Method
This node applies a fluid solver to the velocities of the field system, creating eddies and swirls like a gas or liquid. This solver uses the grid-based Navier Stokes method, maintaining incompressible pressures using multiple iterations of a process over the field’s voxel grid, and can have a sizeable performance impact with high-resolution fields.
Example |
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Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Simulation Speed |
Controls the speed of the fluid simulation. |
Vorticity Confinement Scale |
Controls the amount of vorticity confinement – which increases the number of small swirls in the fluid system. |
Diffusion Amount |
How much the field colours are diffused to neighbouring voxels. |
Velocity Dampening |
How much velocities are dampened and averaged across the field system. |
Solver Iterations |
How many times the fluid system solver is run. Higher values improve accuracy, but lower performance. |
Inputs
Name |
Description |
Typical Node Input |
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Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
The outputs section for this node is currently being worked on.