Notch Reference Manual
0.9.23
  • 0.9.23
  • 0.9.22
  • 0.9.21
Table of Contents
Notch Reference Manual
  • 0.9.23
    • Notch Reference Manual — 0.9.23
    • Notch Reference Manual — 0.9.22
    • Notch Reference Manual — 0.9.21
  • Introduction
  • User Interface
    • Resources Panel
    • Properties Panel
    • Viewport
    • Nodegraph
    • Timeline
    • Curve Editor
    • Other Windows
    • Performance Panel
    • Render Queue
    • Exporting Video
    • Render Still
    • Preferences
  • Keyboard Shortcuts
  • Nodes
    • Cameras
      • Camera
      • Camera Focus Target
      • Cylindrical Camera
      • Exposable Camera
      • Fisheye Camera
      • Hardware Tracking Camera
      • Multi Camera
      • Orbit Camera
      • Proxy Camera
      • Region Camera
      • Stereo Camera
      • UV Camera
      • VR 360 Camera
      • VR Headset Camera
    • Cloning
      • Clone Cache
      • Clone To Image
      • Clone To Mesh
      • Clone To Particles
      • Clone To Point Cache
      • Clone To Procedurals
      • Clone To Spline
      • Clone To Transform Array
      • Clone To Volume
      • Cloner
      • Random Cloner
      • Effectors
        • Colour Ramp Effector
        • FFT Effector
        • Image Effector
        • Kill Box Effector
        • Plain Effector
        • Quantise Effector
        • Randomise Effector
        • Rigid Body Effector
        • Ripple Effector
        • Sine Effector
        • Spring Effector
        • Target Effector
        • Turbulence Effector
    • Deformers
      • 3D Plasma Deformer
      • Chunk Effector Deformer
      • Colour Map Deformer
      • Colour Ramp Deformer
      • Cull Deformer
      • Curl Noise Deformer
      • Displacement Deformer
      • Displacement Map
      • Distortion Deformer
      • Extrude Faces Deformer
      • Face Tracking Deformer
      • FFT Deformer
      • Generate Fertilizer Times Deformer
      • Generate UVs
      • Generate Weightmap Deformer
      • MDD Deformer
      • Mirror Deformer
      • Ocean Wave Deformer
      • Particle Bone Deformer
      • Particle Mesh Deformer
      • Plain Deformer
      • Point Deformer
      • Quantise Deformer
      • Ripple Deformer
      • Separate Faces Deformer
      • Sine Deformer
      • Slice Deformer
      • Smoothing Deformer
      • Spline Deformer
      • Taper Deformer
      • Turbulence Deformer
      • Twist Deformer
    • Fields
      • Field Cache
      • Field Level Set Root
      • Field Root
      • Affectors
        • 3D Object Collision Affector
        • Curl Noise Affector
        • Derivative Feedback
        • Field Affector
        • Field Feedback
        • Fluid Affector
        • Image Affector
        • Points Affector
        • Primitive Affector
        • Primitive Collision Affector
        • Turbulence Affector
        • Velocity Affector
        • Vortex Affector
      • Deformers
        • Fbm Deformer
        • Sine Deformer
      • Emitters
        • 3D Object Emitter
        • Field – Field Emitter
        • Image Emitter
        • Particle Emitter
        • Primitive Emitter
        • Procedural Emitter
        • Reaction Diffusion
      • Rendering
        • Field Lighting
        • Field Renderer
        • Field Shadows
        • Render To Object Surface
    • Generators
      • Cells
      • Curve Mask
      • FFT Texture
      • Flat Colour
      • Fractal Noise
      • Freehand Mask
      • Gradient
      • Grid
      • Hilbert Curve
      • Jigsaw
      • MIDI Keyboard Texture
      • Noise
      • Plasma
      • Polygon
      • QR Code
      • Star
      • Tile Sheet
      • Tiles
      • Truchet
      • Voronoi
    • Geometry
      • 3D Object
      • Auto Bounding Box
      • Bone
      • Bounding Box
      • Combine Geometry
      • Convex Hull
      • Decal
      • Exposable Null
      • Extruded Spline
      • Face Tracking Geometry
      • Freeze Geometry
      • Geometry Exporter
      • Geometry Network Receiver
      • Geometry Network Sender
      • Image Plane
      • Imported 3D Scene
      • Depth Camera / Kinect Mesh
      • Kinect1 Skeleton
      • Kinect2 Skeleton
      • Kinect4 Skeleton
      • Line Renderer
      • Lines
      • Mocap Stream
      • Node Trail
      • Null
      • Optitrack Mocap Skeleton
      • Perception Neuron Mocap Skeleton
      • Shape 3D
      • Skybox
      • Spline
      • Text
      • Tweening Null
      • XSens Mocap Skeleton
    • Interactive
      • Artnet Recording Playback
      • Blacktrax Tracked Body
      • Clock Time Modifier
      • Hot Zone
      • Keyboard Modifier
      • Mouse Picker
      • RSS Feed Node
      • RSS Text Selector
      • VR Controller
