from a video node via the Video Nodes input. The…
Render Particles To Surfaces
Nodes » Particles » Rendering » Render Particles To Surfaces
Method This node renders particles onto nearby 3D surfaces. This means that instead of rendering particles directly into space, they instead appear as splats on 3D geometry, only being visible when they are close enough to 3D geometry. This is particularly useful when…
Logic
Nodes » Logic
Method The Logic nodes are used to create a meta logic system within Notch. Time These nodes interact with the Notch projects playhead. Jump to Time Loop Time Selecting Nodes These nodes control the active or inactive state of the nodes below…
Antialiasing
Nodes » Post-FX » Antialiasing
Method These nodes calculate better antialiasing than the default. Antialiasing nodes don’t apply to the same nodes as the rest of the Post-Fx nodes, and instead, function on these nodes, Cameras (will only be applied when the scene is viewed through a…
Points Affector
Nodes » Particles » Affectors » Points Affector
Method This node affects particles by positional vortex forces created around points from another particle system, or vertices of a 3D Object. This can be used to make one particle system “move through” another and appear to affect it.…
Blur
Nodes » Post-FX » Blur
Method Blur nodes defocus images, making them appears less clear. These are useful in many scenarios, from cleaning up the harsh edges on a key mask to creating depth of field for the image. They follow the same order of operations as all the other post-fx…
Image Processing
Nodes » Video Processing » Image Processing
Method These nodes analyse and modify the image with different effects. Can be applied to all the same nodes as the Video Processing group. Unlike Post-FX nodes (many of which are shared with these nodes), these do not affect the parent with the effect and instead…
Auto Bounding Box
Nodes » Geometry » Auto Bounding Box
Method This node generates a bounding box based on the combined size of nodes input into the nodes Bounds Nodes input. Inputs Name Description Typical Node Input Bounds Nodes Input nodes from which a combined bounding box will be…
Raytracing Lighting
Techniques » Raytracing Techniques » Raytracing Lighting
Basic light On both the Omni and Spotlight you can enable raytracing shadows. Turn raytracing on the root and enable shadow casting on the light. Set shadow map type to Ray Traced. *Ray traced shadows produce accurate soft shadows Area light Turn raytracing on…
Bake Lighting To Object
Nodes » Lighting » Bake Lighting To Object
Method The Bake Lighting To Object node bakes static lighting information for objects in the scene into lightmap textures, which are then applied back on to the objects to replace dynamic lighting. Baking the static lighting of the scene will drastically improve the…
Image Compression
Nodes » Post-FX » Image Compression
Method Compress or decompress images with different kinds of compression. Image Compression nodes can be applied directly to all the same nodes as the rest of the post-fx nodes. Compress UV Animation Decompress UV Animation