Method
Cameras are used to view a 3D scene.
Cameras are generally hooked into the Root node, although they can be applied to any node – they will still appear in the scene as long as there is a path to a Root node; they will inherit the transformation values of parent nodes.
Cameras can be used within a Render To Texture setup to use the view from a camera, which can output a texture to be reused within the scene.
Most Post-FX nodes applied to a camera will only be visible when viewed through that camera.
List of Nodes:
- Camera
- Camera Focus Target
- Cylindrical Camera
- Exposable Camera
- Fisheye Camera
- Hardware Tracking Camera
- Multi Camera
- Orbit Camera
- Proxy Camera
- Region Camera
- Stereo Camera
- UV Camera
- VR 360 Camera
- VR Headset Camera