      • VR Look-At Trigger
      • Array Operators
        • Array Average
        • Array Copy
        • Array Element Extractor
      • Array Sources
        • Blacktrax Array
        • CSV/Table Array
        • Exposable Array
        • Hokuyo UST Lidar Array
        • Mouse Point Array
        • Transform Array
        • TUIO Array
        • Windows Touch Array
    • Lighting
      • Ambient Light
      • Area Light
      • Area Lights From Polygons
      • Bake Lighting To Object
      • Directional Light
      • Environment Image
      • Environment Map
      • Fog Scattering
      • Light
      • Planar Environment Map
      • Planar Reflection
      • Point Cache
      • Point Lights From Vertices
      • Probe Lighting
      • Project Image
      • Screen Space Ambient Occlusion
      • Screen Space Reflections
      • Shadow Volume
      • Sky Light
      • Volumetric Lighting
      • Voxel Cone Lighting
    • Logic
      • Execute Child Nodes
      • Jump to Time
      • Loop Time
      • Select Child Node
      • Select Input Node
      • State Machine
      • State Machine Event
      • State Machine State
    • Materials
      • Alpha Blend (Transparent) Material
      • Diffuse Material
      • Emissive Material
      • Glass RT Material
      • Material
      • Metallic Material
      • Multi Material
      • Semi-Transparent RT Material
      • Shadow Catcher Material
      • Substance Material
        • Using Substance Painter exports
        • Using Substance Designer Materials with Procedurals
        • Import and Using a Substance Designer materials
    • Modifiers
      • Accumulator
      • Beat Pulse Modifier
      • Combiner
      • Condition Modifier
      • Continuous Modifier
      • CSV/Table Read Modifier
      • Delay Value
      • Direction-Weighted Motion Modifier
      • Envelope Modifier
      • Expression
      • Extractor
      • FPS Counter Value
      • Gradient Remap Modifier
      • Input Selector Modifier
      • Limiter Modifier
      • Math Modifier
      • MIDI Modifier
      • MIDI Note As Value Modifier
      • OSC Modifier
      • Proximity Modifier
      • Quantise Modifier
      • Range Remap
      • Smooth Envelope Modifier
      • Sound Modifier
      • Speed Tracking Modifier
      • Text As Value
      • Triggerable Envelope Modifier
      • Video Sampler Modifier
    • Nodes
      • Colour
      • Colour Image Ramp
      • Colour Ramp
      • Comment
      • Debug Log
      • Image 2D
      • Image 2D Equirectangular
      • Layer Precomp
      • Mapping
      • Motion Direction Follower
      • Motion Predictor
      • OSC Output
      • Parent To Vertex
      • Region
      • Render Layer
      • Render To Surfaces
      • Render To Texture
      • Root
      • Screen Projection
      • Select Render Layer For Child Nodes
      • Spline Follower
      • Time Stretch
      • Triangle Octree Node
    • Particles
      • Particle Bounding Box
      • Particle Cache
      • Particle Event
      • Particle Root
      • Affectors
        • Cloth Affector
        • Collision Affector
        • Curl Noise Fluid Affector
        • Depth Image Collision Affector
        • Explode Affector
        • Field Affector
        • Flocking Affector
        • Fluid FLIP Affector
        • Force Affector
        • Image Affector
        • Kill Box Affector
        • Mesh Attractor
        • Object Distance Field Affector
        • Points Affector
        • Primitive Affector
        • Primitive Collision Affector
        • Procedural Affector
        • Rigid Body Collision Affector
        • Shockwave Affector
        • SPH Affector
        • Spline Attractor
        • Spring Affector
        • Turbulence Affector
        • Velocity Affector
        • Vortex Affector
        • Scale Affector
      • Emitters
        • Field Emitter
        • Image Emitter
        • Mesh Emitter
        • Point Cache Emitter
        • Primitive Emitter
        • Procedural Emitter
        • Screen Emitter
        • Spline Emitter
        • Trail Emitter
        • Video Feature Emitter
      • Rendering
        • Dot Matrix Renderer
        • Geometry Connection Renderer
        • Gradient 2D Renderer
        • Line Connection Renderer
        • Line Renderer
        • Mesh Renderer
        • Point Renderer
        • Render Particles To Surfaces
        • Trail Renderer
        • Volume Renderer
      • Shading
        • Attribute Shading
        • Density Shading
        • Displace To Shape
        • Distance Shading
        • Image Displacement
        • Image Shading
        • Keyed Colour
        • Life Colour Shading
        • Lighting
        • Noise Shading
