Method
This node recolours a mesh based on an input Colour Ramp.
Transform
Name |
Description |
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Position X |
Move its position along the x-axis in local space. |
Position Y |
Move its position along the y-axis in local space. |
Position Z |
Move its position along the z-axis in local space. |
Rotation Heading |
Rotate the object about the y-axis. |
Rotation Pitch |
Rotate the object about the x-axis. |
Rotation Bank |
Rotate the object about the z-axis. |
Scale X |
Scale along the x-axis. |
Scale Y |
Scale along the y-axis. |
Scale Z |
Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Attributes
Name |
Description |
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Blend Amount |
How much the deformer affects the mesh. |
Subdivision Order |
Toggle whether the deformer is added before or after the object is subdivided. |
Subdivision Level |
The subdivision level at which the deformer is applied. |
Weightmap |
Use a weight map to determine where the deformer is more or less effective. |
Vertex Source Mode |
How vertexes are selected to be used by the deformer.
- Vertex Positions, Vertexes are chosen based on their positions in the scene.
- Chunks, Vertexes are chosen based on the enclosed section of the mesh they are used.
|
Deformer Transform Space |
Select which transform space should be used to calculate the deformations.
- Local, Deformations are calculated in the Local Space of the object.
- World, Deformations are calculated in the World Space of the scene.
|
Update Time Mode |
How the deformer updates with relation to the time code.
- Locked To Timecode, The deformer deformations are locked to the time code and the same time will always yield the same deformations.
- Running / Looping, The deformer deformations are disconnected from the time code and will loop seamlessly at the end of the layer.
|
Source Channel |
Change how the colour ramp is applied to the parent mesh.
- Texture Coordinate U / V, Apply the colour ramp to the UV map of the mesh along either the U or V axis.
- Position X / Y / Z, Apply the colour ramp to the mesh dependant on the distance along a local positional axis.
- Distance, Apply the colour outwardly from a point, fading away with distance.
- Fractal Noise, Gives each vertex a random weight based on 3D fractal noise and applies the colour ramp based on those weights.
- Vertex Index, Apply the colour ramp along the vertex index.
- Weightmap Channel, Apply the colour ramp using an input weightmap on the object.
|
Source Scale |
Scale the size of the input colour ramp. |
Source Offset |
Offset the start of the colour ramp. |
Modulation Function |
How colour should be applied at the end of the ramp.
- Clamp, The final colour in the colour ramp is used to infinity.
- Repeat, The ramp is repeated to infinity.
- Sine, The ramp goes back to the beginning and starts again..
|
Noise Scale |
Scale the size of any noise generated. |
Lacunarity |
How large the gaps between the generated noise is. |
Gain |
The smoothness of the generated noise. |
Animation Rate |
How quickly the fractal noise animates. |
Falloff
Name |
Description |
---|
Falloff Enabled |
Enable falloff from the position of the deformer. |
Falloff Shape |
Select which shape to use to draw falloff from.
- Sphere, Falloff is drawn outward from a central point, forming a spherical falloff.
- Cylinder – X/Y/Z, Falloff is drawn outward from a line, forming a cylindrical falloff.
- Plane – X/Y/Z, Falloff is drawn outward from a plane.
|
Falloff Range |
Limits the range the deformer is effective at. |
Falloff Inner Range |
The inner range from which the falloff is calculated from. |
Falloff Curve Power |
How quickly the falloff drops to 0 at the outer falloff. |
Invert Falloff |
Invert the direction of the falloff. |
Falloff Curve |
Visualises the falloff curve, from being completely in effective to not at all. |
Inputs
Name |
Description |
Typical Node Input |
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Colour Ramp |
Select a colour ramp to be the source for the colours. |
Colour Ramp |
Mask Image |
Use an image to mask out areas for the deformer to not function. |
Video Loader |
Falloff Node |
Use an input object to control the transformation values of the falloff. |
Null |
Generated Weightmap |
Add a weightmap to control the strength of the deformer depending on the weightmaps vertex data. |
Generate Weightmap Deformer |
Transform Modifier |
Links all transform properties to the input node. |
Null |
Target Node |
Always faces the x-axis towards the inputs anchor point. |
Null |
Local Transform Override |
Override the transformation values of the node, relative to its parent. |
Null |
Outputs
There are no outputs from this node.