Method
This node copies the camera transformations of the highest priority camera from the previous layer in the project. Only functions with “Layers As Separate Effects” turned off, as for this to work there must be a previously rendered layer to take the camera view from.
Transform
Name | Description |
---|---|
Position X | Move its position along the x-axis in local space. |
Position Y | Move its position along the y-axis in local space. |
Position Z | Move its position along the z-axis in local space. |
Rotation Heading | Rotate the object about the y-axis. |
Rotation Pitch | Rotate the object about the x-axis. |
Rotation Bank | Rotate the object about the z-axis. |
Scale X | Scale along the x-axis. |
Scale Y | Scale along the y-axis. |
Scale Z | Scale along the z-axis. |
Inherit Transform Channels
Toggle which transform channels should be inherited. By default, all are on.
Inputs
Name | Description | Typical Node Input |
---|---|---|
Included Objects | Select nodes to be included in the final rendering from this camera. | 3D Object |
Excluded Objects | Select nodes to be omitted in the final rendering from this camera. | 3D Object |
Transform Modifier | Links all transform properties to the input node. | Null |
Target Node | Always faces the x-axis towards the inputs anchor point. | Null |
Local Transform Override | Override the transformation values of the node, relative to its parent. | Null |
Outputs
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain. This includes the transformation values of the driving camera in another scene.