        • Volume Shadow Shading
        • Voxel Cone Shading
    • Physics
      • Physics / Rigid Body Root
      • Rigid Body
      • Rigid Body Collision Mesh
      • Rigid Body Depth Image
      • Rigid Body Force Affector
      • Rigid Body Procedural
    • Post-FX
      • Antialiasing
        • FXAA Antialiasing
        • Temporal Antialiasing
      • Blur
        • Blur
        • Depth Of Field
        • Directional Blur
        • Edge-Aware Blur
        • Feedback Blur
        • FFT Blur / Glow
        • Frame Feedback
        • Glow
        • Glow 2
        • Motion Blur
        • Radial Blur
        • Tilt Shift
        • VHS Blur
      • Colour Processing
        • Apply Colour LUT
        • Colour Channel Mixer
        • Colour Correction
        • Colour Grading
        • Colour Limiter
        • Combine Colour Grades
        • Invert
        • Local Contrast
        • Recolour
        • Strobe
        • Tint
        • Tone Map
      • Distortion
        • Distortion
        • Dither
        • Line Distortion
        • Noise
        • RGB Distortion
      • Generators
        • Composite Image
        • Gradient 2D
        • Gradient 3D
        • Gradient Patch
        • Grid
        • Light Scattering Beam
        • Voronoi 2D
      • Image Compression
        • Compress UV Animation
        • Decompress UV Animation
      • Image Processing
        • Auto Key Colour Mask
        • Bit Crush
        • Capture Image File
        • Channel Boolean
        • Chroma Key
        • Crop
        • Custom Shader Post Effect
        • Dilate
        • Edge Detect
        • Erode
        • Frame Buffer
        • Frame Delay
        • Frame Difference
        • Frame Loop
        • Generate Normal Map
        • Histogram Normalise
        • Key Colour Mask
        • Median Filter
        • NDI Output
        • Output GBuffer
        • Range Remap
        • Replace Colour
        • Threshold
        • Video Exporter
      • Stylisation
        • 3D Object Outline
        • Cross Hatch
        • Digital Block Glitch
        • Digital Chroma Glitch
        • Dot Matrix
        • Film Grading
        • Halftone
        • Motion Datamosh
        • Pixel Sorting Glitches
        • Pixellate
        • Sharpen
        • Slit Scan
        • Streaks
        • VHS Scanlines
        • Vector Blur
        • Voronoi Post Process
      • Warping
        • Barrel Distortion
        • Bezier Warp
        • Bump Map Warp
        • Curl Noise Warp
        • Droste Warp
        • Field Position-Based Warp
        • Field Warp
        • Four Point Warp
        • Mirror
        • Moebius Warp
        • Randomise Tiles
        • Ripple
        • Screen Warp
        • Sine Warp
        • Stretch
        • Transform Image
        • Turbulence Warp
        • Twirl Image Warp
        • Water Ripples
    • Procedural
      • Procedural Root
      • Cloning
        • Clone
        • Mirror
        • Repeat
      • Displacement
        • FBM Displacement
        • Fluid Affector
        • Melt
        • Onion
        • Pyroclastic Displacement
      • Generators
        • 3D Primitive
        • 3D Object
        • Cellular Noise
        • Editable Code
        • Fractal Noise
        • Image
        • Level Set (Field)
        • Null
        • Particles
        • Particles As Primitives
        • Reaction-Diffusion
        • Voronoi
      • Render Nodes
        • Heightmap Generator
        • Procedural Meshing
        • Procedural Shading Node
        • Volume Generator
        • Volumetric Tracer
      • Texturing
        • Meshing Texture Map
      • CSG Operation
    • Ray Tracing
      • RT Diffuse Bounces
      • Pathtracer
      • RT Multi-Bounce Reflection
      • RT Ambient Occlusion
      • RT Real-Time Denoiser
      • RT Mirror Reflection
      • RT Refinement
      • RT Glass Refraction
    • Scripting
      • Javascript Node
    • Shading Nodes
      • Fractal Noise Shading Node
      • Gradient Shading Node
      • Grid Shading Node
      • Noise Shading Node
      • Procedural Shading Node
      • Texture Shading Node
    • Sound
      • Capture Sound
      • Play Sound
    • Text Strings
      • Blend Text Strings
      • Change Text String Case
      • Clock Time As Text
      • Combine Text Strings
      • CSV/Table Entry As Text
      • Date As Text
      • OSC Text String
      • Replace Text String
      • Reshape Arabic Text String
      • Reverse Text String
      • Scramble Text String
      • Split Text Strings
      • Text String
      • Time Counter As Text
      • Timecode As Text
      • Value As Text
    • Video Processing
      • Video Null
      • Depth Processing
        • Luminance From Depth
      • Feature Tracking
        • Face Tracker
      • Image Processing
        • AI Upscale
        • Composite Sources
        • Downsample
        • Frame Buffer
        • Frame Delay Frame
        • Generate Normal Map
        • Raycast Lighting
        • Resize
        • Upsample
      • Input Output
        • Colour and Depth Source
        • Depth Camera / Kinect Source
        • GBuffer To Image
        • Image File Loader
        • Image Tile File Loader
        • Multiplex Sources
        • Rendered Video Source
        • Video Clip
        • Video In Source
        • Video Loader
        • Video NDI Source
      • Motion Processing
        • Optical Flow
        • Temporal Filter
        • Video Motion Blur
  • Blend Modes
  • Node Hierarchies
  • Techniques
    • HLSL Shaders
    • Fake Glass Material
    • Raytracing Techniques
      • Raytracing Basics
      • Raytracing Lighting
      • Raytracing Nodes
      • Reflections and Refractions
      • Pathtracer Basics
      • Refining and Denoising
      • Raytracing Materials
      • Cloners and Particles
    • Antialiasing Methods
    • Virtual Production
      • Location & Specs
      • Pre-visualisation
      • Optimisation tools for Virtual Production
      • Live Network Editing
      • Front-plate and Back-plate
      • Integration & Control
      • The Obvious
      • VP Shipped Resources
  • Javascript
    • Anatomy of a Notch JS Script
    • Adding a JS script to your scene
    • Manipulating the scene with JS
    • API Reference
      • Inbuilt Functions
        • GetGPUName()
        • GetViewportSize()
        • JumpGlobalTime()
        • Log()
        • SetPausePlayback()
        • Timer()
        • CancelTimer()
      • Document Object
        • FindLayer()
        • GetExposedPropertyValue()
        • GetLayer()
        • GetNumLayers()
        • SetExposedPropertyValue()
      • Layer Object
        • FindNode()
        • GetEndTime()
        • GetName()
        • GetNode()
        • GetNodes()
        • GetNumNodes()
        • GetStartTime()
        • GetVisible()
        • SetVisible()
      • Node Object
        • AddChild()
        • AsRSSFeedNode()
        • GetChild()
        • GetEndTime()
        • GetEnvelopeValue()
        • GetFloat()
        • GetInt()
        • GetName()
        • GetNodeGraphPosition()
        • GetNumChildren()
        • GetStartTime()
        • GetString()
        • GetTransformArrayColour()
        • GetTransformArrayPRS()
        • GetTransformArrayUVScaleOffset()
        • GetVisible()
        • RemoveChild()
        • RSSTextSelectorChangeText()
        • SetEnvelopeValue()
        • SetFloat()
        • SetInt()
        • SetName()
        • SetPropertyArtnetLocation()
        • SetPropertyArtnetDisabled()
        • SetPropertyArtnet16Bit()
        • SetString()
        • SetTransformArrayColour()
        • SetTransformArrayPRS()
        • SetTransformArrayUVScaleOffset()
        • SetVisible()
      • RSSFeedNode
        • GetEntryImageFilename()
        • GetEntryTitle()
        • GetNumEntries()
      • UpdateContext Object
        • GlobalTime
        • Layer
        • LocalTime
        • Node
        • TimeDelta
      • HTTP Functions
        • HTTPGet
        • HTTPGetFile
        • NFetch
      • Resource Object
        • GetCSVFileContents()
        • GetCSVFileContents2D()
        • GetCSVEntry()
  • Devices & Protocols
    • ArtNet
    • Audio Devices
    • Intel Realsense 2.0 Camera Setup
    • Kinect Setup
    • NDI
    • OSC
    • Streaming via RTMP/RTMPS/RTP
    • Streaming via Virtual WebCam (NotchCam)
    • Video Capture
    • Web / HTTP API
  • Standalone
    • Standalone – Multi-head Output
    • Key and Fill
  • Media Servers
    • Managing Performance in Media Servers
    • Using Notch in 7thSense Delta
    • Using Notch in Ai
    • Using Notch in disguise (formerly d3)
    • Using Notch in Hippotizer
    • Using Notch in Screenberry
    • Exposing Attributes
    • Proxy Block
  • Codemeter Licensing
    • Academic License Server
  • VR
    • Using Headset VR
    • Creating VR / 360 Videos
  • Web GUI
  • FAQ
    • Apple macOS Support
    • Issues when installing or starting Notch
    • Log file location
    • Optimising 3D scenes
    • How do game engine XYZ compare to Notch?
    • Extending GPU Timeout Detection
    • Multi-GPU
    • Supported Video Codecs
    • Using VR Controllers For XR
  • Remote Network Editing
  • Release Notes
    • Notch 0.9.23 Release Notes
  • NotchLC
    • NotchLC Plugin for Adobe CC
    • NotchLC for AVI & Legacy Quicktime
  • Application Privacy

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