The Clone Cache node allows baking of cloner animations to disk, and playback of baked cloner animations.
Clone caches playback deterministically with minimal resources required for simulation.
|When the baking is finished the effectors can be disabled.|
Prepare your clone scene with cloners, affectors.
Add the _clone cache _ node and connect the output of the cloner that uses affector to the input of the _clone cache.
In clone cache node click on the“bake now” button and choose file destination, and baking rate.
Once the baking is finished you can disable all affectors.
|Cloning meshes using only cached animations|
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Bake Now..||open baking panel|
|Clone Cache||Cached file|
|the file extension for particle cache is *.ccache|
There are no outputs from this node.
Cloner baking can generate very large files . The frame per second, complexity, numbers of clones will influence the size of the baking file.