VR headset camera, currently compatible with the Oculus Rift Consumer Edition and HTC Vive.
The camera reads the head tracking data from the VR headset and renders the appropriate view inline with the headset vendors specifications.
See Using Headset VR for instructions on how to create a VR enabled scene.
|Position X||Move its position along the x-axis in local space.|
|Position Y||Move its position along the y-axis in local space.|
|Position Z||Move its position along the z-axis in local space.|
|Rotation Heading||Rotate the object about the x-axis.|
|Rotation Pitch||Rotate the object about the y-axis.|
|Rotation Bank||Rotate the object about the z-axis.|
|Scale X||Scale along the x-axis.|
|Scale Y||Scale along the y-axis.|
|Scale Z||Scale along the z-axis.|
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
|Focal Plane Distance||The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX to be used.|
|Focal Range||The range around the focal plane that is sharp. Requires a Depth of Field Post-FX to be used.|
|Focal Bluriness||How blurry the focal point is. Requires a Depth of Field Post-FX to be used.|
|Near Clip||The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render.|
|Far Clip||The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render.|
|Priority||Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used.|
|Recentre Headset X/Y/Z to 0||Recentres the coordinate position to 0.|
|Use Dynamic Resolution Scaling||Toggles on and off the dynamic scaling of the resolution|
|Dynamic Min Scale||Sets the minimum scale of the resolution|
|Dynamic Max Scale||Sets the maximum scale of the resolution|
|Name||Description||Typical Node Input|
|Included Objects||Select nodes to be included in the final rendering from this camera.||3D Object|
|Excluded Objects||Select nodes to be omitted in the final rendering from this camera.||3D Object|
|Transform Modifier||Links all transform properties to the input node.||Null|
|Target Node||Always faces the x-axis towards the inputs anchor point.||Null|
|Local Transform Override||Override the transformation values of the node, relative to its parent.||Null|
Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions :